The security area in settlements have those snazzy holding cells, so why not put them to use?
My suggestion is missions in which a faction reports a captured member on a station. And you have to go and rescue them.
So you have to sneak into the settlement unlock the cell and guide the person back to your ship. There can be covert or normal versons and legal or illegal versions.
You'd also need a passenger cabin for them. And once you rescue them, that also leads to the faction sending ships after you. This can also lead to needing to sneak into a station with a wanted passenger and needing to dock without getting scanned.
My suggestion is missions in which a faction reports a captured member on a station. And you have to go and rescue them.
So you have to sneak into the settlement unlock the cell and guide the person back to your ship. There can be covert or normal versons and legal or illegal versions.
You'd also need a passenger cabin for them. And once you rescue them, that also leads to the faction sending ships after you. This can also lead to needing to sneak into a station with a wanted passenger and needing to dock without getting scanned.