Lately I've been doing something even scummier than pirating due to the 20 ton cargo nerf--Bounty Hunting! Bounty Hunters ARE worse than pirates. They'll turn their own mother, own wife... even children for a bounty! Scum. But, alas, with the 20 ton nerf it's how I've been earning a living until it is fixed.
And with bounty hunting come high intensity resource extraction sites. Except... the spawns are random. You always get high skill opponents... but the credits per hour with sideys and eagles versus clippers and pythons is drastic! (unless you own a python which I do not). So the usual... leave... come back, leave... come back... over... and over... until you get a high dollar "golden spawn" stinks. It can take hours sometimes before you get that random roll of big ships.
So I started thinking... what else in this game is random? Well, let's see. Pirating is, of course. You never know what you're gonna get against AI (it's crap all the time, trust me, so not _really_ random but... sometimes they have gold). Humans are a little more predictable but not by much (no giving tricks of the trade or anything). Exploring is random as you don't know what you're going to get despite the pre-seeded galaxy.
So what isn't random? Trading. Trading isn't random at all. You know what you're gonna get and using trading tools, it's easy peasy. In you go, out you go, over and over keep buying the same slop and making the bucks.
So I have a proposal...
Let's randomize trading too! YES! I'm serious! If everything else is random, trading can be random too!
Every time you dock... goods are randomly determined and prices are random too. Then you have to randomly pick another outpost and sell for random prices! Now traders will experience the frustration everyone else does. The circle will be complete!
So make it so, Frontier, make it so.
Random roulette sucks. So let's make it ALL random.

And with bounty hunting come high intensity resource extraction sites. Except... the spawns are random. You always get high skill opponents... but the credits per hour with sideys and eagles versus clippers and pythons is drastic! (unless you own a python which I do not). So the usual... leave... come back, leave... come back... over... and over... until you get a high dollar "golden spawn" stinks. It can take hours sometimes before you get that random roll of big ships.
So I started thinking... what else in this game is random? Well, let's see. Pirating is, of course. You never know what you're gonna get against AI (it's crap all the time, trust me, so not _really_ random but... sometimes they have gold). Humans are a little more predictable but not by much (no giving tricks of the trade or anything). Exploring is random as you don't know what you're going to get despite the pre-seeded galaxy.
So what isn't random? Trading. Trading isn't random at all. You know what you're gonna get and using trading tools, it's easy peasy. In you go, out you go, over and over keep buying the same slop and making the bucks.
So I have a proposal...
Let's randomize trading too! YES! I'm serious! If everything else is random, trading can be random too!
Every time you dock... goods are randomly determined and prices are random too. Then you have to randomly pick another outpost and sell for random prices! Now traders will experience the frustration everyone else does. The circle will be complete!
So make it so, Frontier, make it so.
Random roulette sucks. So let's make it ALL random.

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