The "mail slot" narrow groove entrance to space stations is TERRIBLE DESIGN. There is no skill issue or confusion about the "intended experience" or how buggy current implementation is or is not. This suggestion addresses a fundamental flaw that shouldnt even be a game mechanic or issue.
The basic design is horrid both as a player navigation challenge, onboarding nuisance, toxic multi-player point of interest and generally bad traffic funnel.
Narrow station entrances are one of those "fundamentally bad" designs in this game that doesn't even function correctly with autopilot under normal conditions, much less during random glitching, server load displacement, or network / wifi stutter. To be blunt, the narrow entrance into stations is garbage is very similar to some bad designs and broken elements of Star Citizen. It works fine as a solo mode game mechanic or with good network connection, but the rest of the time...its garbage.
I got banned in the steam forum for discussing this topic and telling a troll to off so here is the topic. Devs probably don't care about one forum complaint, but they should care about how station entrance design is making Elite Dangerous look like a clown fest compared to other space games with better and more practical solutions and a little less funneling of players in the docking and station approach scenarios.
The basic design is horrid both as a player navigation challenge, onboarding nuisance, toxic multi-player point of interest and generally bad traffic funnel.
Narrow station entrances are one of those "fundamentally bad" designs in this game that doesn't even function correctly with autopilot under normal conditions, much less during random glitching, server load displacement, or network / wifi stutter. To be blunt, the narrow entrance into stations is garbage is very similar to some bad designs and broken elements of Star Citizen. It works fine as a solo mode game mechanic or with good network connection, but the rest of the time...its garbage.
I got banned in the steam forum for discussing this topic and telling a troll to off so here is the topic. Devs probably don't care about one forum complaint, but they should care about how station entrance design is making Elite Dangerous look like a clown fest compared to other space games with better and more practical solutions and a little less funneling of players in the docking and station approach scenarios.