Return from Sagittarius A*, painful experience.

Frustrating is one description, am I really going to have to plot a route a few hundred light years at a time to escape the centre and still have to wait a couple of minutes in doing so? I have previously read that the cluster of stars surrounding SAG A* was not so much of a problem until a certain update, what went wrong?

Does anybody have any tips other than switching to realistic, switching off most star types and only plotting a small distance?

I know this is a reasonably whiny post, but I have put off this journey back for a few days now for this very reason and I would like to get home now. I enjoyed the journey there, it would be a shame for this to ruin the experience and put me off returning there in the future.

Realistically in any other game this amount of slowdown would be unacceptable.
 
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Know that pain man, 1000ly around Sag A* its too dense. Had to set each jump manualy. One of reasons, why not going to back there.
 
Alternatively single jump. Its what i did from Sag A, and a lot quicker than waiting. I switched off the routing after I had it on fastest, siwtched off anything below and m and manually plotted.
 
[...]
If you are even vaguely interested in exploring, forget this mess of a main forum & head to the explorer sub forum.

This is the most important bit to take from this thread OP, the men knows what he's talking about. :p

There is so much awesome info and help down there. :)
 
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I've found zooming out on the galaxy map a bit then moving towards your destination slowly making sure all the stars fully load seems to resolve the slow plotting problem. There was an article on Reddit somewhere that explained it a lot better than me but it has certainly worked for me. I plotted my final 1000ly to SAg A in around 5 seconds. I'll try and find the post but it is eluding me at the moment
 
Thanks for the comments, now I am under way with the journey my initial frustration is calming.... I suppose my main grumble was it is a case of put up and make do. Not really a big problem because soon I will be in more hospitable territories, now if this was always the case I would be seriously p*ss*d, but it isn't.

I understand the process behind the plotting mechanics, but maybe a plotting route mode that just choose one of those viable routes rather waiting to find the optimal could speed up the process. Obviously each generation would occur a different route.
 
Thanks for the comments, now I am under way with the journey my initial frustration is calming.... I suppose my main grumble was it is a case of put up and make do. Not really a big problem because soon I will be in more hospitable territories, now if this was always the case I would be seriously p*ss*d, but it isn't.

I understand the process behind the plotting mechanics, but maybe a plotting route mode that just choose one of those viable routes rather waiting to find the optimal could speed up the process. Obviously each generation would occur a different route.

Or....waypoints. Its what is really needed. As an explorer I want to explore certain systems, of which waypoints are the answer, as soon as you let the computer plot it you always get M classes. I want to plot via G's and above.
 
Yeah, I'd do terrible things for the ability to, for example, manually limit my jump range - The kind of crazy plots you could get out of an Asp with an a-rank FSD and a jump range manually limited to, say 15ly... I'll bet you could go well over 100ly in 1 tank.
 
Yeah, I'd do terrible things for the ability to, for example, manually limit my jump range - The kind of crazy plots you could get out of an Asp with an a-rank FSD and a jump range manually limited to, say 15ly... I'll bet you could go well over 100ly in 1 tank.

Switch to ECON, you can do up to 1000LY
 
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