Responsibility in game development

I think it's scary how off the rails some projects are without anyone being able to see that it's nowhere near ready. I could see that Project Cars if released when originally planned would be the worst crap ever, but yet the decision to delay was announced incredibly late. Bad planning is very common in the games industry, that's why it's impressive when big projects with thousands of people come together so well as some of them do.

I am/was a bit skeptical of Star Citizen because it looked like they went with the Project Cars approach (let's make 4-5 separate things and try to sow it all together a month before release). This method can be incredibly hard to estimate when you get nearer to the finish line. I am a much bigger fan of the ED approach to work on the basic game mechanics and build upon that.
 
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