RES combat rank/ profit study (subjective!)

Disclaimer! My findings are purely based on my own subjective experience fighting in Hi-RES.

Relevant details/ factors:
- 3 different systems (Beta-1 Tucanae, Nevet, Ingwaz)
- 5 different ships (Eagle, Viper, Vulture, Python, Anaconda)
- All ships ‘A rated’
- My current rating is Master
- I don’t jump in/ out to get a better instance – I’ve been taking what the RES gives me
- Time spent per ‘session’ – roughly an hour or so in the RES (basically until ammo runs out!)

There are so many variables in this game (which IMO makes it great) plus variables in my pilot style and skill compared to other players.
Covered with all the above caveats this is what my extremely unempirical ‘study’ found:

Rate of increase for progressing rank (% increase on Master) was by far the fastest using the Anaconda when the spawn is smaller ships. Nearly 3 times as much!
For earning cash a spawn of larger ships turned in more profit, far more than twice that of the smaller ship spawn.
Cash return and rank increase was significantly poorer using the Eagle or Viper. But this may reflect how much longer and harder it was to get each kill.

It’s hard to draw conclusions ‘per kill’ so I can only comment on what worked for me as a return on the investment of my time.

It seems that the more kills of higher rank the better for rank increase, largely irrelevant of how ‘good’ their ship is.
More powerful ships may well still be a factor. But for me not enough to outweigh the longer time it takes to bring one Dangerous/Deadly Python down versus quickly evaporating a bunch of Dangerous/ Deadly Sidewinders. The reverse is true for earning cash.

Using a smaller ship to bring down big ships might increase rank gain but not enough for it to show to me in stat terms. This may reflect the increased time to take them down but still the cash reward/ rank gain is not ‘efficient’ versus a deadly sidewinder slaughter fest in the Anaconda.

So, conclusions (for me anyway!)
For rank progression: Hi RES with lots of small ships with high ranked pilots. Doesn’t really matter what ship you use, whatever kills the quickest.
For earning cash: Hi RES with lots of big ships with high ranked pilots. Again doesn’t really matter what ship you use, whatever kills the quickest.

Of course it could just be I am really good at bullying the little guys but poor when it comes to picking on someone my own size!

Perhaps most importantly it may have been the least ‘productive’ for grinding cash/ rank but for me the intense dogfighting with the Viper in a small ship/ high rank spawning RES was by far the most fun!

I’d love to hear if other pilots are getting very different returns and what is different about their ship spec and approach.
 
I need the ships to be bigger and higher rank to make any meaningful progression at this point. Either makes good credits, rank is different though.
 
I need the ships to be bigger and higher rank to make any meaningful progression at this point. Either makes good credits, rank is different though.

Are you ranked higher than Master? The one factor I could not relate to was how difference it made if they were a higher rank than me.

It is not a good game mechanic if an Deadly pilot gets practically no benefit unless slaying an Elite Anaconda in a Sidewinder! This would encourage hanging around for a) the right enemy to show up and then b) waiting until his hull is near 1% then boosting in to steal the kill!
 
Elite eagles are the easiest way to rank up, you don't get extra for elite anacondas. (well actually elite F63's or whatever they are called are easiest, CZ's used to be king for rank not so sure anymore)

Good report, sums up what the two types are for really.
 
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Are you ranked higher than Master? The one factor I could not relate to was how difference it made if they were a higher rank than me.

It is not a good game mechanic if an Deadly pilot gets practically no benefit unless slaying an Elite Anaconda in a Sidewinder! This would encourage hanging around for a) the right enemy to show up and then b) waiting until his hull is near 1% then boosting in to steal the kill!

Yes, I'm Dangerous. I don't know what the gap is for Dangerous/Deadly/Elite but there is a VERY noticeable slowdown. So much so that the bar wouldn't move from 0% Dangerous even after many smaller ship kills. I cannot confirm without a doubt that bigger ships give more, but they did seem to have a bigger impact, not to mention pay out much more for nearly the same effort. Smaller ships can be a pain sometimes if it happens to be faster, have more agility, and a higher skill AI.

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Elite eagles are the easiest way to rank up, you don't get extra for elite anacondas. (well actually elite F63's or whatever they are called are easiest, CZ's used to be king for rank not so sure anymore)

Good report, sums up what the two types are for really.

I don't see very many smaller Elite ships so this may be why my perception of the rank gain is skewed. I see way more Dangerous/Deadly/Elite Clippers and Pythons than anything else. Perhaps I could try a combat zone for a bit and see if that changes how I see it. I have been seeing that's the place to grind for rank.
 
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I've always preferred combat zones to RES, especially now with the buff to the bond payouts and the fix to high ranked spawns. In a couple day's I went from 12% into Deadly to about 26% :D
 
I've always preferred combat zones to RES, especially now with the buff to the bond payouts and the fix to high ranked spawns. In a couple day's I went from 12% into Deadly to about 26% :D

The problem I've had with CZ's is turning up in a LOW intensity and getting clobbered by a gang of high ranked Pythons! But they are good fun and a good challenge
 
The problem I've had with CZ's is turning up in a LOW intensity and getting clobbered by a gang of high ranked Pythons! But they are good fun and a good challenge

Yes I've noticed this about the low intensity zones as well. It seems that because there are less targets on the side you align with in general, more of the opposing ships tend to gang up more often than in high intensity zones.
 
Yes I've noticed this about the low intensity zones as well. It seems that because there are less targets on the side you align with in general, more of the opposing ships tend to gang up more often than in high intensity zones.

Yea.. That's something that made me leave a CZ last time I was in one post patch... a couple of Anaconda's decided that I was priority. I wasn't ready. :p
 
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