Rescue Missions - The Quick Way

I recently discovered an interesting, uh, use of game mechanics to speed up rescue missions, even though they are pretty quick anyway. As Frontier has made it abundantly clear that there is no issue with task killing/exiting (ie combat logging) once you've lifted off from the damaged station either exit via the menu or just task kill. Then when you rejoin the game, regardless of mode, you'll spawn inside the rescue ship rather than the damaged station. Once there you can instantly turn in your missions.

As most of us do these missions to grind out G5 materials this can speed up that grind netting you more per-hour. You also don't have to worry about the only large pad being available on the rescue ship as you'll just spawn right inside. Sure it doesn't take that long to fly out of the station, jump, drop and land but why do all that when Frontier wants us to incur as little risk as possible. Players can already do this to avoid any risk of death or run passenger missions faster so why not speed up this grind too?

Enjoy all that sweet crack, MEF and refined focus crystals - just to name a few. Every junkie needs their fix as quick as possible, right??

~X
 
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