Resolution of the planets

Anyone know how to fix this?
I am playing on ultra settings in FullHD and I have noticed that some planets have really horrible textures.
Seeing them in the distance they are blurry and have low resolution.
Other planets instead seem okay, especially the ice ones while others seem to have undergone inexplicable downgrades.
Anyone know how to mitigate this crap?
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I get that very, very occasionally (repeatably if I travel over terrain veru fast). It's pretty clearly a LoD issue; more detailed textures failing to load in. What graphics card are you using? It could be a lack of GPU memory maybe?
 
I get that very, very occasionally (repeatably if I travel over terrain veru fast). It's pretty clearly a LoD issue; more detailed textures failing to load in. What graphics card are you using? It could be a lack of GPU memory maybe?

Yeah I got that a lot with my old laptop, hardly ever with the new one, more memory and etc.
 
On my travels a few weeks ago i came across a planet just like this. Very similar to your photos, the ground colour looking like basic digital camo netting.
I'm of the opinion that some planet types were never completely finished in the coding department. In any case Frontier have washed their hands of any further planet finessing.

In response to @varonica. Improving hardware certainly improves all aspects. Recently I upgraded from a GTX1080 to a RTX3080 and noticed most planets vastly improved visually across most worlds . But the occasional duff planet as pictured above still persists.

Flimley
 
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Terrain has gone through so many changes here and there over the years for both good and bad that I can't really keep it straight as to what's what.

This is zoomed in to full resolution on I believe 16K screenshots that I took of the horizons before and after around the time of the so called console downgrade ~6 years ago. So just be happy if it looks better than either of those, I suppose.

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I get that very, very occasionally (repeatably if I travel over terrain veru fast). It's pretty clearly a LoD issue; more detailed textures failing to load in. What graphics card are you using? It could be a lack of GPU memory maybe?
I wonder about this. What do you suspect the actual fully utilized amount for Horizons Beyond and/or Odyssey is now? To my knowledge I've always had enough headroom for either with 6GB video memory per card, but it might just be dynamically used based on available space.
 
I get that very, very occasionally (repeatably if I travel over terrain veru fast). It's pretty clearly a LoD issue; more detailed textures failing to load in. What graphics card are you using? It could be a lack of GPU memory maybe?

Looking back over previous posts by the OP the only mention about his GPU in them is "I have AMD graphics" so yeah, not much help there.
 
I wonder about this. What do you suspect the actual fully utilized amount for Horizons Beyond and/or Odyssey is now? To my knowledge I've always had enough headroom for either with 6GB video memory per card, but it might just be dynamically used based on available space.

I have a 1080ti with 11Gb, it generally peaks around 9.8Gb allocated according to task manager, so yes it probably dynamically allocates the RAM whether it's actually used or not (which is what we want it to do of course for faster load times). 3Gb of vRAM is the minimum spec for Odyssey, 6-8Gb recommended:

 
In response to @varonica. Improving hardware certainly improves all aspects. Recently I upgraded from a GTX1080 to a RTX3080 and noticed most planets vastly improved visually across most worlds . But the occasional duff planet as pictured above still persists.
At least in EDH a GTX1080 would be sufficient for max details (without res scaling) and up to WHQD. ED does not meaninfully use more that 8GB memory (I supect even 6GB are still enough). From a quality perspective moving to a 3080 should not have made a difference unless you increased the sampling to 2x as well.
 
At least in EDH a GTX1080 would be sufficient for max details (without res scaling) and up to WHQD. ED does not meaninfully use more that 8GB memory (I supect even 6GB are still enough). From a quality perspective moving to a 3080 should not have made a difference unless you increased the sampling to 2x as well.
Ah yes, I'm running a triple monitor setup. And my GTX1080 struggled on planet surfaces @x1.0s, plus some lowered planet settings. The 3080 is capable of Max settings all around and x1.25 s. ... great days. \o/

... additional.. I always monitor the card during the game and odyssey tends to absorb 6-8Gbs of graphics memory. Occasionally memory usage exceeds 9Gbs. I'm guessing further optimisations are required to keep that in check.

Flimley
 
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the ultra preset has amd fsr activated by default. this can possibly wash out your textures.
but it looks much more like a lod issue.
i get this a lot when landing at these huge circular surface ports.
the ground area between the inner and the outer ring are pretty much always very low-res.
why it would happen on an empty planet is beyond me.
i presume the game is installed on a ssd?
 
Anyone know how to fix this?
I am playing on ultra settings in FullHD and I have noticed that some planets have really horrible textures.
Seeing them in the distance they are blurry and have low resolution.
Other planets instead seem okay, especially the ice ones while others seem to have undergone inexplicable downgrades.
Anyone know how to mitigate this crap?View attachment 311011View attachment 311012View attachment 311013View attachment 311014View attachment 311015View attachment 311016View attachment 311017
Is this Odyssey or Horizons?
 
Ah yes, I'm running a triple monitor setup. And my GTX1080 struggled on planet surfaces @x1.0s, plus some lowered planet settings. The 3080 is capable of Max settings all around and x1.25 s. ... great days. \o/
Yeah, that makes sense. I also sold my 980Ti due to lack of performance for to the triple FHD setup I had back then and later for VR as well.

... additional.. I always monitor the card during the game and odyssey tends to absorb 6-8Gbs of graphics memory. Occasionally memory usage exceeds 9Gbs. I'm guessing further optimisations are required to keep that in check.
I would not say that. You benefit more from memory being used, than from memory not being used. ;-) Also there is a difference between an application just allocating memory and actually requiring a certain amount. Also, depending on the tool you are using for monitoring the allocation, you might be looking at the overall video memory allocation. MSI Afterbuner for instance has a specific monitoring option for monitoring the allocation for specific processes.
 
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