Your Feature Request / Idea
Rescue Function for ACU
I submit this idea in light of the proposals of the attractions I've made, but i think it may also be helpful sometimes during breakouts. However i see this feature as a potential contrast and therefore enrichment of mechanics. When a dino breaks out, it is in the human environment and can cause much more damage than you can mitigate via saving guests, so it would be better to tranq them as they are out of place and the smaller number, but if a guest manages to get stranded in an enclosure, either because they wander in there after a breach in a fit of panic, or due to a possible attraction crash (my proposed Blimp and Cruise rides and if we possibly make gyrospheres and ranger jeeps destructible), the humans would be the ones in the wrong space and needing extraction. This feature could be used like existing ACU commands, as a command that it performs on it's own, or as a hotkey when you are controlling it, lowering down a ladder or rope to collect the person and quickly zipping them back up, maybe through some mechanical winch type process (lorewise to explain the quickness of this action). I think this would add some much needed flavor and interesting gameplay if added with those attractions, where as now most people are mostly just annoyed with storms because if anything happens, it's always the same thing and mostly kind of irritating. Just tranq the that escaped and thats it. Every time.
To make things easier, there could be a prompt for the hotkey appearing when the ACU is close enough to stranded humans.
Please remember to rate how much you like these ideas as the forum rules suggest, it is an important tool for the devs to know what the community wants and how much! Thank you!
Rescue Function for ACU
I submit this idea in light of the proposals of the attractions I've made, but i think it may also be helpful sometimes during breakouts. However i see this feature as a potential contrast and therefore enrichment of mechanics. When a dino breaks out, it is in the human environment and can cause much more damage than you can mitigate via saving guests, so it would be better to tranq them as they are out of place and the smaller number, but if a guest manages to get stranded in an enclosure, either because they wander in there after a breach in a fit of panic, or due to a possible attraction crash (my proposed Blimp and Cruise rides and if we possibly make gyrospheres and ranger jeeps destructible), the humans would be the ones in the wrong space and needing extraction. This feature could be used like existing ACU commands, as a command that it performs on it's own, or as a hotkey when you are controlling it, lowering down a ladder or rope to collect the person and quickly zipping them back up, maybe through some mechanical winch type process (lorewise to explain the quickness of this action). I think this would add some much needed flavor and interesting gameplay if added with those attractions, where as now most people are mostly just annoyed with storms because if anything happens, it's always the same thing and mostly kind of irritating. Just tranq the that escaped and thats it. Every time.
To make things easier, there could be a prompt for the hotkey appearing when the ACU is close enough to stranded humans.
Please remember to rate how much you like these ideas as the forum rules suggest, it is an important tool for the devs to know what the community wants and how much! Thank you!
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