Currently we use refinery module only to produce commodities out of ore (we mine from asteroids) - only for mining.
I suggest more function to be added to refineries to make them widely used (not only for mining, but also for combat and exploration), in particular use refinery to:
Engineered variants of refinery may provide various benefits:
Sometimes selecting individual modules to resupply ammo is not so convenient via modules tab - would be great to allow to pin certain recipes as favorite (per ship) and set their order (e.g. multi-cannon ammo for Corvette).
I suggest more function to be added to refineries to make them widely used (not only for mining, but also for combat and exploration), in particular use refinery to:
- resupply ammo (including torpedoes)
- resupply fuel (premium variants, and potentially normal one out of hydrogen-containing ore or commodities)
- produce raw materials out of collected manufactured materials (this thread topic)
- resupply SLF/SRV (from raw and manufactured materials)
Engineered variants of refinery may provide various benefits:
- effective - consume less materials for same product
- experimental - allow extra recipes (potentially unique ones obtainable from in-game quests, thargoids/guardians)
- augmented - setting production queue larger than number of "bins" etc.
Sometimes selecting individual modules to resupply ammo is not so convenient via modules tab - would be great to allow to pin certain recipes as favorite (per ship) and set their order (e.g. multi-cannon ammo for Corvette).