Engineers Resistance and Ramming

So the question is: Does kinetic resistance affect the damage taken when ramming/Is ramming considered kinetic damage?
I've heard in the past that Reactive surface composite armor is better for ramming than normal armor because of the higher resistance to kinetic damage, but no evidence to back it up.
I'd like to know if anyone has tested this or can confirm it to be true, especially since we can now modify the resistances using engineers
I would test it myself, but am in no situation to do so at the moment.
 
They are no resistance to ramming, physical contacts are counted as true damage it seems, so for now we have a few sollution:

1: don't get rammed !
2: if you get rammed, 4 pip to system.
3: accumulate as much shield as you can.

That's it for now.
 
I've heard in the past that Reactive surface composite armor is better for ramming than normal armor because of the higher resistance to kinetic damage, but no evidence to back it up.

this is something I'd be interested hearing about; also whether ramming damage is mitigate by armour at all ...
 
I thought ramming is only about mass and speed. If your armor gives you extra mass good for you. Else I am not shure if anything helps - except base shield - so 4 pips yes.
 
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So the question is: Does kinetic resistance affect the damage taken when ramming/Is ramming considered kinetic damage?

My experience so far would seem to suggest that ramming is "untyped" damage that isn't considered thermal, kinetic or explosive. My main ship is a Python with around 500 mj shields with thermal mods on my shield generator and boosters and despite the kinetic "vulnerability" that these mods cause I generally seem to "win" most rams with NPCs when I have 4 pips to shields. In comparison I did encounter a high-rank FAS once with a frag cannon and that weapon was inflicting significant damage to my shields, presumably because of the kinetic vulnerability, so I have noticed the kinetic vulnerability does apply in appropriate circumstances. This would suggest to me that my shields aren't considered "weakened" by the kinetic modifiers during rams but again I haven't done actual testing to compare this in standardized conditions.
 
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I thought ramming is only about mass and speed. If your armor gives you extra mass good for you. Else I am not shure if anything helps - except base shield - so 4 pips yes.

ah. makes sense. but could have been different, too...
 
My experience so far would seem to suggest that ramming is "untyped" damage that isn't considered thermal, kinetic or explosive. My main ship is a Python with around 500 mj shields with thermal mods on my shield generator and boosters and despite the kinetic "vulnerability" that these mods cause I generally seem to "win" most rams with NPCs when I have 4 pips to shields. In comparison I did encounter a high-rank FAS once with a frag cannon and that weapon was inflicting significant damage to my shields, presumably because of the kinetic vulnerability, so I have noticed the kinetic vulnerability does apply in appropriate circumstances. This would suggest to me that my shields aren't considered "weakened" by the kinetic modifiers during rams but again I haven't done actual testing to compare this in standardized conditions.
With ship to ship contact. I would say that the size (cannon rounds are small, sidewinder is much bigger) of the contacts, just squash or move the shields, enough to get the contact through to the hull. With all that mass making contact it would just crush the structure. We can rip our bigger ships apart, the mail slot, so they are not really that strong.

I am wondering if you can hit modules by targeting and then hitting the spot, in say a Courier?
 
The whole ability to ram as an actual legitimate strategy is absurd in a spaceshipe game of any kind. Especially so when it's a fighter VS something big. The fact that a viper 4 can ram an anaconda to death does not impress me, in fact it does quite the opposite. If you ram something equal to or bigger than you it should be game over, period. If it's smaller than you you should end whatever it was but take massive hull damage. As it stands there is no penalty to flying like an abject moron and it is in fact rewarded.
 
Well all that to say that physical contact is the most basic way to hurt, and that even with space military technologies it's a lot less used, doesn't mean it won't exist anymore.
 
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