Modes Restrict or remove PvP from the game, making Open a nicer place?

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Due to a small but vocal group of people who want to change how PG/Solo players play, i think its time for fair play and turnabout, so let's take a look at Open.

This is the second of two threads looking at the possibility of changing how Open works.

So, what about restricting PvP to specific zones or circumstances, or removing it from the game entirely? Controversial! I'd fully expect the argument from some to be "FD sold us a game with PvP in it, they can't change that" which would be great, especially if they have been proposing changes to Group/Solo that would affect how the game works for those players, as it might make them think a bit about what they are proposing.

So, what are the arguments for this? And it can be summed up in a single word: Toxicity.

Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by the community, even pure PvP arena games you see it, although there is nothing worse than a game where PvP mixes with PvE.

No, PvE isn't immune to toxicity. However, once the two mix, it tends to get a lot worse. An example from Ark is servers where groups go around pillaring prime territory so nobody else can build there. There are even possibilities to grief players using PvE. However, its usually a lot more limited and less likely people will do it.

Here is an example from my own experience. I used to admin/dev for an Neverwinter Nights 2 server. Our server was more or less pure PvE. PvE was allowed, but only consensual. When challenged, if you didn't accept, you had to back down, move away, if you didn't accept, but that was the only penalty. It was a reasonable compromise that allowed people to emerge the victor from a confrontation without going to PvP, but allowed PvP when both participants agreed. It wasn't perfect, but it kept things sane, and of course, it still led to some issues.

There were other servers that had zero PvP, and they were generally friendly places.

And then... there were those servers that allowed unrestricted PvP. And those places (to my mind) where horrible. Non-stop fighting (i mean forum fighting) and toxicity between players. Name calling. Complaining. Complaints to the devs about meta builds and how X is broken because they can spam Y and kill in seconds and etc.... maybe it sounds familiar?

Or we can look at EvE, which is designed around the idea of PvP, and i would say, anyone wanting to only PvE in EvE is not going to get the full experience and I would recommend playing EvE with the intention of doing PvP. But, it does have high levels of toxicity as well, and its often why people are so against EvE like elements being put into ED. We don't want the toxicity that comes with that form of playstyle.

If you ever want to see really high levels of toxicity in relation to ED, just go join a certain PvP discord (won't name, might be somehow naming and shaming - but i think most will understand which one it is). For a discord that is ostensibly meant to be there to help people to git gud at PvP, i've never been on a more toxic channel. When they are not bashing PvEers ("carebears" "forum dads" and worse) or being hateful to a person or group (while patting each other on the back for being like that) they are busy ripping each other apart. One group calling out another, calling each other combat loggers or disrespecting each other. (As a side note, i was there about a year ago, so they might have cleaned things up a bit, at least from their open channels - i do hear the odd thing still that gets posted in their closed channels, and behind the scenes, its still toxic). Note: I'm not saying everyone there is like this, but its the case of a few bad apples ruining the crop.

Remove or restrict PvP in the game, and the toxicity is much reduced (of course, never removed, there will always be some).

Ok, having said all that, there are times PvP can be useful and fun, even for those who are predominantly PvE.

Suggestions:

1) Restrict PvP to Private Groups where a PvP flag can be enabled. Those who want PvP can join those groups, confident in the knowledge that everyone in the group is wanting PvP.

2) Create special zones where PvP battles can take place. Just empty arenas or like CQC areas, where PvP can occur with no instrusion by police.

3) Implement a system of PvP consent. All who want to PvP have to activate consent, which lasts as long as people remain in the instance.

Is it worth it in order to reduce the toxicity levels in game? It might get more people in open as well, at least those who want to play with more people and see more traffic. Won't affect those who don't want to see other players of course ;)
 
I like open and PVP (and the associated risks) and wouldn't like to see it die off, which a formalized open PVE mode could possibly do given the obvious massive popularity of Mobius.

