Rewards for killing Thargoids

Hi Guys,

I didn't confront the whole thargoid topic yet until now. But since I just finished engineering my ships now, I'd like to start targeting this thargoid feature. Could you please explain to a completely new (on thargoids) player what your motivation is in killing them? I mean, I watched some youtube videos and it seems to be much more complicated than just killing NPC human ships :D.
So, what's the rewards for killing thargoids?
What's the best ship I should use to do it? Anaconda, T-10, Chieftain, Python? There are so many opinions about that, I just dont know how to start :D
Thanks in advanced for your help!
 
Reward is not high , i woudl say it is very low for the effort . But you will improve your piloting skills during the process , and it is only difficult task in this game requiring some skills . For example killing scouts gives you 10k credits ..... it is humilation not reward , Cyclops is 2 mil , Basilisk is 6 mil and medusa is 10 mil , nowhere near compared to risk you take and money/time investment


Anaconda is most versatile ship
 
Might be a stupid question but if I wing up with someone and destroy one of these things done a both get same reward or is it shared?
 

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Reward is not high , i woudl say it is very low for the effort . But you will improve your piloting skills during the process , and it is only difficult task in this game requiring some skills . For example killing scouts gives you 10k credits ..... it is humilation not reward , Cyclops is 2 mil , Basilisk is 6 mil and medusa is 10 mil , nowhere near compared to risk you take and money/time investment


Anaconda is most versatile ship

This. Not much money... Mind you there's rare loot to be had.

But the real reward is training.
 
Is it worth to build up + engineer a Type10 or Chieftain or Python to fight thargoids? Or is Anaconda always the superior option?
 
With all the shields and hull, I'd say it is. The problem is that you can't really outmaneouvre a Thargoid, it turns too fast. You can dodge its lightning occasionally but not by a rule. So you need a ship that can take a beating.
 
Thanks for your replies guys. I guess I will stick with the Anaconda then. Too bad, actually I was looking forward to find a good reason to buy+engineer a T10 or Chieftain...
 
Thanks for your replies guys. I guess I will stick with the Anaconda then. Too bad, actually I was looking forward to find a good reason to buy+engineer a T10 or Chieftain...

Unfortunately aside from Medusa soloing the overpowered Anaconda is still the reigning king on all things including Thargoid fighting. The Type 10 is a piece of garbage and since anti-thargoid tech is either Fixed or Turret only , you HAVE to use turrets on the type 10 due to poor Hardpoint convergence. This means if you want to use Turrets which carry a massive damage penalty as the tradeoff for tracking pretty much at all angles, means you have to do the highest grade premium ammo synthesis for all the weapons or itll be a painfully slow process to kill a Thargoid like Cyclops, Basilisk, or Medusa. And the amount of materials youd have to farm for premium ammo synthesis to do basically a single fight (maybe two if Cyclops) pretty much becomes a waste of time over just making a new more potent ship or sticking to the overpowered Anaconda.

Chieftain is okay if you like it's mobility but the lack of LARGE versions of Guardian weapons kinda kills the point of the two Large hardpoints on it's roof that offer great Fixed weapon angles so you are forced to slap Mediums into that spot (at least if using superior Guardian stuff and not garbage AX equipment). So you're basically undersizing the hardpoints and disgracing the ship.
 
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Reward is not high , i woudl say it is very low for the effort . But you will improve your piloting skills during the process , and it is only difficult task in this game requiring some skills . For example killing scouts gives you 10k credits ..... it is humilation not reward , Cyclops is 2 mil , Basilisk is 6 mil and medusa is 10 mil , nowhere near compared to risk you take and money/time investment


Anaconda is most versatile ship

Yeah, you'd think they could double the rewards for killing thargoid interceptors. For the scouts, I think maybe increase it by 5x.

