Hi. I have recently started playing again and wanted to give feedback on my thoughts.
The game has a lot going for it but I feel kind of stuck on what I should be striving for next. I have the ship I want, outfitted with what I want and enough money in the bank to be ensured for a couple of deaths.
The thing that surprised me the most is how little the game has changed since I stopped playing one and a half years ago, particularly the lack of easy and dynamic ways to bring about player interaction.
What I kind of imagined were things like e.g. taking something like an escort mission whereupon a mission would spawn for another player to either also join in that mission or be tasked to destroy/rob the escorted ship. Or be able to track down people with large bounties on them through a bounty board, stating the location of the last known location of commanders with the top 5 highest bounties.
And on the flip side, being able to take very high paying jobs only accessible to ppl with a bad enough rep, such as kill this bounty hunter coz hes killing my business.
Why can someone avoid getting killed just by logging out? Just let their ship persist for 1 min after they log out if not docked at a station if, and only if, there are other players in that instance.
As bad as I think the engineers expansion is, it at least did something good. It made some systems have a large amount of players in it at the same time
The game has a lot going for it but I feel kind of stuck on what I should be striving for next. I have the ship I want, outfitted with what I want and enough money in the bank to be ensured for a couple of deaths.
The thing that surprised me the most is how little the game has changed since I stopped playing one and a half years ago, particularly the lack of easy and dynamic ways to bring about player interaction.
What I kind of imagined were things like e.g. taking something like an escort mission whereupon a mission would spawn for another player to either also join in that mission or be tasked to destroy/rob the escorted ship. Or be able to track down people with large bounties on them through a bounty board, stating the location of the last known location of commanders with the top 5 highest bounties.
And on the flip side, being able to take very high paying jobs only accessible to ppl with a bad enough rep, such as kill this bounty hunter coz hes killing my business.
Why can someone avoid getting killed just by logging out? Just let their ship persist for 1 min after they log out if not docked at a station if, and only if, there are other players in that instance.
As bad as I think the engineers expansion is, it at least did something good. It made some systems have a large amount of players in it at the same time