I seem to recall another comment to the effect that everything was hardness 1 'for now', but I have no idea how old it was. Can't find it.
No, they're using 170-year-old technology, in the form of metal cartridges, and sometimes firing them from weapons designed over a century ago.Are you saying that 1285 years from now they would still use our ancient trigger mechanics for railguns?
Guess that is why NATO soldiers in Afghanistan are still using wheel-lock, matchlock and, if lucky, flintlock weapons.
Oh, wait... They aren't.
Now that are projectile based, the shot should be already loaded and ready to go
maybe make the reloading longer, but trigger lag is not a good design in my opinion
This, a hundred times this. I hate game balance decisions that result in completely irrational weapon designs. Trying to sell a gun for dogfighting with a mechanic of "oh it'll fire sometime in the next half-second, just keep aiming" would get you laughed right out of the procurement office.The current system is counter-intuitive and doesn't make any sense. What weapons developer would create such a difficult firing mechanism like this and actually expect to sell their development? In terms of game play, it renders the weapon too much of a niche and the result is a weapon that isn't fun, nor is it practical, to use most of the time.