Revitalize CQC

CQC was loads of fun when it was first released, but it has long since run its course and been abandoned due to lack of content and other issues like almost no reward for playing. I think this could be fixed very easily by altering CQC to better reflect PVP in the actual game, as well as by adding more content in the form of ships and weapons that are already in the game.

For starters, CQC, while already very skillful and competitive, needlessly dumps a huge mechanic of pvp in the form of aiming in most scenarios. Almost all of the weapons that can be fitted on ships in CQC are gimballed weapons that lack the jitter mechanic of actual gimbals in the main game. The effectiveness of the weapons' lock on aim is entirely dependent on the strength of the target's heat signature, which means that turning off non-essential modules and "cold-running" to prevent excess heat output cripples your opponent's aim such that their gimbals essentially turn into fixed weapons.

I'd love to see CQC outfitting actually reflect open play pvp outfitting by having gimballed weapons actually have jitter, making them strong in close range situations where the ability to hit a target without facing them directly has great value, but weaker at longer ranges due to their lack of accuracy inflicted by jitter. Along with the revised gimballed weapons, I want to see actual fixed weapons. Hell, maybe even add all sorts of other weapons like missiles, frag cannons, rails, etc. Most important in my opinion, add the SLFs that aren't curently in CQC (taipan, guardian SLFs). I've had a TON of fun just deploying lances (the guardian gauss cannon fighters) with my friends and having little arranged duels with them in asteroid fields and such. Fighting with fixed railguns in tiny fighters that can only survive a couple of shots is an absolutely blast, and I desperately want it implemented into CQC.

Oh yeah, and make the pay actually worth something. Sure, the early ranks can pay minuscule amounts, but once someone reaches Elite CQC rank, they should be getting at least 5 million credits per game that they to balance CQC with moneymaking methods in the main game in terms of time-money efficiency.

I really love CQC in its current state and it just kills me how dead the mode is these days, and how much more it could be if FDEV just gave it some love and made it more mechanically similar to actual PVP in open play. PVPers don't really have an outlet to participate in arranged pvp fights where they can play the way they want, using what they want, and not off a bunch of non-pvp cmdrs. CQC could be that outlet, with a little bit of updating.
 
I love all of this. I also think it would be cool to add bigger classes of ships like small medium and large. Maybe have some maps/game modes as S/M/L only. It also might be cool to introduce a game mode that allows people to use their engineered ships from the main game, but only against other engineered ships.

Not all at once unless they add bots
 
I think this could be fixed very easily by altering CQC to better reflect PVP in the actual game, as well as by adding more content in the form of ships and weapons that are already in the game.

Personally, what I found most attractive about CQC was how it *wasn't* like main-game PvP. If Frontier made it more like main-game PvP I would almost certainly lose interest.


IMHO what CQC needs most is to fix the "cold start" death spiral where not enough people play it, so it takes too long to get a match, so even fewer people try, so it takes even longer, etc.

The solutions to that are

1) Bots, so you can always get a game quickly even if it isn't (only) against other players
2) The ability to queue for a match from the main game, so that the time spent waiting for a match can be spent doing other things besides staring at a waiting screen. e.g. if you're exploring and fancy some casual pew-pew, you can queue up and keep exploring for the 5-20 minutes it takes to place you into a CQC game.


If you don't solve the cold-start problem, it doesn't matter what other bells and whistles you add. It'll still be a barren wasteland.
 
While I see the value in the alternative set of mechanics that CQC employs, I'd still love at least an alternate game mode that better reflected the main game mechanics as I prefer them personally. All the ideas you listed here sound great too though, especially queuing from the main game.
 
CQC needs to be embedded into the game, along with organized racing. What would be the best is if, it was stock SLF or SRV only. That way no engineering cheats and its only pilot skills. It could be a community goal that you sign up for. Then at a certain time the race begins. You can have different regions compete at the same time. Thus a EU, Russia, USA, etc winner. Then you can do a quarterly events based on monthly winners and then top it off with a grand yearly race / CQC event! This could all be scheduled in the game and the course / CQC event location could be established anywhere in the verse.

I'm sure people would travel to see the events and the winning player / team gets billboards, etc all over the bubble.
 
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