Rescale option?

Who would love to see a rescale option for all items? I would love to see this as creators who want fine detail currently dont have any options in terms of small items. This rescale option would give so much more finesse and Im sure would be loved by lots of people. :)
 
Who would love to see a rescale option for all items? I would love to see this as creators who want fine detail currently dont have any options in terms of small items. This rescale option would give so much more finesse and Im sure would be loved by lots of people. :)
It's not that we don't want to see the tool,a good example of it's capability is Prehistoric Kingdom, a game currently in Alpha,which works very similar to the Planet Games by Frontier Developments. The real problem is that Planet Coaster wasn't built with such a tool in mind and I don't think they could retroactively programm it in without causing a million of bugs or texture problems. Additionally the PC Version of the game has been pretty much dead for the last two years,so I don't see them doing a brand new tool just for console.

However with all that in mind,there has been a 5 year roadmap leak in 2019 detailing all the games Frontier planned and allmost everything of that became true very quickly. Only the last thing on the list a Planet Coaster 2 hasn't been announced so far. And since Frontier Developments is known for listening to the fanbase and this has been a highly requested tool in the past, I think if a Sequel ever gets announced this will definitely be a part of it. So let's hope we'll get some insight on Frontier's plans vey soon on E3 or for Plancos anniversary in November ;)
 
I'd love to be able to rescale things like doors that seem to come in assorted sizes without much connection to how big the peeps actually are. I'm hoping that whenever PC2 might become a reality, that there will be a little more attention to standardization of things like scale. Sometimes they are beautiful textures on great models, but a door seems 10 feet tall! LOL!
 

WingardiumLevicoaster

Volunteer Moderator
This is something that had been asked for from the beginning (even during alpha) but was said on livestreams that it's not technically possible for them with the way PC was built.
 
This is something that had been asked for from the beginning (even during alpha) but was said on livestreams that it's not technically possible for them with the way PC was built.

That is, quite literally, the biggest line of untruth I have ever heard... If they actually said that. (They built it! If they couldn't change it, then they couldn't update it! It was "built" with issues, and issues were resolved by "altering the way it was built".)

Scaling is possible in every 3D program, even if it is constrained to certain limits and items. Textures are locked to an objects surface, by clamping. They can be setup to "flow" with the scale, or be "fixed", so they scale with the scaling. Primitives are just a raw color, and have no textures. LOD estimation requires a simple modification to use the z-order sorting distance of the fore-most edge, as opposed to the "center" of the object. It "can be done", they just don't want to do it, or don't know how to do it, which I seriously doubt... No self-made game-engine is THAT constrained.

They have dynamic items, scaling tools, for land editing, and scaling land creation... Applying a multiplier to an object, which is all scaling is, would be an easy implementation. You only need to scale the "looks", not the "interactions". Since the things we want scaled are non-interactable anyways, except for "grids". (You just wouldn't alter the grid object/component.)

Anyways, that is why I added "scaling", direct scaling or dynamic scaling, into my "wish list" for PC2. (But, I am starting to think that they have no real interest in making a PC2 anymore. Like they hit the limits of their ability and, realize it, and don't want to bring-in more people to assist with the components they need help with. Been there myself, and that's why I am still doing what I am doing, and they are doing everything they are doing, which is NOT PC.)

It honestly wouldn't be that hard to make new "scalable components", and program them into the game, as new items. Then the game would be "built that way".

Dynamic components are like the paths... They have ends, a middle and possibly "joints"... as opposed to true scaling, which just alters the value of the objects X, Y or/and Z values, so it is drawn larger. Dynamic is more adaptable and moddable, but also more intensive to manage, until it creates a result. Then the "result", is just a singular or segmented object/s, to be rendered.

I think the real reason for NOT making more updates in this version, is so they have an advantage to gain in PC2, if it gets made. There is no competition in this game market, except themselves.
 
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WingardiumLevicoaster

Volunteer Moderator
There are still constraints of the product and architecture as well as side effects of introducing a feature. It's not as simple as it's possible so any game can do it. For a sequel it perhaps can be possible, but in the constraints they had at the time?
 
Rescaling objects like in prehistoric kingdom is an GAMECHANGER!!!! The fact that you can build paths everywhere and that visitors also use objects such as self-built bridges as paths is fantastic! There is nothing better and I hope we get it in planet coaster 2 too, Frontier will surely keep a close eye on this 😊
 
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