A PVP flag might be the best way to go as it means (I think) the minimal alteration approach to the game, however it would need to be introduced in such a way that that it couldn't be "gamed". Maybe a checkbox when you select the mode you want to play in or a pop up window PVP YES/NO as you select the mode, so you would have to exit to the main menu to alter it. That would negate dirty tricks via turning it off mid fight.

Or it could be done on a more long term basis with you only able to set the flag once a day, or even a fixed choice when you start a new CMDR.
 
What I sort of wish is that FDev would address this directly. Create a poll that says, basically, "If we created an Open PvE Mode, how many would switch to it and from what mode?"

If what we've heard in the past is true then the bulk of the player base do not want PvP. To my mind you've got four camps of players:

Solo only. It won't matter what FDev do, they simply don't want to interact directly with other players, or their internet doesn't support multi-player. Also console players with non-premium accounts. These players will stay in Solo.

Private Groups. Mostly Mobius-style groups. Players that want to play with other players, not against them.

Open but PvE focussed. I fall into this camp. I'm prepared to tolerate a small amount of PvP but it's not why I play the game.

Hardcore Open PvP players.


My gut feeling is that essentially all of the Private Group players, and a large chunk of the Open (PvE focussed) players would switch to an Open PvE if it existed. The question now is simply what percentage of the player base do those groups of players represent?

So it may well be that it's in the game's best interests to address this. If the bulk of the player base want something, perhaps FDev should be pursuing that. It may mean altering their advertising but if the game is ultimately going to be more popular as a result then so be it.
 
Not for me thanks.

I like the danger of open and I am a PvE player.

All the talk of toxicty and ganking just isn't the reality most of the time.
 
Elite DANGEROUS

Good GOD how many more times, its about the rank in the game not the game play.....

As for the OP, nope not even taking out PVP would get me back into open, my game just run better in solo. That and as said more than once I dont like to play ED with others.

People are toxic matters not what mode they play, ive seen it in pvp and pve games ED is not alone.
 
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AWESOME!!!

+1 for the OP

I agree turnabout is fair play. (But then again, since when has the argument been about "fairness" for those who just want to see ships explode?) It's actually nice to see an actual thread of discussion for this, as we've often had merges into Hotel Callifornia that often devolve into a simple "PvP or PvE" debate. It's actually much more complicated than that- as you've demonstrated with the opening post. People want to keep blaming it on "game restrictions" when it's not about the game.

As far as the options you listed- I'm mainly for Option #3 (reason stated below)

A nice simple flagging option that limits player combat to those who wish to engage in it. I'd even be for certain zones being restricted primarily to player combat, or even a combination of NPC/PC (conflict zones, for example) of the two.

This way, people who want to play Solo, still can. Those who want to group up for PvE, still can. And those who want to engage in "meaningful" PvP combat still can.

EVERYONE wins. (Not just one part of the player base or another.)


With this change, you could then have a single mode, where (almost) everyone gets what they want. The only real drawback is those who want to limit their network bandwidth, which unfortunately it still being a "connected" game you're never really going to get around anyway.

With the P2P instancing implementation we're never going to get around the "offline" mode thing, so it matters not to even debate it.

My only concern at this point is that the reputation of negativity this game (based on how long the toxicity has existed without being checked) and the damage already being done. I'm sure with some clever marketing, and a really decent CONSENSUAL PvP system being implemented this could be turned around rather quickly. There are a metric TON of people out there who play PvE-only based games would would love the opportunity to do co-op with friends in a game like this without worrying about negativity and toxicity added.

Also- +1 rep to you for NWN, etc. :) I enjoy good RPG games as well :D

(P.S. wrapping my comments re: "toxicity" for those who care to read it)
It's real simple- treat others the way you'd like to be treated. Unfortunately there are a fair amount of people (no matter what their "physical age" happens to be) who still haven't learned that valuable life lesson and demonstrate it daily.

