RES Activities and Interactions in 1.3 Update

Hello fellow pilots,

With the arrival of 1.3, resource extraction sites will inevitably become a hot zone.

This brings player interaction beyond piracy, which is something worthy of attention.

Currently piracy in super cruise involves the predator, the prey and potentially escort/bounty hunter.

With 1.3, RES introduces predator, prey, bounty hunter much more than the previous.

With mining more profitable and easier than before, pirates will surely not pass such a taunting chance. Miners will likely go for Strong RES and expect more harassment from both NPC and player pirates.

Bounty hunters know that with miners' presence, player/NPC pirates will be highly concentrated. Thus, they will be interested.

Pirate will go after miner, miner will seek the aid of bounty hunters, and bounty hunters will go after pirates.

The triangle FD tried to establish will be more defined and concentrated in RES.

Pirates will be more organized since there are more than just miners with mining lasers to worry about, but system security and NPC/player bounty hunters. Miners have a reason to actively hire bounty hunters to protect them. Bounty hunters will have more defined purpose, and interact with their clients more extensively.

And the greatest thing of it all... Asteroid! The asteroid will finally climb the ladder of responsibility of Commanders' deaths, what joy!

So, I wish to know what you will be doing relating to RES in 1.3?

I will personally be hiding in the shadows of the lovely asteroids for reasons unknown, personally.

Sincerely,

Commander Gluttony Fang
 
I expect to see an arms race where Strong RES become no-go zones in Open for miners in less than a Python or Conda. L9s and 7s will get destroyed either by npc, by dissatisfied Pirates, or by asteroids as they find out just how deficient their thrusters are in a fast-moving environment.

I think Pirates will need to show some responsibility. As destroying, or hassling a passive player into suicide by asteroid will quickly lose them any meaningful revenue stream. If someone has an L9 full of Aluminium and Gallite, are they going to get away with dropping 20t, or will they get destroyed a by a Pirate who doesn't realise that you can only mine what are in the rocks around you, no matter how hard you wish for Painite?
 
Pirate organizations such as CODE can guarantee that reasonable pirating will exist. However grievers on the other hand, will claim to be pirates and use that opportunity to kill people, for sure.

But that is within calculation, it makes player bounty hunter more important, if anything.

Thanks for contributing.
 
I imagine some potential pirates could end up being bodyguards for a few canister dropped, especially in a busy RES. When I tried mining though it's been in different parts of a planet's rings outside of the RES and allowed me to go about my mining unhindered so there may be no player miners in a RES.
 
Pirate organizations such as CODE can guarantee that reasonable pirating will exist.

reasonable pirating? criminals trustworthy?

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Deleted member 38366

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I would like to see the AI of NPC pirates in Asteroid belts improve.

Today, you see one or more pirates (NPC) jump in and:
- Scan you (and announce that they're scanning you). If they didn't announce it, it seems like there's no mechanic to identify who's scanning you (or I haven't found it yet). This makes it very easy to spot the pirates
- Go after miners despite obvious presence of overwhelming NPC Security forces
- Continue to fight (instead of flee) despite obvious presence of overwhelming NPC Security forces and bounty hunters (like you)

What I would like to see, AI-improvement-wise is:
- RES 'instances' are more spread out - this would make it easier for NPC pirates to selectively hunt miners who are more isolated. It also makes it harder for security forces to patrol everywhere at once
- Security forces shrink and grow depending on pirate activity
- Bounty hunter missions to 'patrol' specific RES locations, like mini-conflict zones, these could have counter-pirate missions
- NPC pirates to make an effort to avoid NPC security forces (some sort of anti-scan logic... keeping out of range of security forces)
- NPC pirates to more intelligently decide whether to fight or flee depending on number of security forces
- NPC pirate "wings" to invade RES sites with overwhelming numbers, so that there could be some sort of temporary RES 'control' status that can flip back and forth for different factions
 
I think it will depend on how much CR mining will actually make.. because it is very little as of now. All of this theory will fail if they dont properly give RES sites better resource reserves than random parts on a planets rings. Currently I dont think there is any reason to mine in a RES versus a random part in a planets ring where nobody will find you. If it stays that way, then miners will just avoid RES's alltogether like they are now.. (if anybody is mining at all. you just mine until you can buy a viper/cobra and then you go bounty hunting)
 
Currently - I can't imagine anyone with a large mining rig entering any of these actually.

If I wanted to try to fill up a Mining Command&Control Rig, such as a Type-9 - combat is out of the question.
Hence, the only places suitable to deploy larger amounts of drones (which I assume you'll want and need to stay close to) is absolutely solitary and lone mining - far from any RES sites.

RES sites IMHO have long lost their primary purpose - Mining - and have been transformed into Bounty-farming grounds.
You'd be crazy to try actual mining there :D

So for serious mining to work... I'd say we'll need isolated, calm places. Miners will need time and the solitude for serious prospecting.
Plus, all the last times I actually tried combat mining - the profits from Bounties either far exceeded all mining efforts... or I had to abandon the Mining alltogether, since it just wasn't possible.

This^ I cant imagine anyone with a brain will be mining within a million miles of an actual RES site, why would you? It would be less hassle to just self destruct outside the station and cut out the middle man.
 
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