Unfortunately aside from Medusa soloing the overpowered Anaconda is still the reigning king on all things including Thargoid fighting. The Type 10 is a piece of garbage and since anti-thargoid tech is either Fixed or Turret only , you HAVE to use turrets on the type 10 due to poor Hardpoint convergence. This means if you want to use Turrets which carry a massive damage penalty as the tradeoff for tracking pretty much at all angles, means you have to do the highest grade premium ammo synthesis for all the weapons or itll be a painfully slow process to kill a Thargoid like Cyclops, Basilisk, or Medusa. And the amount of materials youd have to farm for premium ammo synthesis to do basically a single fight (maybe two if Cyclops) pretty much becomes a waste of time over just making a new more potent ship or sticking to the overpowered Anaconda.

Chieftain is okay if you like it's mobility but the lack of LARGE versions of Guardian weapons kinda kills the point of the two Large hardpoints on it's roof that offer great Fixed weapon angles so you are forced to slap Mediums into that spot (at least if using superior Guardian stuff and not garbage AX equipment). So you're basically undersizing the hardpoints and disgracing the ship.
I wouldn't say you are disgracing the ship. The size 2 guardian weapons outperform anything the regular AX weaponry has and until they have AX homing missiles and AX gimbaled multi-cannons or even size 3 guardian weapons then you are just using the best of what is available.
 
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Thargoid ship fit

I'm currently running an FAS with 2 large AX multis and 2 Gauss cannons and can solo a Cyclops with it. Basically a Hull tank with a lot of engineering but at under 70 mil it's a workable budget option. Running 2 Module reinforcement, the rest is all D grade hull reinforcement so the hull tops out just over 3K and then 5c Bi weave with C grade thrusters with half finished grade 5 dirty drives. I just ignore the thargons and keep hammering the cyclops. Issues are sometimes the canopy but a couple of clean shots with the Gauss cannons usually takes a heart straight out. As for the EMP I just ride it out. Love the FAS for this as it's fast enough to get out if you need to and is only about 3 mil for a rebuy
 
Hi Guys,

I didn't confront the whole thargoid topic yet until now. But since I just finished engineering my ships now, I'd like to start targeting this thargoid feature. Could you please explain to a completely new (on thargoids) player what your motivation is in killing them? I mean, I watched some youtube videos and it seems to be much more complicated than just killing NPC human ships :D.
So, what's the rewards for killing thargoids?
What's the best ship I should use to do it? Anaconda, T-10, Chieftain, Python? There are so many opinions about that, I just dont know how to start :D
Thanks in advanced for your help!

Your reward is a [X] Million dollar re-buy price. LoL
Thargoid Interceptors are meant to be attacked in wings, or very, very, good solo players with a good build and that know what they are doing. Perhaps you are one of those people. It's the equivalent of soloing one of those end game, high level group zones in an MMO, provided you have the right build and execution skills. I used to be that guy. For some reason FDev decided to take a major Elite Dangerous universe enemy and reserve it for wings only. It's totally not accessible, nor feasible to try and take on yourself. I have an engineered/ Guardian hybrid Python with 3X Guardian Guass, 1 Guardian Plasma, and remote flak. I have about 1200MJ shields (3x boosters, 6A Grade 5 Prismatic + Guardian shield modules), that makes for about 1800 integrity ship, comprehensively, and even though I can take down fulll Anacondas with this build...cyclops? Forget it...let alone Basilisks. It either takes me 5 minutes to destroy a heart, by which point my shields have gone down and hull is down to 75%, canopy cracking, or I take down the first heart immediately, and the Thargoid immediately shuts my systems down and I'm down to 0 shield like that. Nearly 50 million in buy-in costs...forget it. I'm down with aliens. Just gonna stick to haz rez. I'll leave the Aliens to the professional Wing Commanders lol
 
