Restocking limpets...

... only requires to go to a submenu of a submenu. Seriously, whoever designed that, if inconvenience was the design goal, he would've been hard pressed to improve on it.
.
Matter of fact, considering how big a failure in usability aspects this is, i would even consider this to be a significant bug...
 
Personally, I don't think limpets should even have a reasonable limit.

We can fit 10's of thousands of point defense missiles, yet each limpet is apparently a goliath given the (1) per ton rule.

Limpets ought to just have a large 'ammo' pool like point defense once you've bought and installed the correct control module, in which case limpet ammo restocking would be automatic when restock ammo in stations, or have no limit as they should be re-usable, not one and done.

If they are indeed robo-drones that require (1) ton per 1 limpet, they ought to be rechargeable/reusable - so we'd buy as many as we can max control - e.g. have controllers for 12, then we'd need to buy 12 and use (12) tons - seems fair enough for reusable drones. But completely nonsensical for one-and-done throwaway munitions when clearly examples like PD exist.

As devils advocate, however, I concede that if whatever bizarre ED-physics/technology mandates that common-sense small things like docking computers and life support need to be ginormous installations, then I suppose that same limit would say all the miracle technology of 31st century ED-verse can't make reusable drones and limpets must be gigantic, one use only 'missiles'.
 
While both of you have a point, neither is the point of this thread. It's not about sense or nonsense of limpets and how they are implemented. Let's just take it for the moment, that the "1 limpet, 1 ton of cargo" was done like that for some balancing reason.
.
So this is not about "limpets are unlogical", it's all about the fact that with the new station menu, reloading limpets is a chore, and this is once you know how to do it. I first even had to search around till i found the submenu at all, where i could resock limpets.
 
So this is not about "limpets are unlogical", it's all about the fact that with the new station menu, reloading limpets is a chore, and this is once you know how to do it. I first even had to search around till i found the submenu at all, where i could resock limpets.
Agreed. But my point is that limpets have never made sense.

Why aren't limpets ammo?
Why can't you swap a ship carrying limpets?
Why can't limpets be synthesised?
Why do limpets take so long to "program"?
Why did FD think anyone would ever want a shielded limpet controller upgrade?
What the 7A?
 
Agreed. But my point is that limpets have never made sense.

Why aren't limpets ammo?
Why can't you swap a ship carrying limpets?
Why can't limpets be synthesised?
Why do limpets take so long to "program"?
Why did FD think anyone would ever want a shielded limpet controller upgrade?
What the 7A?

one day, perhaps in the 41st century, we'll have computers the size of houses instead of warehouses - and all this will be possible with a mere $1 million credits <insert Dr. Evil laugh>.......
 
There's a trick to using them when mining. If you select a target then deploy a collector drone it will whizz out and collect it, return and then expire. One drone per grab so to speak.

If no target is selected and a drone is deployed, it will sit there with the message 'No valid targets' or some such. Break a chunk off an asteroid and it will go and collect it and return automatically, then sit waiting for the next target. Break off another chunk and it will fly off to collect that one. It will continue to do this untill it expires (5 or 10 minutes, not sure, haven't timed it).

Apologies if you knew this already OP but it came as a surprise to me when I discovered this behaviour and it means I carry far less drones around now then I used to and buy replacements far less often. So having them two clicks away on the station services is hardly an issue for me.
 
If you select a target then deploy a collector drone it will whizz out and collect it, return and then expire. One drone per grab so to speak.
This function is very handy when pirating or doing salvage missions, as you get only the stuffs you want very quickly. I also use this mode when I'm mining just for specific materials.
 
Back
Top Bottom