RES

In recent weeks I have seen the instances drop off a lot while at RES.. Bounty hunting I find once again is getting boring.. Last night I was flying around for half an hour before anything turned up, then after killing them it was another long wait. whats happening here?
 
I have done RES twice, first time was moderate, last night was excellent. So guessing it is not consistent spawn so you cannot rely on always seeing the RES 'stocked'. Makes sense that it does fluctuate.
 
sadly spawn rate are random, all is based on luck, or exiting and entering the instance until you find something decent

This is very true. Sometimes I get a 'good' spawn the first time in, sometimes I have to jump in and out a few times.

It's also possible you were having some server communication issues, OP. If the client isn't talking to the server properly, you won't get anything. There are still some pretty oddball and noticeable bugs in the instancing and AI systems. NPC ships that never leave the station, get blown up, then respawn on the pad to repeat the cycle. AI ships frozen in place while in SC, doing endless barrel rolls. It's not beyond the realm of possibility that the instancing was glitched and not populating that RES for some reason.
 
I did log off then back in trick.. didn't seem to work.. Oh well.. time to find a new area perhaps!
You just have to keep doing it until you get one where clippers and dropships spawn. They're the indicator that it's a good instance. Sometimes you'll get a good one after a few goes, sometimes it'll take 10 goes.

Moving to a different area wont' make any difference. All RES's are identical in this regard.
 
In recent weeks I have seen the instances drop off a lot while at RES.. Bounty hunting I find once again is getting boring.. Last night I was flying around for half an hour before anything turned up, then after killing them it was another long wait. whats happening here?

I've had fairly crummy luck as well as of late. I usually move to another RES in the system or jump a few lightyears to a neighboring system with RES. I'm not sure if the switching systems is a placebo effect or actually helping but when I do that I usually stumble upon a decently lucrative RES.

Hope your luck improves!
 
I don't do the reset over and over thing, but if I get in a RES and after five minutes it looks like a dud, I'll pop over to another RES. Usually they're in groups of two or three, and usually at least one of them will give me something good.
 
I actually hunted in an RES for the first time last night, and I made over 200,000cr in no time! It really surprised me how well a bounty hunter can do at an RES, but it makes sense in terms of the risk of piracy. It would be cool though if the pirates were a bit more sneaky and clever in their raids.

The RES at Jupiter was a pretty sweet spot last night for me. If you have a permit for Sol and just can't get any action at the RES you're farming, maybe try Jupiter if you're nearby :)
 
Yep I also find the same trick of exit and re-enter works to make the instance better. Same on NAV BEACONS. NAV Beacons are a lot slower and more fun for a noob player. Just spend five minutes on a RES site and if no Srop ships, clippers, pythons or anacondas drop in to be killed then leave and come back. Maybe a few times is required eventually the big ships will come by.

Good luck and fly safe!
 
Haven't I read somewhere that the population of a system affected its NPC spawn rates?

Maybe that was for nav beacons and anarchy systems.
 
Haven't I read somewhere that the population of a system affected its NPC spawn rates?

Maybe that was for nav beacons and anarchy systems.

I'd be surprised if this wasn't the case. I've been camped out over in HIP 105368 for the past few days grinding my Empire rep up and the couple of RES's in that system are frankly, toilet. All the time. Eagles, Sidewinders and Cobra's. I think there was a Clipper ONCE. There always seems to be a Fed Anaconda there, a few Vipers and pretty much nothing else.

I'm doing the trip back to my former hunting ground today in the hope of better pickings but it's a fair trip and way past the red line... I'll need to stop off somewhere for fuel en route.

Gotta have me that Clipper! :D
 
I don't do the reset over and over thing, but if I get in a RES and after five minutes it looks like a dud, I'll pop over to another RES. Usually they're in groups of two or three, and usually at least one of them will give me something good.

This! Logging out feels like cheating - flying over to the RES next door to see if it's more interesting feels fine to me though :)
 
This! Logging out feels like cheating - flying over to the RES next door to see if it's more interesting feels fine to me though :)

Exactly the same here. Logging kinda breaks the immersion, but checking another RES or doing something else doesn't. That is what I do as well. Last night I was having pretty good action around RES, collecting 500-800K cr in bounties easily before I had to dock for more ammo for multicannons.

-v
 
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This! Logging out feels like cheating - flying over to the RES next door to see if it's more interesting feels fine to me though :)

Leaving 'immersion' aside, which is entirely subjective, it's pretty much the same thing except one method involves more time traveling. The whole concept of bracketed spawns is horrible anyway and breaks that immersion thing just as badly. What is the logical in game reason for some belts being populated only by Sidewinders and Eagles whereas others are full of Clippers, Pythons and Anacondas? There is none. Spawns in sites should be entirely random and drawn from all available ships and npc skill ratings. It's not as if it's difficult to avoid one of the larger ships in a belt if you're in a fast and agile fighter and there are law enforcement vessels present to help weaker players deal with them anyway.

Note, you do not need to relog, only to exit and then reenter the RES which creates another instance. From that perspective there is no difference at all in method and it shows how illogical and slipshod the current system is.
 
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