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Your reward is a [X] Million dollar re-buy price. LoL
Thargoid Interceptors are meant to be attacked in wings, or very, very, good solo players with a good build and that know what they are doing. Perhaps you are one of those people. It's the equivalent of soloing some high level MMO zones, provided you have the right build. I used to be that guy. For some reason FDev decided to take a major Elite Dangerous universe enemy and reserve it for wings only. It's totally not accessible, nor feasible to try and take on yourself. I have an engineered/ Guardian hybrid Python with 3X Guardian Guass, 1 Guardian Plasma, and remote flak. I have about 1200MJ shields (3x boosters, 6A Grade 5 Prismatic + Guardian shield modules), that makes for about 1800 integrity ship, comprehensively, and even though I can take down fulll Anacondas with this build...cyclops? Forget it...let alone Basilisks. It either takes me 5 minutes to destroy a heart, by which point my shields have gone down and hull is down to 75%, canopy cracking, or I take down the first heart immediately, and the Thargoid immediately shuts my systems down and I'm down to 0 shield like that. Nearly 50 million in buy-in costs...forget it. I'm down with aliens. Just gonna stick to haz rez. I'll leave the Aliens to the professional Wing Commanders lol

What all on your python have you actually engineered, frankly that build is looking quite... lacking.
 
I keep seeing reports from CMDRs who usually do science and used to struggle with cyclops. Now they solo medusas. I guess they weren't quitters or something ;)
 
Hi Guys,

I didn't confront the whole thargoid topic yet until now. But since I just finished engineering my ships now, I'd like to start targeting this thargoid feature. Could you please explain to a completely new (on thargoids) player what your motivation is in killing them? I mean, I watched some youtube videos and it seems to be much more complicated than just killing NPC human ships :D.
So, what's the rewards for killing thargoids?
What's the best ship I should use to do it? Anaconda, T-10, Chieftain, Python? There are so many opinions about that, I just dont know how to start :D
Thanks in advanced for your help!

I Wouldn't touch a type-10 with a 9Ly pole.... It was the sole reason I lost a few fights with the cyclops at the time. then I traded it for a cutter and not a single ship has been lost to date. the thing is slow and clunky and will get caught by everything, can't use fixed as you miss half your shots. and in generl just really poor design. It it the ONLY ship in the game that cannot do the job it was designed to do!!!

In answering your question, I kill the little critters just for fun, the pay is below abysmal for the effort and should almost be considered charity work. All scouts regardless of buff units will pay 10kcr, you can butcher Sidewinders for a few thousand credits with a percentile of the effort and significantly more profit. the Interceptor payouts are also pretty lame. 2M for cyclops (although 'easy' the amount of time, effort and cause specific customisation this should be a great deal more) 6M for Basilisk (these things are mean, to solo them is still a great accomplishment, yet you still get robbed) and medusa I think is 10-12M? (I face tanked the thing without swarm, it's primary weapon peeled my cutter I half like a banana before I could nab the first heart. so again, not worth the price)

I believe these payouts are scaled on the fact that the game assumes your are flying in a wing, there is no scaling on rewards. a wing of 4 or an army of one. you will get the same payout. it's a pretty wacked out scaling system that definitely needs more attention.
 
Loves me a cutter. Its why I keep trying to use it against an interceptor. I'll get it one day, but it is very frustrating right now.
 
I do think the reward for killing thargoids should be higher. For scouts, maybe up it to like 50k per kill minimum. For Interceptors, just double the bounty and it'll be worth it I think.
 
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I do think the reward for killing thargoids should be higher. For scouts, maybe up it to like 50k per kill minimum. For Interceptors, just double the bounty and it'll be worth it I think.

Agreed ^

However we know what FDev is like with Money, as soon as someone starts to make a mild profit it will be nerfed into oblivion...can't have all our hard work rewarded now can we? :D

I have stopped playing Elite for a while now because of this, the extreme credit earners I can understand completely (100+ M per hour) but just basic missions feel extremely underpaid for my rank, there isn't much difference between dangerous-Elite/ entrepreneur-Elite missions. and don't even start me on the Wing mission catastrophe, payouts are even more abysmal than the Thargoid ones :D

When you have done all the possessive aspects of the game ( tech broker modules, Engineers, own a fleet, unlock Founders etc) there ain't much to do but gather credits and explore. :(

However chapter 4 looks like it will spin this around with the Codex feature and other aspects that will add more things to do!
 
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