As far as the toxicity is concerned, I'm completely aware of WHY it exists. It's because of the "competitive" nature of anything. You can apply it IRL to almost anywhere you see competitive attitudes, people put each other down, argue, fight, demean and degrade, etc. (the list goes on forever)

I'm a person who gives "respect" to those who EARN it, not those who DEMAND it. I have no respect for "venerable institution", social status or any of that bovine excrement. I don't care about job titles, ranks, etc. Demonstrate the sort of person you are, and you'll be treated accordingly.
 
Lol, nice to know the mods can break out the trolling stick every now and then, even if they don't need any more association with anti-PvP bias.

9.5/10 trolling attempt AA. I am so, so proud of you. Considered OP that appears serious enough to some to draw them out, underlying message that is outright comical, already some serious engagement...this is a piece of work even SDC would be proud of.

To achieve that tiny last bit of pointage for max score the OP needs to be a little less verbose - if the troll puts in as much effort as the troll-ees, it's only half a victory - but I am a very impressed CMDR. *pats back*
 
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Due to a small but vocal group of people who want to change how PG/Solo players play, i think its time for fair play and turnabout, so let's take a look at Open.

This is the second of two threads looking at the possibility of changing how Open works.

So, what about restricting PvP to specific zones or circumstances, or removing it from the game entirely? Controversial! I'd fully expect the argument from some to be "FD sold us a game with PvP in it, they can't change that" which would be great, especially if they have been proposing changes to Group/Solo that would affect how the game works for those players, as it might make them think a bit about what they are proposing.

So, what are the arguments for this? And it can be summed up in a single word: Toxicity.

Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by the community, even pure PvP arena games you see it, although there is nothing worse than a game where PvP mixes with PvE.

No, PvE isn't immune to toxicity. However, once the two mix, it tends to get a lot worse. An example from Ark is servers where groups go around pillaring prime territory so nobody else can build there. There are even possibilities to grief players using PvE. However, its usually a lot more limited and less likely people will do it.

Here is an example from my own experience. I used to admin/dev for an Neverwinter Nights 2 server. Our server was more or less pure PvE. PvE was allowed, but only consensual. When challenged, if you didn't accept, you had to back down, move away, if you didn't accept, but that was the only penalty. It was a reasonable compromise that allowed people to emerge the victor from a confrontation without going to PvP, but allowed PvP when both participants agreed. It wasn't perfect, but it kept things sane, and of course, it still led to some issues.

There were other servers that had zero PvP, and they were generally friendly places.

And then... there were those servers that allowed unrestricted PvP. And those places (to my mind) where horrible. Non-stop fighting (i mean forum fighting) and toxicity between players. Name calling. Complaining. Complaints to the devs about meta builds and how X is broken because they can spam Y and kill in seconds and etc.... maybe it sounds familiar?

Or we can look at EvE, which is designed around the idea of PvP, and i would say, anyone wanting to only PvE in EvE is not going to get the full experience and I would recommend playing EvE with the intention of doing PvP. But, it does have high levels of toxicity as well, and its often why people are so against EvE like elements being put into ED. We don't want the toxicity that comes with that form of playstyle.

If you ever want to see really high levels of toxicity in relation to ED, just go join a certain PvP discord (won't name, might be somehow naming and shaming - but i think most will understand which one it is). For a discord that is ostensibly meant to be there to help people to git gud at PvP, i've never been on a more toxic channel. When they are not bashing PvEers ("carebears" "forum dads" and worse) or being hateful to a person or group (while patting each other on the back for being like that) they are busy ripping each other apart. One group calling out another, calling each other combat loggers or disrespecting each other. (As a side note, i was there about a year ago, so they might have cleaned things up a bit, at least from their open channels - i do hear the odd thing still that gets posted in their closed channels, and behind the scenes, its still toxic). Note: I'm not saying everyone there is like this, but its the case of a few bad apples ruining the crop.

Remove or restrict PvP in the game, and the toxicity is much reduced (of course, never removed, there will always be some).

