I'm beginning to pay a bit more attention to engineering but need some help with understanding the obscure, seemingly undocumented, world that it is.
I've seen a lot of stuff talking about percentages, but coriolis lists HP as well.
Do all weapons deal absolute damage as well as their type, or is it exclusively their type? i.e. is it better to get the weapon type HP up (explosive, thermal etc) or the absolute number up?
For instance on a conda, Reactive with thermal and deep plating gives
1985/2150/2294/2294/1895 (abs/exp/kin/thm/cau)
0 /-37%/-17.4%/2.1%/0%
Whilst military with heavy duty deep plating gives
2620/1912/2231/2677/2620
0 /7.7%/13.5%/13.5%/0%
The explosive resistance percentage on the second is higher, but in terms of HP, it's actually higher on the first build.
I think in all scenarios the second option the best balance for PvE?
I assume the same logic applies to shielding too?
I've seen a lot of stuff talking about percentages, but coriolis lists HP as well.
Do all weapons deal absolute damage as well as their type, or is it exclusively their type? i.e. is it better to get the weapon type HP up (explosive, thermal etc) or the absolute number up?
For instance on a conda, Reactive with thermal and deep plating gives
1985/2150/2294/2294/1895 (abs/exp/kin/thm/cau)
0 /-37%/-17.4%/2.1%/0%
Whilst military with heavy duty deep plating gives
2620/1912/2231/2677/2620
0 /7.7%/13.5%/13.5%/0%
The explosive resistance percentage on the second is higher, but in terms of HP, it's actually higher on the first build.
I think in all scenarios the second option the best balance for PvE?
I assume the same logic applies to shielding too?