Dear Fdev,
First things first - i would not want to start a boardstorm. The purpose of that topic is retrieve an answer from FDev what they suppose to do.
I am politely asking you all to keep discussion civil.
I would like to ask You FDev, what You suppose to do with exploited modules?
We all have readed Your statement here:
https://forums.frontier.co.uk/showthread.php/356352-Engineers-Exploit-Update
But also we know a people who have exploited things and we know - honestly - nothing happened.
They are not banned and they still have their Exploited modules.
These guys are laughing from Your statement and saying You will do nothing.
I know you are not saying against whose account you took an action - i am not asking about that.
The question is - will you do something with these existing in-game stuff?
Please write us Your statement what exactly will be done and when, and how against exploited modules.
No one will report to You a players with exploited modules, because its not possible to know who have them from the player point of view and now, every honest Pvper may be accused of using exploited modules.
Nobody will never know who just GitGud or who GitExploit.
Its easy to play in exploited ship a 'just bit' better, to be undetectable.
Literally EVERYONE who was aware of that bug now have ships with 140+ DD, uber boosters, uber shields, cool rails, and everything stacked on at least 2-3 ships (FDL, Cutter, Conda, Clippa)
Almost EVERYONE, gankers, 'wannabe griefers', who you do not want to meet in the galaxy - have that ship.
Who will NEVER get that ship? Other players who played without using exploit
Because its almost impossible by statistic to roll that everything in proper way.
Unfortunately, you punished a victims, not a folks whose exploited Your game.
My suggestions and quick explanation why its so important:
- the best - these modules should be just removed. If someone rolled an unicorn roll by the pure luck - then fine - of course that module he should keep.
If someone got an unexploited module, then he should not worry.
- also not bad - make G5 rolls for one material, for everyone. Even keep it on rare level.[/B]
- rework engineers to sliders
- add G6 rolls to open a possibility for everyone get same, it will be not so fun, because everything will need to be rerolled. A lot of farming.
To roll GodRoll for example for thrusters you need at least 2000 rolls (people who did it presented that value). By probability it should happen in meantime, sometimes a bit sooner or later.
However, i did few thousands more in Beta's for a fish, and never catched an unicorn.
In release-game i have no such number of rolls simply because i do not want to waste my time for something what never happen.
It more rare than lottery, and require extreme huge amount of time, because you need to find CIF's what are also very rare and time consuming, cadmium - not very easy to find if you want more than 10, and pharmaceutical isolators - good luck for hunting for high-grade.
Collecting maths for 50 rolls on DD5 is around a week (of playing around few hours daily). Some of days you may play and nothing will drop, on some other may be a bit better.
Of course only if you are looking for it in most efficient methods.
so its (RNG*RNG*RNG)^RNG
Exploiting that thing reduce it to easy farm of G1 math then rock and roll at palin. It made rolling 2000 or more rolls possible in human life.
Farming in 'right way' for 2000 rolls is around 40 weeks of play, then multiply it on distributor, 4 boosters, shield, 5 HRP's, armour, FSD.
Its 560 weeks - 94 080 hours for ONE ship.
If someone want to do a fleet - cutter, vette, fdl, clipper, some small. Its around 4 multiplier, around 2000 of weeks 376 320 hours.
Its 42 years.
Instead of one-two weeks with exploit (one week because you need to collect one grade maths and roll it).
If i am wrong because you wil get it not in one week but 3 days or even one day to collect 50 rolls.
It will be not 42 years, but around 20 or 15.
If you want to proof i am wrong then do 2000 rolls on each module, and stream to show how you farming it. It will be a stream of your life.
I would like to play 42 years on Elite Dangerous of course, but i would like to focus on some other things
If someone who have exploited modules would write he can get it in one evening without exploiting - then no need to worry then - you will roll it in one evening.
If someone have unicorns without exploits - also - do not need to worry - exploited ones should be removed so you will keep yours.
Related topics:
http://steamcommunity.com/app/359320/discussions/0/1353742967813591995/?ctp=20
https://www.reddit.com/r/EliteDangerous/comments/6ft2z2/serious_engineers_and_the_grind/
First things first - i would not want to start a boardstorm. The purpose of that topic is retrieve an answer from FDev what they suppose to do.
I am politely asking you all to keep discussion civil.
I would like to ask You FDev, what You suppose to do with exploited modules?
We all have readed Your statement here:
https://forums.frontier.co.uk/showthread.php/356352-Engineers-Exploit-Update
Hi everyone,
Just wanted to let you know that we’ve identified accounts that have engaged in repeated and deliberate use of a game exploit which allowed people to gain a significant and unfair advantage with Engineering; we will be reviewing and taking action where we feel it is appropriate. The development team are working on a fix for this exploit and we will give you an update on this as soon as we have it.
