Reselling animals intended or not?

the problem with that is that those people buy those cheaper animals so that they can keep the price high, and resell the animals at the same higher price they prefer it to be at

which is why i suggested a cooldown for selling. If they can't immediately offload those cheaply bought animals for a higher profit, and have to house and take care of them for a few in game years, it will prevent them reselling them as fast to keep prices high
Yeah but, the animals they list are only there for an hour, if you recall during the first days of beta they were listed for 24 hours which was a bit silly, but then they changed it to be only for an hour, so I mean sure that people can do what people do in any game with an auction house, buy cheap and resell with a upped price and profit, but that animal has to sell within the hour otherwise they need to check back and relist it, and realistically they can only have a max of 30 animals in their tc, so if they wanna spend all that space and time on the market, I feel like it warrants enough effort that they should be allowed to do so if that is the way they want to play, there is no way they can buy every animal, just 30.
 
the problem with that is that those people buy those cheaper animals so that they can keep the price high, and resell the animals at the same higher price they prefer it to be at

which is why i suggested a cooldown for selling. If they can't immediately offload those cheaply bought animals for a higher profit, and have to house and take care of them for a few in game years, it will prevent them reselling them as fast to keep prices high

Or, they could make them completely not-sellable. You could still release to the wild later, but can not resell them on the market. That could work for a supply of starter animals.
 
Or, they could make them completely not-sellable. You could still release to the wild later, but can not resell them on the market. That could work for a supply of starter animals.

a good point. Anything sold by Frontier Zoo wouldn't be able to be resold, though the well off people might still buy them just to get them off the market so that people have to buy their overpriced ones
 
Honestly, I don't believe those fearing overpriced animals in the market have anything to fear at all. There will most certainly be enough players selling animals on the market that the market will be saturated with animals. Especially upon release of the game and for the following month or two. This contention is supported by this games sister game Planet Coaster. Planet Coaster sold 400,000 copies within it's first month. In just over two years that game sold 2 million copies and it still maintains an average concurrent number of players of apprx 4,000 ~ actively playing that game at any given moment. My guess is this game will out sell Planet Coaster at a faster rate and will have more players playing it at any given time than PC does. Give it a few days after the game is released I am betting that those who are complaining at animal prices in the market will have acquired more conservation credits than they can spend. Which will ultimately render the fear mongering a moot point. Time will tell and we have less than a month to wait and see.
 
I really don't mind what people want to do, I think it's all part of the fun whether or not people want to be shady or generous & giving. I like it all! What really concerns me regarding the market is what happened over the weekend when cash-animals went extinct & credit costs skyrocketed. You were stuck waiting for some generous person to put up a low credit animal or you were stuck with a ton of mostly male warthogs, ostriches and peafowls. If you didn't have enough credits your zoo was likely to collapse if you kept playing & weren't breeding a lot. Seeing how something like that can happen concerns me far far more than people wanting to make some quick credits reselling.

Or, they could make them completely not-sellable. You could still release to the wild later, but can not resell them on the market. That could work for a supply of starter animals.
I'd rather see a cool-down period like not being able to sell for an hour.
 
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