I'm currently Elite in Trading, Pioneer in Exploring, and Expert in Combat...the expert came from many a pirate dying to my...Beluga? Anyways, been thinking on the ranks and did some research on combat since it's not my cup of tea (My poor corvette gathers dust a lot since building my AX Challenger). Particularly for combat, the rank grind is just that...grindy! It doesn't make a lot of sense. SO...here's the ideas, by rank:
COMBAT CAREER
-Each Rank requires several stipulations to achieve (you must meet ALL requirements)
-For Combat, these are: Profits made (Bonds, Bounties, Missions related to Combat), Ships Destroyed at Same Rank or Higher, Successful Interdictions
-An Example: Harmless to Most Harmless, 50,000 Credits Profit / 5 Ships Destroyed at Harmless or Higher / 1 Interdiction Successful
-By combining metrics, the total number of ship kills could be greatly reduced and offset with more natural gameplay
TRADE CAREER
-Each Rank requires several stipulations to achieve (you must meet ALL requirements)
-For trade, these are: Profits made (including mission gains related to Trade), Markets Visited (Including Black Markets), and Interdictions Avoided
-An Example: Penniless to Mostly Penniless, 50,000 Credits Profit / 5 Markets Visited / 1 Interdiction Avoided
-By combining several metrics, the total profit number could be whittled down a little, and instead actual gameplay fills into these ranks more naturally.
EXPLORER CAREER
-Each Rank requires several stipulations to achieve (you must meet ALL requirements)
-For Explorer, these are: Profits made (Explore Data and Missions related to Exploration), New Codex Entries (Tourist Beacons and Stellar Data), Distance from Sol
-An Example: Aimless to Mostly Aimless, 50,000 Credits Profit / 5 New Codex Entries / 100ly from Sol
-By combining metrics, Exploring ceases to just be about credit farming and more about actual exploring with new entries and escaping the bubble
I agree with many that careers should also have more impact on gameplay as a whole - not just the discount for Elite ranks. That said, I'm not addressing that in this post. I just wanted to air some ideas about changing up how the ranks are obtained in a such a way they are less grindy but still require effort and natural gameplay. As an example on the other end of the spectrum:
Elite Combat: 500,000,000 Profit / 250 Ships Destroyed at Elite / 100 Successful Interdictions
Elite Trade: 500,000,000 Profit / 250 Markets Visited / 100 Interdiction Evasions
Elite Explore: 500,000,000 Profit / 150 New Codex Entries / 20,000ly from Sol
Thoughts on reducing the grind without reducing the achievement?
COMBAT CAREER
-Each Rank requires several stipulations to achieve (you must meet ALL requirements)
-For Combat, these are: Profits made (Bonds, Bounties, Missions related to Combat), Ships Destroyed at Same Rank or Higher, Successful Interdictions
-An Example: Harmless to Most Harmless, 50,000 Credits Profit / 5 Ships Destroyed at Harmless or Higher / 1 Interdiction Successful
-By combining metrics, the total number of ship kills could be greatly reduced and offset with more natural gameplay
TRADE CAREER
-Each Rank requires several stipulations to achieve (you must meet ALL requirements)
-For trade, these are: Profits made (including mission gains related to Trade), Markets Visited (Including Black Markets), and Interdictions Avoided
-An Example: Penniless to Mostly Penniless, 50,000 Credits Profit / 5 Markets Visited / 1 Interdiction Avoided
-By combining several metrics, the total profit number could be whittled down a little, and instead actual gameplay fills into these ranks more naturally.
EXPLORER CAREER
-Each Rank requires several stipulations to achieve (you must meet ALL requirements)
-For Explorer, these are: Profits made (Explore Data and Missions related to Exploration), New Codex Entries (Tourist Beacons and Stellar Data), Distance from Sol
-An Example: Aimless to Mostly Aimless, 50,000 Credits Profit / 5 New Codex Entries / 100ly from Sol
-By combining metrics, Exploring ceases to just be about credit farming and more about actual exploring with new entries and escaping the bubble
I agree with many that careers should also have more impact on gameplay as a whole - not just the discount for Elite ranks. That said, I'm not addressing that in this post. I just wanted to air some ideas about changing up how the ranks are obtained in a such a way they are less grindy but still require effort and natural gameplay. As an example on the other end of the spectrum:
Elite Combat: 500,000,000 Profit / 250 Ships Destroyed at Elite / 100 Successful Interdictions
Elite Trade: 500,000,000 Profit / 250 Markets Visited / 100 Interdiction Evasions
Elite Explore: 500,000,000 Profit / 150 New Codex Entries / 20,000ly from Sol
Thoughts on reducing the grind without reducing the achievement?