We’d like to remind people of the code of conduct, particularly the section outlined here:
We also do not tolerate the use of any exploits or the use of any possible bugs in the game to generate player advantage.
Any player caught cheating or taking advantage of any exploits or bugs will be penalised and could face a game ban.
We really appreciate all reports of bugs and exploits in the game, and if possible we ask players to report any discovered as soon as possible. As mentioned earlier, reporting these bugs makes for a fairer, better balanced, and more fun Elite Dangerous. If you do not wish to report a bug / issue on our forums due to the sensitive nature of such, you're welcome to contact us directly via our ticketing system.
Regards,
CMDR Sticks
Frontier Support Team
But also we know a people who have exploited things and we know - honestly - nothing happened.
They are not banned and they still have their Exploited modules.
These guys are laughing from Your statement and saying You will do nothing.
I know you are not saying against whose account you took an action - i am not asking about that.
The question is - will you do something with these existing in-game stuff?
Please write us Your statement what exactly will be done and when, and how against exploited modules.
No one will report to You a players with exploited modules, because its not possible to know who have them from the player point of view and now, every honest Pvper may be accused of using exploited modules.
Nobody will never know who just GitGud or who GitExploit.
Its easy to play in exploited ship a 'just bit' better, to be undetectable.
Literally EVERYONE who was aware of that bug now have ships with 140+ DD, uber boosters, uber shields, cool rails, and everything stacked on at least 2-3 ships (FDL, Cutter, Conda, Clippa)
Almost EVERYONE, gankers, 'wannabe griefers', who you do not want to meet in the galaxy - have that ship.
Who will NEVER get that ship? Other players who played without using exploit
Because its almost impossible by statistic to roll that everything in proper way.
Unfortunately, you punished a victims, not a folks whose exploited Your game.
My suggestions and quick explanation why its so important:
- the best - these modules should be just removed. If someone rolled an unicorn roll by the pure luck - then fine - of course that module he should keep.
If someone got an unexploited module, then he should not worry.
- also not bad - make G5 rolls for one material, for everyone. Even keep it on rare level.[/B]
- rework engineers to sliders
- add G6 rolls to open a possibility for everyone get same, it will be not so fun, because everything will need to be rerolled. A lot of farming.
To roll GodRoll for example for thrusters you need at least 2000 rolls (people who did it presented that value). By probability it should happen in meantime, sometimes a bit sooner or later.
However, i did few thousands more in Beta's for a fish, and never catched an unicorn.
In release-game i have no such number of rolls simply because i do not want to waste my time for something what never happen.
It more rare than lottery, and require extreme huge amount of time, because you need to find CIF's what are also very rare and time consuming, cadmium - not very easy to find if you want more than 10, and pharmaceutical isolators - good luck for hunting for high-grade.
Collecting maths for 50 rolls on DD5 is around a week (of playing around few hours daily). Some of days you may play and nothing will drop, on some other may be a bit better.
Of course only if you are looking for it in most efficient methods.
so its (RNG*RNG*RNG)^RNG
Exploiting that thing reduce it to easy farm of G1 math then rock and roll at palin. It made rolling 2000 or more rolls possible in human life.
Farming in 'right way' for 2000 rolls is around 40 weeks of play, then multiply it on distributor, 4 boosters, shield, 5 HRP's, armour, FSD.
Its 560 weeks - 94 080 hours for ONE ship.
If someone want to do a fleet - cutter, vette, fdl, clipper, some small. Its around 4 multiplier, around 2000 of weeks 376 320 hours.
Its 42 years.
Instead of one-two weeks with exploit (one week because you need to collect one grade maths and roll it).
If i am wrong because you wil get it not in one week but 3 days or even one day to collect 50 rolls.
It will be not 42 years, but around 20 or 15.
If you want to proof i am wrong then do 2000 rolls on each module, and stream to show how you farming it. It will be a stream of your life.
I would like to play 42 years on Elite Dangerous of course, but i would like to focus on some other things
If someone who have exploited modules would write he can get it in one evening without exploiting - then no need to worry then - you will roll it in one evening.
If someone have unicorns without exploits - also - do not need to worry - exploited ones should be removed so you will keep yours.
Related topics:
http://steamcommunity.com/app/359320/discussions/0/1353742967813591995/?ctp=20
https://www.reddit.com/r/EliteDangerous/comments/6ft2z2/serious_engineers_and_the_grind/
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