Resource Extraction Sites are now so boring, why?

It seems to me they put the random number generation in the wrong place. They do the roll as you enter a res instead of during the spawn. In theory, it should be a trivial fix, in theory.

That way you'd end up with more smaller ships than larger ones, but you'd get a fair spread of them over time instead of the current situation where it tends to lock to a specific set of ships.
 
Wrong.
CZ is not for bounties, pirates don't go there, pirates go to RES.
My issue is that the spawn types are broken, it's not a new thing FD has done, it is a broken mess.
Are you implying that pirates should only fly sidewinders, vipers, adders and Cobras?
Or are you implying FD can do no wrong?

No offense but you kind of remind me of a car salesman selling me a rust eaten car but stating it has factory option ventilation.

Explain why I get nothing but Clippers, Pythons and Drop ships after about 50 relogs?
By your logic they shouldn't be there but clearly FD intended for them to be.
Do not put words in my mouth. I did not say anything was working as intended, or that it wasn't broken. I'm not saying everything is awesome or beautiful or that you're stupid for not thinking the same.
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All I'm stating is that whatever changed to bring bounty hunting into more of a hunting activity than a salmon catching contest was one of the best improvements this game has made. It probably wasn't even intentional. I'd guess that it was a combination of a change in 1.3 combined with the mission system buff that did it. That does not make it any less of a spectacular improvement.
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If you want the old RES experience of standing around catching salmon, you can absolutely do that in a CZ. CZs are a bit more intense even. It's great. Try it.
But if you want to hunt down bounties, I highly suggest you go hunt for them. Taking a relevant ship (courier works best for me) and grabbing a few missions is extremely profitable, even compared to trading. Especially that gold ambush - you even get some free gold.
 
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If you want a challenge? Go to a Strong Signal Source.

I am so eff'n sick of this complaint. If you can take on two wings of Anacondas? God speed. Why people have this ridiculous expectation that they can farm large ships is just beyond me. Better yet though? Play in open.
 
It seems to me they put the random number generation in the wrong place. They do the roll as you enter a res instead of during the spawn. In theory, it should be a trivial fix, in theory.

That way you'd end up with more smaller ships than larger ones, but you'd get a fair spread of them over time instead of the current situation where it tends to lock to a specific set of ships.

This is far too logical , there must be a more profound, extended grind, working as intended, boredom inducing , forehead keyboard smashing game mechanic?
My forehead now resembles a Klingon warriors, except tiny square shapes.

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If you want a challenge? Go to a Strong Signal Source.

I am so eff'n sick of this complaint. If you can take on two wings of Anacondas? God speed. Why people have this ridiculous expectation that they can farm large ships is just beyond me. Better yet though? Play in open.

Please scroll up, you seem to have missed 99% of this thread.
 
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Do not put words in my mouth. I did not say anything was working as intended, or that it wasn't broken. I'm not saying everything is awesome or beautiful or that you're stupid for not thinking the same.
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All I'm stating is that whatever changed to bring bounty hunting into more of a hunting activity than a salmon catching contest was one of the best improvements this game has made. It probably wasn't even intentional. I'd guess that it was a combination of a change in 1.3 combined with the mission system buff that did it. That does not make it any less of a spectacular improvement.
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If you want the old RES experience of standing around catching salmon, you can absolutely do that in a CZ. CZs are a bit more intense even. It's great. Try it.
But if you want to hunt down bounties, I highly suggest you go hunt for them. Taking a relevant ship (courier works best for me) and grabbing a few missions is extremely profitable, even compared to trading. Especially that gold ambush - you even get some free gold.

Missions aren't profitable. The time it takes to complete them makes them pointless. I can cruise between systems and clock up 5-7mil an hour in my Anaconda while I could spend an hour floating around space trying to find a bounty worth a damn for an hour and come up with nothing. It's totally broken.
 
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Hi MacGyver, I ask only that you think this through, Miners need stable undisturbed environments to conduct their business, the refinery taking their product absolutely depends on mining output to function so will defend their local resource patch with everything they have resulting in a fortress zone. As Psycho Romeo has said, pirate activity in a mining zone.... really!, it is the lowest of low activities to be knocking off grubby little under armed mining ships definitely "petty crime" at best. A bounty HUNTER should be chasing these PIRATE CRIMINALS as they are chasing the big score, not engaging in space quake alike pew pew .
If you want to get involved in taking down petty criminal slime then you should try pressing for a game mechanic that allows you to JOIN THE POLICE.
 
