PvP Reverb Torps take the "E" out of ELITE

And what are your thoughts on ordering SLFs to "Defend" or "attack current target", then just forgetting about it?

Same thing, just sayin'

Equally lazy. SLFs (When they are working properly) are a crutch at best.

Right now? Right now they're nothing more than an exploit. In fact they're broken even when "working as intended". Limitless HPV's on weapons that are smaller, by a large margin, than C1's, all whilst on a micro platform that evades the cursor.
 
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Yes, the game's weapons were almost balanced before engineering.

Torpedoes were always a bit of a one trick pony, even before Engineers. They had a velocity of 400m/s and did enough damage to matter, but didn't retain launch velocity, were much more vulnerable to PDTs, had a lower duration, and could still be dodged or run out without a ton of difficulty, if one was anticipating them.

An example of torpedoes from 1.4:
Source: https://www.youtube.com/watch?v=sMsNM-ZPYFs


Seekers were vastly more dangerous in the early game. From gamma through until 1.2, the Viper and Cobra were the prime combat vessels and four of five seekers, or two torpedoes, would destroy these vessels, fully shielded. It's one of the reasons I had two PDTs on my Viper for most of the first year I played.

While I don't really think the game was especially balanced before Engineering, I do think, ironically enough, that there was more variety in some ways than after Engineering.

Equally lazy.

I'm using turrets, seekers, and SLFs in this fight:
Source: https://www.youtube.com/watch?v=IYq2gS06w84


I may have been confident in my CMDR's ability to escape and many not have been giving it my all, but I don't think I was phoning it in either.

Of course, I often fly the SLFs myself, either for scouting purposes, to pursue fleeing foes, deception, or to more readily engage two different opponents simultaneously. NPC crew, even very high rank ones, are quite poor at pursuit in the SLF.

Right now? Right now they're nothing more than an exploit.

I haven't personally encountered many problems with SLFs, even with multiple CMDRs using them in the same instance and I was under the impression that they only caused latency issues if orders were rapidly spammed in a short period of time, which is something no honest player would do, if they were aware of the issue.

Limitless HPV's on weapons that are smaller, by a large margin, than C1's, all whilst on a micro platform that evades the cursor.

No doubt SLFs have incongruous statistics, and I was against the buffs they were given during testing, but they are exceptionally vulnerable to hitscan weapons beyond point blank range.

When facing decent railgun users, about all they are good for is absorbing two rail shots that might otherwise have been directed at the mothership:
Source: https://www.youtube.com/watch?v=sja0D9F381E
 

I feel I may be in the minority here. But I LOVE the idea of multicrew. FDev have implimented it so bad though that no one wants to do it. Every now and then I see if anyone wants to milti but no players are ever found.

I mean we have the huge warships like the vette with only 1 person flying it lmao. Look at how big and empty the bridge is! Even if you have an NPC they're just someone who's randomly out of sight in the cupboard or something.

Also if you're flying a SLF like a normal ship you're going to get owned. Unless you fly like a crazy moth or use the insane mobility to constantly stay behind ships you're going to get one-shotted.
 
FDev have implimented it so bad though that no one wants to do it.

Bingo. Usually just crashes on me. And decisions like adding a pip and an extra seat in ships like Mamba, FDL that will clearly never add fun via multicrew was a terrible decision, just another way for scrubs to cheat.
 

The Replicated Man

T
Torpedoes were always a bit of a one trick pony, even before Engineers. They had a velocity of 400m/s and did enough damage to matter, but didn't retain launch velocity, were much more vulnerable to PDTs, had a lower duration, and could still be dodged or run out without a ton of difficulty, if one was anticipating them.

An example of torpedoes from 1.4:
Source: https://www.youtube.com/watch?v=sMsNM-ZPYFs


Seekers were vastly more dangerous in the early game. From gamma through until 1.2, the Viper and Cobra were the prime combat vessels and four of five seekers, or two torpedoes, would destroy these vessels, fully shielded. It's one of the reasons I had two PDTs on my Viper for most of the first year I played.

