Requesting instruction to build an outpost in the "Void" Sector.

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I've noticed in my time playing Elite that there is very little in the way of information pertaining to the sector of the Galaxy map called "The Void." I seek to rectify this by exploring that area of the galaxy. However, the nearest station is all the way back near Colonia. So the trip to and from would not only be costly in terms of time between The Void and Colonia to sell that information, but it's also costly in the fact that should my ship become non-functional and self destruct, it would cost many, many hours to go back to The Void and would also result in the losing of vast amounts of valuable exploration data. I would like help to build a station at the edge of The Void. Where a commander would be able to refuel, repair, and most importantly of all, offload their exploration data.
 

Lestat

Banned
I've noticed in my time playing Elite that there is very little in the way of information pertaining to the sector of the Galaxy map called "The Void." I seek to rectify this by exploring that area of the galaxy. However, the nearest station is all the way back near Colonia. So the trip to and from would not only be costly in terms of time between The Void and Colonia to sell that information, but it's also costly in the fact that should my ship become non-functional and self destruct, it would cost many, many hours to go back to The Void and would also result in the losing of vast amounts of valuable exploration data. I would like help to build a station at the edge of The Void. Where a commander would be able to refuel, repair, and most importantly of all, offload their exploration data.
Let take a look at this. Why would it self destruct? Did you push the Self Destruct button? Now the Non-functional. Why would it do that? What did you do to cause this?
 

Lestat

Banned
self destruct from too much damage, neutron highway may kill me yet.
There a simple fix. If you are heavily damaged. Don't use the Neutron highway simple fix. If you have AFMU Use that to repair everything to 100% then use that to repair and reboot which will harvest the stuff you Just repaired to repair your Power Plant some If you have heavy Hull damage. Contact Fuel Rats. They will repair your hull.

You know I been in the deep for years on my first trip out in the deep. The only damage I got was due to my own stupidity.

There should be areas like the void that has no stations Or there will be no risk what so ever in exploration.
 
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There a simple fix. If you are heavily damaged. Don't use the Neutron highway simple fix. If you have AFMU Use that to repair everything to 100% then use that to repair and reboot which will harvest the stuff you Just repaired to repair your Power Plant some If you have heavy Hull damage. Contact Fuel Rats. They will repair your hull.

You know I been in the deep for years on my first trip out in the deep. The only damage I got was due to my own stupidity.

There should be areas like the void that has no stations Or there will be no risk what so ever in exploration.
Alright, I feel we are getting off track. I'm trying to see if there is a way I can get an outpost constructed in the Void sector. So I can better map out the sector and bring that information to the community in a far more timely manner. I'll build it myself if someone will tell me how.
 

Lestat

Banned
Alright, I feel we are getting off track. I'm trying to see if there is a way I can get an outpost constructed in the Void sector. So I can better map out the sector and bring that information to the community in a far more timely manner. I'll build it myself if someone will tell me how.
No we are on target. I know Friends who spend Years out in exploration and never had to return to base. I was out 2 years in the deep after Horizon was released Why? They don't use Neutron stars. Yes, it great to get that large Jump range but that Reward has a Risk. It called damage. Campaigning for a station when all it takes for the player is to use some common sense. To avoid damaging to your ship.

If we add another Outpost in the Deep it dumbs down exploration and the dangers of exploration. Because it's so easy not to get damage. In fact. There topics like Does anyone else think AFMU is not "required" for Exploration??? This kinda shows why there little or no risk in exploration unless the player intends to add their own risk to their exploration.
 
You could suggest a CG.

Personally I don't use neutron stars when travelling so my damages (on average) are about a few sudden stops and two hard landings. These mostly happened at the beginning of my tour when I was still new to handling that ship. For me the "repair station" is a call for help from the fuel rats. ⛽

You could wait for the implementation of Space Legs and call the project "The Restaurant at the End of the Universe".
 
I would like help to build a station at the edge of The Void. Where a commander would be able to refuel, repair, and most importantly of all, offload their exploration data.
There have been very few deep space stations built at all, and there's no direct way for players to get one - you need to convince Frontier that it's desirable.

The two previous successes in this area have been:
- Colonia, and various other stations associated with it
- Explorers' Anchorage, near Sag A*

Both of these were in response to extremely large amounts of coherent player activity calling for it (multiple unrelated groups in the case of Colonia, a single large group in the case of Explorer's Anchorage, but several thousand players in both cases)

So if you can get several thousand players to support the building of this station, and carrying out some clear in-game activity on that basis on a scale which can't easily be ignored (perhaps a major exploration expedition around the Void region?) then you could probably get Frontier to do set up some activity that would result in a station being constructed there.
 
