What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next monthThe requirements for building a small outpost will be a lot more reasonable for a solo commander, while only larger groups will be able to feasibly rush something like a coriolis in the span of a month. Seems reasonable to me.
Maybe try building a small outpost first to get the system locked down and aim for a bigger station later?
Ask for help here: https://forums.frontier.co.uk/threads/system-colonization-assistance-megathread.634106/What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month
I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
Am I reading this right? Do I really have to haul 200,000+ commodities? Someone tell me I'm misunderstanding something here.....that's 252 trips in the Cutter....
Please tell me I'm being an idiot
If you're just a regular guy on their own, you can't expect to be able to solo rush content aimed at groups without the requirements becoming so low as to be meaningless for said groups.What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month
I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
Start with an outpost and then once that is done the 4 week timer is done, you can then build a bigger station as the system architect with no timer unless I am missing something?What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month
I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
Am I reading this right? Do I really have to haul 200,000+ commodities? Someone tell me I'm misunderstanding something here.....that's 252 trips in the Cutter....
Please tell me I'm being an idiot
2km diameter - basically a floating city.A Coriolis is huge so I guess it's realistic.
I would actually do that once, but only for my desired colonization target, which unfortunately happens to be 8.5k LY away.
If that was the case, I'm sure the claim of system architect would be by the group (squadrons/vanguards) instead of a solo player. All of the claiming and system ownership seems like the feature has been designed to be achievable by the solo player, but the numbers are saying otherwise ...Shouldn't "serious" colonization be a global effort involving either the coordination of a group of players, or manage to gather the interest of potentially all players via a carefully picked ideal location?
I mean, there are currently around 10000 active players. If it would be easy to colonize / fully furnish any system for anybody, it might go over the board real fast.
I'd rather start slowly, then FDev ramp up the speed to see the Bubble evolving, new colonization areas emerging progressively.
Even the smallest outpost is 20k+ materials (50-60 trips in a T9/cutter - considering station to carrier to colonisation ship) (2 trips in carrier as it will prob reach cargo limit)
Build a small outpost and park a fleet carrier near it. Perfectly doable by a solo player.What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month
I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
That's what I am doing, not sure what people expected. Finish a system up in a week?Build a small outpost and park a fleet carrier near it. Perfectly doable by a solo player.
Soloing a huge space station seems unrealistic from a lore perspective.
Loads of MMOs have tasks/missions/raids that require 10, 20 or 40+ players to coordinate to achieve a goal. Elite Dangerous had nothing, zip, nadda....until today. Seems quite reasonable from where I'm sitting.