While I don't really think the game was especially balanced before Engineering, I do think, ironically enough, that there was more variety in some ways than after Engineering.



I'm using turrets, seekers, and SLFs in this fight:
Source: https://www.youtube.com/watch?v=IYq2gS06w84


I may have been confident in my CMDR's ability to escape and many not have been giving it my all, but I don't think I was phoning it in either.

Of course, I often fly the SLFs myself, either for scouting purposes, to pursue fleeing foes, deception, or to more readily engage two different opponents simultaneously. NPC crew, even very high rank ones, are quite poor at pursuit in the SLF.



I haven't personally encountered many problems with SLFs, even with multiple CMDRs using them in the same instance and I was under the impression that they only caused latency issues if orders were rapidly spammed in a short period of time, which is something no honest player would do, if they were aware of the issue.



No doubt SLFs have incongruous statistics, and I was against the buffs they were given during testing, but they are exceptionally vulnerable to hitscan weapons beyond point blank range.

When facing decent railgun users, about all they are good for is absorbing two rail shots that might otherwise have been directed at the mothership:
Source: https://www.youtube.com/watch?v=sja0D9F381E
Lol I don't even remember that fight, but those Nomads weren't happy I "dropped" in in the dropship :p
 
Hahahahahahahaha How Is TorpBullying Real Hahahaha CMDR Just Boost Away From The Torps Like CMDR Boost Your Ship Haha

/oblig

Fire enough of anything and someone will run into it.

I feel I may be in the minority here. But I LOVE the idea of multicrew. FDev have implimented it so bad though that no one wants to do it. Every now and then I see if anyone wants to milti but no players are ever found.

I mean we have the huge warships like the vette with only 1 person flying it lmao. Look at how big and empty the bridge is! Even if you have an NPC they're just someone who's randomly out of sight in the cupboard or something.

Originally I had really high hopes for multi-crew's possibilities and even in it's half-finished and buggy state still enjoy it quite a bit. I don't mind the fact that these ships are pilotable by a single individual, but I would definitely like to see multicrew revised and expanded upon.

Most multi-crew restrictions (who can be what role and when, what the ship owner can do with crew present) should go and crew should be merged with wings allowing any four CMDRs in any combination. There should also be an option for CMDRs to be physically present, which would allow them to use the SRV, or take over the helm, as well as be ferried to other locations...with the possible downside of actually having to eject from a destroyed vessel and having to wait for one's ship to be transfered from somewhere, or buying a new one, rather than telepresence just ending.

The extra pips should go. They are a silly abstraction that would be better off replaced with more for crew to actually do.

I also think Voracity_T has a point regarding the capabilities of SLFs. I'd rather they be reworked to follow the same rules as other vessels, and to actually observe the laws of conservation of mass/energy. As it stands the fighter hangars are the most absurd modules in the game, as they can spit out mutliple times their entire mass in fighters. I'd rather if the fighters were more fully fledged ships in their own rights, but were actually stored rather than being printed on the fly, rather like SRVs.

Anyway, I digress, mutlicrew has little to do with torpedoes, unless you are using them in multi-crew...which can catch people off guard because they can be fired from any facing, with nothing to telegraph their launch, but doesn't really make them any more difficult to avoid.

Also if you're flying a SLF like a normal ship you're going to get owned. Unless you fly like a crazy moth or use the insane mobility to constantly stay behind ships you're going to get one-shotted.

SLFs can last quite a long time in the right hands against the right foes, but there really isn't a lot you can do against competently flown agile vessels with decent hitscan weapons. I've driven off, even destroyed a few, all projectile CMDR vessels with SLFs, but there is no staying behind a DD5 FAS, Chieftain, or FLD, let alone anything smaller/faster, and the first rail shot they line up is often the only one it takes.
 
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