Missions aren't profitable.
Well, I'm sorry soopyyy, but you are doing something very, very, very wrong with missions if you feel this way. Missions are absolutely profitable. Maybe not as reliable as trucking, but they are absolutely profitable. As a bounty hunter running around in SC or SSSs in my courier running missions, I estimate maybe 5m/hr? Maybe 3m on the slowest of days.
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A single anaconda SSS has what, a million worth in bounties? That's only if all you get is 4 anacondas, too.
 
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Well, I'm sorry soopyyy, but you are doing something very, very, very wrong with missions if you feel this way. Missions are absolutely profitable. Maybe not as reliable as trucking, but they are absolutely profitable. As a bounty hunter running around in SC or SSSs in my courier running missions, I estimate maybe 5m/hr? Maybe 3m on the slowest of days.
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A single anaconda SSS has what, a million worth in bounties? That's only if all you get is 4 anacondas, too.

By the time you repair/rearm and factor in how long it takes to complete. They're not worth doing for the credits. Your estimations are, enthusiastic.
 
Personally I'd like the "High Intensity" RES to be Intense all the time (large high Ranked ships) - for no other reason than to stop the whole Relog thing.
With the current mechanics in place, people are going to be constantly Reloging to get a decent random Instance, so why not just do away with it.

Keep the Low Intensity Low rated and smaller ships, and Mid Intensity a Combination of Lower numbers but higher Ranked pilots in smaller/midrange Ships, with the occasional large ship.

It's hardly farming, it used to be but not any more.
I fly a Tri-Beam Python, and with the current A.I and enemy in wings, I've had to turn tail and run my share of times.
 
By the time you repair/rearm and factor in how long it takes to complete. They're not worth doing for the credits. Your estimations are, enthusiastic.
I don't know about your method (from what I can glean, it's inefficient), but I repair/rearm when I go to turn missions in.
 
Going to have to agree with Psycho Romeo. Yeah god forbid they changed how RES work and you guys didn't read the patch notes. High intensity does not mean combat intensity, it means high value resources are there. Security is more important now than what level intensity.(There does need to be a better way to find low security systems though) Sooooo if you instead of logging in and out over and over go find a low security system with a high intensity RES you will come across way more ships and larger ones much more frequently. That said it is more profitable to do missions + SSS/USS and interdictions. And CZ are way more profitable than that. 1.3 has been a huge boon to combat as it is now the highest pay out per hour if you are a rank 5 with a power that gives bounty/bond bonuses.
 
I agree with you Psycho Romeo (I though I was not allowed to call anyone a Psycho on the forums any more).

Well to a point. I do not take just combat missions. I have a very high reputation with a few factions, that triggers nice 1MCr to kill 13 pirates. I stack these missions together and then go to a High Res site. As I am already on 150K per ship (depending on mission stacking), I am not overly fussed what ships I kill, as the main money is in the missions. This normally gives me a 2-3MCr income when I switch to combat. The rest of the time I run other sorts of missions and low profit background trading.

I make a fair income and get to modify the influences the way I want. I think I could make a lot more if I took missions from any old faction.

Simon

Well, I'm sorry soopyyy, but you are doing something very, very, very wrong with missions if you feel this way. Missions are absolutely profitable. Maybe not as reliable as trucking, but they are absolutely profitable. As a bounty hunter running around in SC or SSSs in my courier running missions, I estimate maybe 5m/hr? Maybe 3m on the slowest of days.
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A single anaconda SSS has what, a million worth in bounties? That's only if all you get is 4 anacondas, too.
 
Yesterday I got a whole bunch of pirate clippers, dropships and Pythons.
It became so hectic at a certain point that I had to leave the area because my shields and hull got shredded.

I had to wait very patiently though before these valuable targets came on the scene.
There are sometimes very long pauses between spawns.

So, if you are lucky there is still big game in RES.
Having said that it takes a lot of patience and Anaconda pirates seem totally absent in RES since 1.3.
 
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