Requirements for building a Coriolis starport

Am I reading this right? Do I really have to haul 200,000+ commodities? Someone tell me I'm misunderstanding something here.....that's 252 trips in the Cutter....
Please tell me I'm being an idiot
 
The requirements for building a small outpost will be a lot more reasonable for a solo commander, while only larger groups will be able to feasibly rush something like a coriolis in the span of a month. Seems reasonable to me.

Maybe try building a small outpost first to get the system locked down and aim for a bigger station later?
 
Shouldn't "serious" colonization be a global effort involving either the coordination of a group of players, or manage to gather the interest of potentially all players via a carefully picked ideal location?
I mean, there are currently around 10000 active players. If it would be easy to colonize / fully furnish any system for anybody, it might go over the board real fast.

I'd rather start slowly, then FDev ramp up the speed to see the Bubble evolving, new colonization areas emerging progressively.
 
The requirements for building a small outpost will be a lot more reasonable for a solo commander, while only larger groups will be able to feasibly rush something like a coriolis in the span of a month. Seems reasonable to me.

Maybe try building a small outpost first to get the system locked down and aim for a bigger station later?
What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month

I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
 
What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month

I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
Ask for help here: https://forums.frontier.co.uk/threads/system-colonization-assistance-megathread.634106/
 
What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month

I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
If you're just a regular guy on their own, you can't expect to be able to solo rush content aimed at groups without the requirements becoming so low as to be meaningless for said groups.

Build a small outpost first. Subsequent stations once you've made your claim and built your first station can be a project with a longer timescale and (presumably) more relaxed time limit.
 
What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month

I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
Start with an outpost and then once that is done the 4 week timer is done, you can then build a bigger station as the system architect with no timer unless I am missing something?
 
I would actually do that once, but only for my desired colonization target, which unfortunately happens to be 8.5k LY away.

I'd perhaps be willing to do it multiple times, spread out over a very long period, and fortunately, my desired system isn't quite that far out. Just a couple of thousand LY out, a few jumps in the carrier.
 
Shouldn't "serious" colonization be a global effort involving either the coordination of a group of players, or manage to gather the interest of potentially all players via a carefully picked ideal location?
I mean, there are currently around 10000 active players. If it would be easy to colonize / fully furnish any system for anybody, it might go over the board real fast.

I'd rather start slowly, then FDev ramp up the speed to see the Bubble evolving, new colonization areas emerging progressively.
If that was the case, I'm sure the claim of system architect would be by the group (squadrons/vanguards) instead of a solo player. All of the claiming and system ownership seems like the feature has been designed to be achievable by the solo player, but the numbers are saying otherwise ...

Even the smallest outpost is 20k+ materials (50-60 trips in a T9/cutter - considering station to carrier to colonisation ship) (2 trips in carrier as it will prob reach cargo limit)

This game is in dire need of being able to hire NPC's to do some hauling ...
 
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Even the smallest outpost is 20k+ materials (50-60 trips in a T9/cutter - considering station to carrier to colonisation ship) (2 trips in carrier as it will prob reach cargo limit)

Easily done in a month, even with a T8.




It was obvious, to me at least, that it was going to be a group hauling activity. If you don’t want to be sociable, you’re going to have to do a lot of cargo runs. If you don’t like hauling, it’s probably not for you. 🤷‍♂️
 
What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month

I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
Build a small outpost and park a fleet carrier near it. Perfectly doable by a solo player.
Soloing a huge space station seems unrealistic from a lore perspective.
Loads of MMOs have tasks/missions/raids that require 10, 20 or 40+ players to coordinate to achieve a goal. Elite Dangerous had nothing, zip, nadda....until today. Seems quite reasonable from where I'm sitting.
 
Build a small outpost and park a fleet carrier near it. Perfectly doable by a solo player.
Soloing a huge space station seems unrealistic from a lore perspective.
Loads of MMOs have tasks/missions/raids that require 10, 20 or 40+ players to coordinate to achieve a goal. Elite Dangerous had nothing, zip, nadda....until today. Seems quite reasonable from where I'm sitting.
That's what I am doing, not sure what people expected. Finish a system up in a week?
 
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