Hey there.
I have bought a third CMDR a few weeks ago for a fiver from one of the last sales (I also got him Odyssey... because atmospheric planets). His name is Harold Larch, and he fled his home system because he was viciously pursued for a bloody parking offence, while all he wants is to keep his freedom.
I've been jumpstarting him over the last few days. I dabbled in the usual early carrer stuff like courier missions and kill stealing from the cops to get some money, got a Cobra, went to mine two core asteroids, bought an AspX, mined four or five more cores, now I'm sitting on 65 MCr. and wonder what to do. One of my first thoughts was: Ugh, this combat stuff is really tedious. So I thought, why not play strictly peaceful (well, from now on). No more guns, no more killing. And then I wondered if I should also exclude engineering, because... ugh. Material gathering and unlocking. Maybe I should skip all that.
So, I have three rules as a start:
1. No combat of any sort.
2. No engineering.
3. Rule #1 doesn't neccessarily mean no illegal stuff. I think Harold is a slightly shady guy (he parked illegally!), so non-violent illegal stuff will be okay. As he will have no guns, he will to make a brave Sir Robin if things get dicey. Maybe smuggling?
The most annoying thing will probably be having a low jump range. Maybe I will amend rule #2 and allow pre-engineered modules like the FSD and DSS.
My questions are:
a) Does this ruleset offer a viable career path for the CMDR, or will I get bored with it (and break my rules)? Anyone done this recently, any thoughts?
b) Is smuggling still a thing?
c) Any other ideas for rules or restrictions that might be fun to play with?
What do you think?
I have bought a third CMDR a few weeks ago for a fiver from one of the last sales (I also got him Odyssey... because atmospheric planets). His name is Harold Larch, and he fled his home system because he was viciously pursued for a bloody parking offence, while all he wants is to keep his freedom.
I've been jumpstarting him over the last few days. I dabbled in the usual early carrer stuff like courier missions and kill stealing from the cops to get some money, got a Cobra, went to mine two core asteroids, bought an AspX, mined four or five more cores, now I'm sitting on 65 MCr. and wonder what to do. One of my first thoughts was: Ugh, this combat stuff is really tedious. So I thought, why not play strictly peaceful (well, from now on). No more guns, no more killing. And then I wondered if I should also exclude engineering, because... ugh. Material gathering and unlocking. Maybe I should skip all that.
So, I have three rules as a start:
1. No combat of any sort.
2. No engineering.
3. Rule #1 doesn't neccessarily mean no illegal stuff. I think Harold is a slightly shady guy (he parked illegally!), so non-violent illegal stuff will be okay. As he will have no guns, he will to make a brave Sir Robin if things get dicey. Maybe smuggling?
The most annoying thing will probably be having a low jump range. Maybe I will amend rule #2 and allow pre-engineered modules like the FSD and DSS.
My questions are:
a) Does this ruleset offer a viable career path for the CMDR, or will I get bored with it (and break my rules)? Anyone done this recently, any thoughts?
b) Is smuggling still a thing?
c) Any other ideas for rules or restrictions that might be fun to play with?
What do you think?