Return to gaming after 35 years

Just wanted to say that after not even touching one single game of any sort since the late 80's (seriously!), VR, and having the time to play now, is what brought me back. I see little point in playing 3D (really "2-1/2D") games on a 2D monitor at all. If VR "dies", I will stop playing games again. I think VR (especially as it matures) is too important to the future of gaming and it can't be ignored/neglected.

I am enjoying the heck out ED (and about 7 other games) in VR!! Love it! Love it! Love it!

Thanks FDEV!!! Looking forward to whatever is next!
 
I too think VR is the future, even if the technology today is like the old Commodore 64 I played original Elite on. Of course I'm comparing it to the potential future of VR / AR, where I just put on a pair of wireless wrap-around sunglasses and get 180 degrees of retina resolution, high dynamic range immersive VR with haptic feedback gloves. Oh won't that be a glorious day!

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In the meantime, I spend a lot of my winters days IRL wearing ski goggles, so VR in its current form isn't that much different!
 
But for that day you must wait a very long time. For a VR HMD of that size you need complete new technology that didn't exists yet.

I don't think VR dies, for that the market is already too big. And yes, VR is the future, even when we someday play normal 2D Videogames on a virtual display in VR. ;)
 
I'm going to disagree that we need 'complete' new technology, much of it already exists but it would be exorbitantly expensive to use in a glasses frame. Transparent glass with a high resolution LED matrix - yup, high bandwidth wireless connect - yup ( I know I'm being a little glib ), mini motion/orientation sensing - yup. I would submit that none of this is new tech - it just needs the existing tech to be cheaper to produce at the scale required. Where I agree we need a completely new tech is power. For a glasses form factor I don't see contemporary battery tech which will give a useful run time for the signal and imaging. ...Just my two pence worth. Now if Old Duck had said, "Contact Lenses", well... I got nothing!
 
This is what we need. Solid state RGB lasers and piezoelectric reflectors? There you go Oculus, you can have that idea for nothing.

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VR is the future of gaming, make no mistake about it. It is just the case that we are the early adopters paying a higher price for inferior hardware/outputs/experience than subsequent generations of consumers will be able to buy. I aliken this to first generation smart phone users, which I was also one of - using an o2 XDA (windows mobile powered touch screen smartphone in 2002, I used to get teased and slagged off for my "geeky ma-hoo-sive phone" when people were running nokia's with mono screens and hyped about midi file ring tones. Now look at the phone market, and I suspect gaming will go through a similar paradigm shift. Sure, there will de detractors and naysayers, "its just a fad, it will fizzle out" etc, much like "noone will ever need more than 640kb of ram", a quote I referenced in a message I am typing up on a pc with 64 gigabytes of ram, or 67,108,864 KB.

Of all the current headsets, the one I want to upgrade to most is the HP Reverb, but the one I think will bring most change to the market place is the Oculus Quest, reason for saying that is it enables its users to have wireless hands free non PC based "experiences" by with a plugin adapter it can emulate an oculus rift(s) as a PC based headset. The XDA was a phone that really needed a PC to support it, such was the nature of that device's operating system, and that presented an entry bar to the smartphone game, where a large cross section of the population didn't have PC's, so couldn't fully utilise the XDA. The smartphone game changers were iOS and Android being fully freestanding OS's, moreso Android. Nowadays smartphones are ubiquitous, similarly in the next couple of decades VR headsets will become ubiquitous to gamers. I dislike the way PS4 VR is proprietary, and Oculus is semi walled garden, but I am optimistic about the rise in steam VR based devices coming to market, while Valve is no Linus Torvalds as in a bastion of open free for all technology, they have atleast implemented and made available, an API that allows competition in the VR Headset market place. I reckon, or baybe it is I hope, that in maybe two console generations, as in PS6 and XBox "Three?", VR headsets will be interchangable across platforms. By that I mean that somewhat akin to how everything you can buy to pla games on just now, from a handheld console like the switch, to a laptop, to a console, to a high end gaming PC, even a mac (desktop / laptop) , can be connected to a large format flat screen TV with one wire for sound and video. I honestly think future VR headsets will be as universally compatable with the entire market place of devices, as TV's are now.

The main thing against VR just now is the hardware requirements to run it are expensive, as are the headsets, you can, could, easily stack more than a grand on the cost of a gaming setup to elevate a "rig" from "will play fortnite" spec to "VR ready and equipped". But with each new generation fo chips the price of entry to VR enabled PC's gets lower, and the cost of headsets continues to fall. I paid over £600 for my rift when first released, argos now sell the Rift S for £349.95. I'm driving my Rift with a 1080ti that cost me £830 2 -1/2 years ago, similar VR performance can be had for £385 with a rtx2070. The result is you could probably build and equip a capable VR set up (using new off the shelf components) for about the same money as a baseline to midpoint gaming PC four years ago before VR was even on the horizon.

So yeah, VR will become the main stream of gaming, and we will in the interim enjoy our status as VR Visionaries, Pioneers of the personal gaming expreience :)
 
At first, welcome to the Pilots Federation CMDR! You are most welcome here and glad to see, we have another VR enthusiast.

I entered the world of VR roughly 4 years ago, with the launch of the Oculus Rift CV1 in March 2016. Since then, i havent touched any 2.5D monitor game, except for Kerbal Space Program. The total removal of peripheral stuff around you, full depths perception, hand- and head-tracking and the result of total immersion is everything i ever wanted, since i read the first cyberpunk novels back in the 80s.
The moment i had the option to have that in my living room in an acceptable quality, i jumped in. For me, that was the step into a new era of gaming from which is no going back, just stepping forward. And i plan to stay at the front of the wave.

Fly dangerous CMDRs!

o7
 
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