VR is the future of gaming, make no mistake about it. It is just the case that we are the early adopters paying a higher price for inferior hardware/outputs/experience than subsequent generations of consumers will be able to buy. I aliken this to first generation smart phone users, which I was also one of - using an o2 XDA (windows mobile powered touch screen smartphone in 2002, I used to get teased and slagged off for my "geeky ma-hoo-sive phone" when people were running nokia's with mono screens and hyped about midi file ring tones. Now look at the phone market, and I suspect gaming will go through a similar paradigm shift. Sure, there will de detractors and naysayers, "its just a fad, it will fizzle out" etc, much like "noone will ever need more than 640kb of ram", a quote I referenced in a message I am typing up on a pc with 64 gigabytes of ram, or 67,108,864 KB.
Of all the current headsets, the one I want to upgrade to most is the HP Reverb, but the one I think will bring most change to the market place is the Oculus Quest, reason for saying that is it enables its users to have wireless hands free non PC based "experiences" by with a plugin adapter it can emulate an oculus rift(s) as a PC based headset. The XDA was a phone that really needed a PC to support it, such was the nature of that device's operating system, and that presented an entry bar to the smartphone game, where a large cross section of the population didn't have PC's, so couldn't fully utilise the XDA. The smartphone game changers were iOS and Android being fully freestanding OS's, moreso Android. Nowadays smartphones are ubiquitous, similarly in the next couple of decades VR headsets will become ubiquitous to gamers. I dislike the way PS4 VR is proprietary, and Oculus is semi walled garden, but I am optimistic about the rise in steam VR based devices coming to market, while Valve is no Linus Torvalds as in a bastion of open free for all technology, they have atleast implemented and made available, an API that allows competition in the VR Headset market place. I reckon, or baybe it is I hope, that in maybe two console generations, as in PS6 and XBox "Three?", VR headsets will be interchangable across platforms. By that I mean that somewhat akin to how everything you can buy to pla games on just now, from a handheld console like the switch, to a laptop, to a console, to a high end gaming PC, even a mac (desktop / laptop) , can be connected to a large format flat screen TV with one wire for sound and video. I honestly think future VR headsets will be as universally compatable with the entire market place of devices, as TV's are now.
The main thing against VR just now is the hardware requirements to run it are expensive, as are the headsets, you
can, could, easily stack more than a grand on the cost of a gaming setup to elevate a "rig" from "will play fortnite" spec to "VR ready and equipped". But with each new generation fo chips the price of entry to VR enabled PC's gets lower, and the cost of headsets continues to fall. I paid over £600 for my rift when first released, argos now sell the Rift S for £349.95. I'm driving my Rift with a 1080ti that cost me £830 2 -1/2 years ago, similar VR performance can be had for £385 with a rtx2070. The result is you could probably build and equip a capable VR set up (using new off the shelf components) for about the same money as a baseline to midpoint gaming PC four years ago before VR was even on the horizon.
So yeah, VR will become the main stream of gaming, and we will in the interim enjoy our status as VR Visionaries, Pioneers of the personal gaming expreience
