Hello,
I realize that this is talking to the devil about how to do etiquette, but I thought it worth saying so as not to be on the same page as "development". No use contributing to something I loath.
The RNG in this game is a bit excessive. When I began we could buy a ship, then put modules in the ship, and know just exactly what that ship was going to turn out to be.
Today we buy a ship we like because of the cockpit or module space. Then we begin what I would describe as something more like abuse. The game abuses us so we abuse it. This would be RNGineers. RNGineers isn't really part of the game. It is more like a barrier to entry seperately it could be argued to be a replacement for what was formerly a game. Take your pick.
Since RNGineering has come into the game there really appears to be two games. We can call these "before" and "after".
Before:
Before RNGineering the game was exactly that. It needed a lot of development, but it was a GAME. You could log in, set a goal, and get on with it.
After:
After RNGineering "gaming" ended. Instead, "chance encounter" replaced "game".
Hypothesis:
RNGineering was introduced to excuse FDev from further development.
Evidence:
Lack of development to core game design post Horizons.
Long Term Prognosis of Game Based on Evidence Above:
Terminal
Current State of Elite
Pros~
What I see happening to this game is nothing good. Multicrew has definitely improved things immensely for allowing us to connect up with friends in an otherwise frequently daunting gulf. It also lets us meet new people, interact with them, and generally socialize - a big part of online gaming. This is the most positive part about Horizons. It is the first time a developer has recognized people want to play with friends and actually made that possible. Good work!
Cons~
RNGi
- RNGi is what I'm going to call all of the various aspects of Horizons that involve RNG.
What's Gone Wrong:
Since RNGi was added to the game we lost players like Kornelius Briedis and most other former content enthusiasts are like Isokix just bother to post a finding. Obsidian Ant isn't even bothering to update about new findings as 1they come up. In short, Horizons ejected from the game its original backers. The cause of this loss seems to be as a direct result of RNGi. It is as though Elite could have gone two directs with Horizons. A) it could have created a crafting system like other MMOs though which a person acquires a skill or profession. Then that person goes out into the world and acquires ingredients to the recipe. Slowly, they use the recipes they have to gain greater and greater skills. Eventually these lead to ultimate creations like Grade 5 FSD boosts, etc.
~ The Benefit
In a game which has crafting PLAYERS SHARE. Player A possesses a SKILL (modifying shields, for example) which Player B needs. Player A then is paid in cash or materials (usually a little of both) to upgrade or acquire some ability.
THIS MAKES PLAYERS VALUE ONE ANOTHER.
Elite Dangerous' Developers Chose Path B) The isolation of players from one another and the game itself.
Path B)
Path B is the choice to ignore and/or avoid the creation of GAMING content by reliance on RNGi. RNGi enables players to keep using the game few - already existing - content ad infinitum. That is, at least, until the breadth of the game's content has been played once through.
Elite doesn't have much content. Mining, Smuggling, Trading, Combat, and Exploration are all the content to be found within Elite. Smuggling is non-existent now so that can be x'd out leaving just four pieces of content.
Let's see how they are doing?
Well... before we do that let's see if they involve anything first that can further reduce them? How about RNGineering?
Right... okay so they are all subsets in the content of Horizons called "Engineering".
With Mining, Trading, Exploration, and Combat, all being a subset to the process of Engineering we can see that Elite Dangerous itself IS Engineering.
Thus, Elite Dangeorus is done as a GAME. It is now just a casino machine.
...
How did this happen? RNGi
1. RNGi created a situation where the developers gained "time" by slowing down our "time" to accessing the "game". However, it was not taken into account that RNGi (Post Horizons) involves every aspect of the game. Once someone has done Mining, Trading, Combat, and Exploration they have done every aspect of "Engineering".
2. Further, because "Engineering" involves Mining, Trading, Combat, and Exploration to enable people to better be able to Mine, Trade, do Combat, and Explore there was no added content in Horizons until Multicrew.
3. Thus, Horizons can be seen as a "gate" or "barrier to entry" to already existing content from 2014 to 2015.
4. This is really the killshot. Elite Dangerous, because it chose RNGi over Crafting has chosen to alienate players from one another.
- No player, for instance, can sit in a pilot seat and say, "Well, because the Engineering SKILL "Cloaking technologies" I can use this "skill" WITH your equipment to determine readings YOU (who do not have this "Skill") could not. Nope... we're all dumb-numb-morons utterly dependent on the RNGi.
RNGi is like God and the Devil. RNGi determines if the USS has the materials you need. RNGi determines if you find anything inside the USS. RNGi determines if you get an upgrade from RNGi the RNGineer. And RNGi has clones to be sure you unlock all of his friends. It begins to appear we are in a game designed by Mr. MeSeeks from Rick and Morty and the only solution is more Mr. MeSeeks: https://www.youtube.com/watch?v=sPRvewfTzOI
What happened to the game?
This is purely my own suspicion, but I think it got too big for FDev. They lost the ability to imagine how to PLUG TOGETHER the utilities in ships within the game to the rest of the game.