Or you could wait for Fleet Carriers to come out, and hope that they will give you what you want. We've been told they will be upgradable, and the Gnosis has Universal Cartographics onboard, so it's reasonable to assume that an exploration Carrier could have that.
 
So if you can get several thousand players to support the building of this station, and carrying out some clear in-game activity on that basis on a scale which can't easily be ignored (perhaps a major exploration expedition around the Void region?) then you could probably get Frontier to do set up some activity that would result in a station being constructed there.

As it happens, even that wouldn't work in this case. As I understand it, the DW2 organizers originally proposed a CG to build an outpost near Beagle Point. FDev said they didn't want to do that, and offered them the SagA station instead.

So yes, the general answer to "how can we build a new station" is to propose a CG and get it accepted. But the answer to "how can we build a new station in The Void" is that until FDev changes their mind on the issue, you can't.
 
As it happens, even that wouldn't work in this case. As I understand it, the DW2 organizers originally proposed a CG to build an outpost near Beagle Point. FDev said they didn't want to do that, and offered them the SagA station instead.
It would certainly be unprecedented - but then, so were the Colonia and Sag A stations when they happened.

The key is to get the several thousand players before proposing the station, of course.
 
It would certainly be unprecedented - but then, so were the Colonia and Sag A stations when they happened.

The key is to get the several thousand players before proposing the station, of course.

The Colonia station we know was part of the story line, it was always going to happen, the Sag A* station may have been planned also, we don't know that, but what we do know is that there are a few permit locked regions around Sag A*, so it's likely the entire Jaques, Sag A* station etc is part of the long story and FDEV always expected a lot of player activity in that area once Colonia expanded.

A Beagle Point station would likely break some parts of the planned story line so was rejected outright.
 
The Colonia station we know was part of the story line, it was always going to happen
Do you have a source for that?

Checking the EDSM map the nearest permit-locked regions to Colonia are Froadik (which is still 11,000 LY away) and IC 4673 (which is a similar distance, and barely closer to Colonia than it is to Sol), and then Hyponia at about 14,000 LY. From Sag A* the Bleia permit regions are another 10,000 LY out, and Dryman is about 20,000 LY away. None of those are convenient distances for anything other than a long-range self-sufficient ship or fleet, which may as well have set off from Sol instead.

If anything Colonia seems to have been placed so that it won't significantly interfere with any future storylines around those permit regions.
 
Do you have a source for that?

Well all I need to point out is that Jaques attempt to jump his station to Beagle Point and fail and end up at his current location was purely an FDEV implementation, nothing to do with players, I presume it was and still is part of the longer thargoid guardian story line.
 
Well all I need to point out is that Jaques attempt to jump his station to Beagle Point and fail and end up at his current location was purely an FDEV implementation, nothing to do with players, I presume it was and still is part of the longer thargoid guardian story line.
Yes, obviously his current position was picked by Frontier. But given where it is, I suspect to avoid potential interference with those stories, rather than to actively contribute to them. No Guardian ruins have been found within 10kLY of Colonia, and the closest Thargoids appear to be in the bubble.

But the fact he was making the jump at all was due to a Fuel Rat player-submitted CG, and the fact that he had UA interference was the actions of I think just two players. And even then, that could have been that - lots of things haven't caught on with the player base as much as Frontier expected - Jaques could have been repaired, then left there as a curiosity. That's hardly the sort of thing Frontier could plan for in advance, even if "we should have a deep space settlement someday" was on their list.

We also have no evidence that the deep-space permit sectors have anything to do with thargoids or guardians (the ones around Cone, Barnards and Regor clearly do, of course) - indeed, it's quite possible that Frontier has no idea what they're for yet, either: we're likely to reach the 2020 release with no permit region ever unlocked (6 years of game time), and could easily get through another 6 on just the ones near Sol. I'm pretty sure the more distant ones are just insurance for if the game lasts 20+ years and they need somewhere untouched to put a new storyline (at which point they would need a station or two adding on the borders anyway), rather than having all been carefully planned out pre-release.
 
Alright, I feel we are getting off track. I'm trying to see if there is a way I can get an outpost constructed in the Void sector. So I can better map out the sector and bring that information to the community in a far more timely manner. I'll build it myself if someone will tell me how.
The far simpler solution is to park your Fleet Carrier there to function as a location for you to do these things, or if you don’t have an FC persuade a friend to put theirs there.
 
Fyi, there's already a DSSA fleet carrier stationed in the Void.

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