Ok, having said all that, there are times PvP can be useful and fun, even for those who are predominantly PvE.

Suggestions:

1) Restrict PvP to Private Groups where a PvP flag can be enabled. Those who want PvP can join those groups, confident in the knowledge that everyone in the group is wanting PvP.

2) Create special zones where PvP battles can take place. Just empty arenas or like CQC areas, where PvP can occur with no instrusion by police.

3) Implement a system of PvP consent. All who want to PvP have to activate consent, which lasts as long as people remain in the instance.

Is it worth it in order to reduce the toxicity levels in game? It might get more people in open as well, at least those who want to play with more people and see more traffic. Won't affect those who don't want to see other players of course ;)

All three of those suggestions I find rather unappealing. The main reason why I fly in open is that because the possibility of being attacked by a player makes it more interesting. Granted, I usually get attacked by a player so utterly uninteresting and nonthreatening (a GSPie... AKA "ganks single players") that I wonder why I even bother, but occasionally I run into an actual PvPer, have a fun encounter, which is what keeps me coming back.

Not to mention I like the idea of initiating adversarial play, even if I rarely do so. My little "Imperial Shield Inspector" experiment was fun for a bit, but not something I'd see myself doing long term. I just hope everyone on the receiving end enjoyed my attempts to collect for the "ISI retirement fund." ;)

As for your specific suggestions

1) Private groups are exactly that: private. They are not listed in the main game, which means that very few people would know about them. IMO they're great for special purposes, but not as an alternative to Open as it is now.

2) Doesn't scratch my particular itch, to be honest. I don't mind being the fox to other people's hounds, as long as those hounds are fun to play with. I very much enjoyed blockade running in Powerplay, primarily because Powerplayers in Open were actually fun to be chased by. I would be pledged in Powerplay if the the ways we earned merits weren't so unappealing to me.

3) I'd prefer a PvP flag that is set once and remains on until I turn it off. Having to give permission with each instance change would be a chore I'd eventually just quit doing.

Just like I backed a game where all three modes are equal, and we could freely choose which mode to play in, I also backed a game where "freeform" was inevitable in Open. I'd prefer Frontier put their energies into creating a proper C&P system, one which encourages adversarial play, while still discouraging GSPie behavior. Combine that with opt-in PvP elements like Powerplay would be go a long way towards having good ​"spontaneous" PvP in the game, without having to sift through GSPies to find it.
 
3) I'd prefer a PvP flag that is set once and remains on until I turn it off. Having to give permission with each instance change would be a chore I'd eventually just quit doing..

You have a really valid point, here too. I would really prefer a simple flag on/off system that remains unless I change it (or go into an explicitly PvP zone)
 
Open but PvE focused. I fall into this camp. I'm prepared to tolerate a small amount of PvP but it's not why I play the game.

^ This is pretty much where I fall in the aspect of this game. I didn't buy it for multipewlulz. Have plenty of "PvP experience" and all that, but that's not what this game is to me.

I might delve in occasionally, but I'd love to have the choice (as opposed to none)
 

dayrth

Volunteer Moderator
I like open and PVP (and the associated risks) and wouldn't like to see it die off, which a formalized open PVE mode could possibly do given the obvious massive popularity of Mobius.

A PVP flag might be the best way to go as it means (I think) the minimal alteration approach to the game, however it would need to be introduced in such a way that that it couldn't be "gamed". Maybe a checkbox when you select the mode you want to play in or a pop up window PVP YES/NO as you select the mode, so you would have to exit to the main menu to alter it. That would negate dirty tricks via turning it off mid fight.

Or it could be done on a more long term basis with you only able to set the flag once a day, or even a fixed choice when you start a new CMDR.

I have to agree with this. I do not seek out PvP but I do always play in open, and the possibility of attack makes the game more interesting for me. I like open the way it is although I would not object if 'safe' areas were introduced, as long as most of the galaxy was still 'Dangerous'.
 
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