Here are so clear failures of imagination:
1. Pilots should be Apprentices to Engineers where from they learn an Engineering SKILL.
2. Pilots should be able to use the Skills gained from Engineers on other Pilots.
3. RNGi-RNGineering should produce Failures with a gain towards Success.
- Because that's how real life works. You work your butt off and fail, fail, and fail. But if you are doing serious testing eventually you'll have an epiphany or hard science the crap out of what you know towards something better.
~ Failures should produce Fail Stacks such that your current Engineering "tweak" is measured against the roll-outcome compared with the maximum possible roll for that upgrade. Thus, if you have a 48% jump roll and you produce a 38% roll it counts as a Failure. This Failure gives you 1 Fail Stack of some total, say 15. Thus, when you go to the Engineer again you have a +n% increase chance of success. If you should Fail again the next stack is +2 and so forth.
3. Pilots cannot trade Micro-commodities with other Pilots neither directly nor through a special purchasing market.
~ Why? Because FDev
4. FDev turned the entire game into the quest for RNGi's Blessing. This is an exceptionally rare item supposedly in the possession of Educating ED, basement dwellers, and RNGi's Smile... an even more exceptionally rare item of which nothing more is known than this name.
It appears that FDev just ran out of ideas as to what to do with the game. Things like... Why do Limpets require Cargo Space, but not AMFU? Why doesn't the Limpets take up space in storage bound to the Limpet Module? Why is the Fuel Transfer system a limpet system? Why do these limpets die? Why cannot we recover them and use again? Why do we have ships without enough module space for all that is required in the current continent? Why do missions not give Military Grade Alloys (for example) from systems whose economy is based around Military? Why do not Trade Missions chain sending players around the Bubble? Why don't Trade missions give credits equal to Trade Rank? Why is Smuggling so utterly pointless? Why is the 'game' now RNGi?
These are questions FDev have created. Once a player has played through Mining, Trading, Exploration, and Combat once over they'll start to seek out RNGi. If they are newer players they will find RNGi early and then wonder why what they were doing in RNGi is just exactly the rest of the game. Which raises the question... "Where is the game?"
My suggestion to FDev is to start learning how to make a crafting system because what you currently have is a RNGi that has entirely replaced the game of Elite Dangerous.
P.S.
This post was inspired by Unlocking Engineers over several MONTHS and then several dedicated weeks not finding the materials necessary for ONE upgrade ROLL.
If you ever feel like making Elite Dangerous into a game please inform us gamers. Until then, stop advertising this as a game. Possibly call it a prototype for a new form of Casino Machine. Maybe the platform for some sort of social engineering program wherein space-enthusiasm is garnered at the expense of optimism.
I realize that this is talking to the devil about how to do etiquette, but I thought it worth saying so as not to be on the same page as "development". No use contributing to something I loath.
The RNG in this game is a bit excessive. When I began we could buy a ship, then put modules in the ship, and know just exactly what that ship was going to turn out to be.
Today we buy a ship we like because of the cockpit or module space. Then we begin what I would describe as something more like abuse. The game abuses us so we abuse it. This would be RNGineers. RNGineers isn't really part of the game. It is more like a barrier to entry seperately it could be argued to be a replacement for what was formerly a game. Take your pick.
Since RNGineering has come into the game there really appears to be two games. We can call these "before" and "after".
Before:
Before RNGineering the game was exactly that. It needed a lot of development, but it was a GAME. You could log in, set a goal, and get on with it.
After:
After RNGineering "gaming" ended. Instead, "chance encounter" replaced "game".
Hypothesis:
RNGineering was introduced to excuse FDev from further development.
Evidence:
Lack of development to core game design post Horizons.
Long Term Prognosis of Game Based on Evidence Above:
Terminal
Current State of Elite
Pros~
What I see happening to this game is nothing good. Multicrew has definitely improved things immensely for allowing us to connect up with friends in an otherwise frequently daunting gulf. It also lets us meet new people, interact with them, and generally socialize - a big part of online gaming. This is the most positive part about Horizons. It is the first time a developer has recognized people want to play with friends and actually made that possible. Good work!
Cons~
RNGi
- RNGi is what I'm going to call all of the various aspects of Horizons that involve RNG.
What's Gone Wrong:
Since RNGi was added to the game we lost players like Kornelius Briedis and most other former content enthusiasts are like Isokix just bother to post a finding. Obsidian Ant isn't even bothering to update about new findings as 1they come up. In short, Horizons ejected from the game its original backers. The cause of this loss seems to be as a direct result of RNGi. It is as though Elite could have gone two directs with Horizons. A) it could have created a crafting system like other MMOs though which a person acquires a skill or profession. Then that person goes out into the world and acquires ingredients to the recipe. Slowly, they use the recipes they have to gain greater and greater skills. Eventually these lead to ultimate creations like Grade 5 FSD boosts, etc.
~ The Benefit
In a game which has crafting PLAYERS SHARE. Player A possesses a SKILL (modifying shields, for example) which Player B needs. Player A then is paid in cash or materials (usually a little of both) to upgrade or acquire some ability.
THIS MAKES PLAYERS VALUE ONE ANOTHER.
Elite Dangerous' Developers Chose Path B) The isolation of players from one another and the game itself.
