CQC REQUEST: Ship Manoeuvers in CQC

Ship Manoeuvres just in cqc
Was just thinking how cool it would be to add a little bitof Overwatch (by Blizzard) influence into this game type.
Every ship type has abilities with one main cool downfeature. Take the eagle it could have 2 abilities like super thrust (quickescape), a limited lock on tail attack for 5 seconds or something, and then it’smain cool down feature, could be an evasive manoeuvre, for instance someone isone your tail you hit the key and the ship flips doing a full reverse thrustwhile facing your pursuer and shoots, a bit like that scene in the Elite dangeroustrailer when the cobra was being chased.
Every ship could have its own abilities.
Anyway thought I would through this one out there.
King Regards CMD Fi5hboN3
 
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Because I will!

On a general note, maneuvers are a combination of FA on/off, thrusters play and agility. The type of ship you play depend on your playstyle: The condor and the Imp. Fighter are fast and very agile, able to hit consistent damage on the enemy while being one of the best in close dogfight. The Eagle is very fast, but its turn rate is not as good as the previous 2 ships. The Sidewinder is the tank in CQC, it can take a lot of damage and plus, deliver a lot. But it is slow and the worst dogfighter.

So, a few maneuvers for you:

THE VECTOR CHANGE:
In a situation in which your movement vector is fast an you need to suddenly change it.


1- Turn FA-off.
2- Put throttle to 0.
3- Start turning your ship towards the desired direction.
4- When you are about half the turn, hit boost without stopping the turn.
5- Your ship should turn very fast; as soon as you are looking to the desired direction, turn FA-on.


PROS: It permits to do a sudden change of direction. Useful to avoid dangers or to try to get out of the fire zone of your enemy.
CONS: It takes a bit of preparation to perform, and an skilled pilot could see what you are trying to do and act against it. In the points 1 and 2 your ship will move in an straight line, becoming a very easy target.



U-TURN:

This maneuver is done at great speeds with FA-on.


1-With full throttle push your down thruster control.
2-Without releasing the thruster, boost your ship and turn up.


The U-turn will make your ship suddenly change from an straight line to perform a large parabola that will end with the ship pointing at about 120 degrees in your vertical axis.


PROS: Very useful to get out of the line of fire. The movement is not easy to anticipate until the boost is activated. If your enemy doesn't react in time you may position yourself in an advantage situation.
CONS: Difficult to perform in dangerous environment such as asteroid fields or heavy G planets. Requires a huge awareness of the surroundings to perform safely.


WIth just these two, you can become a very competent fighter. And about that... play with your terrain! That is, flight through the station holes! Use those asteroids to make your enemies crash into them! Play dirty, it always pays :D
 
You know, I wouldn't mind the powerups being turned into ship abilities with cooldowns instead.

If the firepower boost was exclusive to SW maybe that ship would see some more use, too.
 
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