Returning Player, Trying to Get Up to Speed

I'm actually an Xbox player, but I figured I'd post here since the xbox forum doesn't have much in it. I played ED a decent amount but eventually fell off of it. I'm now coming back to it after about a 6 month hiatus. Picked up Horizons and trying to throw myself back in, but some stuff is sort of confusing me. Mostly this whole business with Jaques Station.
Here's what I think I understand so far.

There was a in-game event for players to bring resources to Jaques Station so the entire station could make an FSD jump. The jump supposedly failed, and the station lost. Then later, a player managed to stumble across it wayyyyy out in the void. The station was broken and now there is an in-game event going on dedicated to getting the station up and running, and possibly expanding outward from there? Is that the general idea? And the whole thing was planned, meaning the jump failing and the station ending up where it is now, was all by design?

I guess I have trouble understanding when it comes to how this game blurs the line between events happening in the game and whether or not players are actually affecting it.
 
The jump was risky anyway, but a group of players UA bombed the station right before the jump. This, in all likelihood, negatively affected the chance that Jaques would make it to his destination. This was a player act that contributed to the lore of the game.
 
The jump was risky anyway, but a group of players UA bombed the station right before the jump. This, in all likelihood, negatively affected the chance that Jaques would make it to his destination. This was a player act that contributed to the lore of the game.

You say in all likelihood, but I guess I'm hung up on the question of "Do we really know that those players actions had a direct effect on the jump? Or was it planned to go 'wrong' and end up there from the start?"
 
i was wondering about the whole jaques station. This cleared it up for me. I knew nothing and was gonna research it. This kinda thing makes elite so        g cool
 
You can never know.

That kind of response, coming from someone like you (6000+ forum posts, clearly a veteran of the game and the community), just totally blows my mind. I guess I just have to accept that there are things in this game that simply aren't always quantifiable. And that, in and of itself, is pretty amazing for a game to retain, I suppose. Much like actual space exploration, there are many unknowns. The game being able to establish and maintain this ambiguity is incredible.
 
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