I would like to see reactivation missions that feature Thargoid Revenants and Banshees that have been left behind in recovering systems.
These would be based on standard reactivation missions and would play out something like this:
You reach the base to be reactivated and find that there are still banshees and resonance guarding the base.
Upon reactivation of the reactor you are given a mandatory second objective. You must retrieve the item from a container in the base surroundings. Once that is done, the mission is complete and you must leave the settlement.
This scenario, places new difficulty on the player in the he must land successfully, and then choose whether or not to avoid or destroy the enemy craft.
Unlike reactivation missions with scavengers, the threat once discovered is much greater and the secondary objective requires the player to choose either a direct confrontation, or more stealthy approach.
My hope is that most of this could be cribbed from existing mission code.
These would be based on standard reactivation missions and would play out something like this:
You reach the base to be reactivated and find that there are still banshees and resonance guarding the base.
Upon reactivation of the reactor you are given a mandatory second objective. You must retrieve the item from a container in the base surroundings. Once that is done, the mission is complete and you must leave the settlement.
This scenario, places new difficulty on the player in the he must land successfully, and then choose whether or not to avoid or destroy the enemy craft.
Unlike reactivation missions with scavengers, the threat once discovered is much greater and the secondary objective requires the player to choose either a direct confrontation, or more stealthy approach.
My hope is that most of this could be cribbed from existing mission code.