Path B)
Path B is the choice to ignore and/or avoid the creation of GAMING content by reliance on RNGi. RNGi enables players to keep using the game few - already existing - content ad infinitum. That is, at least, until the breadth of the game's content has been played once through.
Elite doesn't have much content. Mining, Smuggling, Trading, Combat, and Exploration are all the content to be found within Elite. Smuggling is non-existent now so that can be x'd out leaving just four pieces of content.
Let's see how they are doing?
Well... before we do that let's see if they involve anything first that can further reduce them? How about RNGineering?
Right... okay so they are all subsets in the content of Horizons called "Engineering".
With Mining, Trading, Exploration, and Combat, all being a subset to the process of Engineering we can see that Elite Dangerous itself IS Engineering.
Thus, Elite Dangeorus is done as a GAME. It is now just a casino machine.
...
How did this happen? RNGi
1. RNGi created a situation where the developers gained "time" by slowing down our "time" to accessing the "game". However, it was not taken into account that RNGi (Post Horizons) involves every aspect of the game. Once someone has done Mining, Trading, Combat, and Exploration they have done every aspect of "Engineering".
2. Further, because "Engineering" involves Mining, Trading, Combat, and Exploration to enable people to better be able to Mine, Trade, do Combat, and Explore there was no added content in Horizons until Multicrew.
3. Thus, Horizons can be seen as a "gate" or "barrier to entry" to already existing content from 2014 to 2015.
4. This is really the killshot. Elite Dangerous, because it chose RNGi over Crafting has chosen to alienate players from one another.
- No player, for instance, can sit in a pilot seat and say, "Well, because the Engineering SKILL "Cloaking technologies" I can use this "skill" WITH your equipment to determine readings YOU (who do not have this "Skill") could not. Nope... we're all dumb-numb-morons utterly dependent on the RNGi.
RNGi is like God and the Devil. RNGi determines if the USS has the materials you need. RNGi determines if you find anything inside the USS. RNGi determines if you get an upgrade from RNGi the RNGineer. And RNGi has clones to be sure you unlock all of his friends. It begins to appear we are in a game designed by Mr. MeSeeks from Rick and Morty and the only solution is more Mr. MeSeeks: https://www.youtube.com/watch?v=sPRvewfTzOI
What happened to the game?
This is purely my own suspicion, but I think it got too big for FDev. They lost the ability to imagine how to PLUG TOGETHER the utilities in ships within the game to the rest of the game.
Here are so clear failures of imagination:
1. Pilots should be Apprentices to Engineers where from they learn an Engineering SKILL.
2. Pilots should be able to use the Skills gained from Engineers on other Pilots.
3. RNGi-RNGineering should produce Failures with a gain towards Success.
- Because that's how real life works. You work your butt off and fail, fail, and fail. But if you are doing serious testing eventually you'll have an epiphany or hard science the crap out of what you know towards something better.
~ Failures should produce Fail Stacks such that your current Engineering "tweak" is measured against the roll-outcome compared with the maximum possible roll for that upgrade. Thus, if you have a 48% jump roll and you produce a 38% roll it counts as a Failure. This Failure gives you 1 Fail Stack of some total, say 15. Thus, when you go to the Engineer again you have a +n% increase chance of success. If you should Fail again the next stack is +2 and so forth.
3. Pilots cannot trade Micro-commodities with other Pilots neither directly nor through a special purchasing market.
~ Why? Because FDev
4. FDev turned the entire game into the quest for RNGi's Blessing. This is an exceptionally rare item supposedly in the possession of Educating ED, basement dwellers, and RNGi's Smile... an even more exceptionally rare item of which nothing more is known than this name.
It appears that FDev just ran out of ideas as to what to do with the game. Things like... Why do Limpets require Cargo Space, but not AMFU? Why doesn't the Limpets take up space in storage bound to the Limpet Module? Why is the Fuel Transfer system a limpet system? Why do these limpets die? Why cannot we recover them and use again? Why do we have ships without enough module space for all that is required in the current continent? Why do missions not give Military Grade Alloys (for example) from systems whose economy is based around Military? Why do not Trade Missions chain sending players around the Bubble? Why don't Trade missions give credits equal to Trade Rank? Why is Smuggling so utterly pointless? Why is the 'game' now RNGi?
These are questions FDev have created. Once a player has played through Mining, Trading, Exploration, and Combat once over they'll start to seek out RNGi. If they are newer players they will find RNGi early and then wonder why what they were doing in RNGi is just exactly the rest of the game. Which raises the question... "Where is the game?"
My suggestion to FDev is to start learning how to make a crafting system because what you currently have is a RNGi that has entirely replaced the game of Elite Dangerous.
P.S.
This post was inspired by Unlocking Engineers over several MONTHS and then several dedicated weeks not finding the materials necessary for ONE upgrade ROLL.
If you ever feel like making Elite Dangerous into a game please inform us gamers. Until then, stop advertising this as a game. Possibly call it a prototype for a new form of Casino Machine. Maybe the platform for some sort of social engineering program wherein space-enthusiasm is garnered at the expense of optimism.