Returning Rifter

Greetings fellow rifters

not been in the black since December when I sold my dk2. Have some spare cash so about to buy the CV1 and get back into the thick of things. I tried to play without VR but just couldn't hack it!

so I suppose I have 2 main questions -

1) can an OC'd gtx 970 still hack it until I upgrade?
2) have there been any major improvements to the VR experience in the last 6 months?

looking forward to taking back the controls!
 
Just making the move from DK2 to CV1 will be a major improvement for you.

If you get the rift+touch bundle you will also have two tracking camera's which will help in terms of positional tracking and game play experience.

I just upgraded from a 970 to a 1080 Ti. 970 will be functional a lot of the time but depending on your rig it will gack out in large scale battles or any place a lot of ships and objects are rendering in VR (Conflict/Strike zones, Resource areas, etc..). Its the min spec for VR and in a game like ED you will find you need more horsepower to really enjoy the experience.
 
I played with a CV1 and a GTX970 for a while, it can run it but you have to compromise on settings, I then upgraded to a gtx1080ti which allows me to run at maxxed out settings and its awesome. To stand half a chance of having a decent experience with a gtx970 I'd suggest running oculus debug tool and putting it into force 45FPS ASW enabled, and then start tweaking your graphics settings until you find the sweetspot of where the game gets jittery vs how pretty it can before that happens.
 
Dithering was huge improvement to VR you should notice greatly improved banding

https://forums.frontier.co.uk/showthread.php/320627-Elite-Dangerous-2-2-03-Update-incoming

Yeah I don't notice banding anymore after this.
Also oculus has implemented Asynchronous spacewarp, an Improved interpolation method with spatial tracking that also looks a lot clearer and without ghosting if you can't maintain 90fps than the previous method.

Something the 970 might do a bit, but instead of a blurry mess it should be playable in all but the most extreme cases.

I can't make a definite statement yet, but from a two hour session tonight I'd say today's patch has done quite a lot for fps stability, especially with other players in the instance.
 
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Yeah I don't notice banding anymore after this.
Also oculus has implemented Asynchronous spacewarp, an Improved interpolation method with spatial tracking that also looks a lot clearer and without ghosting if you can't maintain 90fps than the previous method.

Something the 970 might do a bit, but instead of a blurry mess it should be playable in all but the most extreme cases.

I can't make a definite statement yet, but from a two hour session tonight I'd say today's patch has done quite a lot for fps stability, especially with other players in the instance.

That's good to know. Was wondering how the optimizations would impact play in VR.
 
Thanks for the info, some good reasons to be excited. Should be ok with the system tweaking - I became a master of it with the dk2!
 
Thanks for the info, some good reasons to be excited. Should be ok with the system tweaking - I became a master of it with the dk2!

I used an MSI GTX970 Gaming with my CV1 and i was able to run VR medium at HMD quality 1.0 with good fps. I bet with an overclocked card, you could increase HMD quality to 1.25, which results in a noticible increase in image sharpness. If you upgrade your GPU, i can recommend the 1080ti, which delivers rocksolid fps in VR ultra and HMD quality set to 1.5.

And welcome back CMDR! o7
 
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