CQC is a fantastic idea! sadly I believe it just isn't being used as much as it should be, finding a match is pure hell and the effects of CQC on main game are next to none. This is why I will discuss possible adjustments that could be fair to the players (and the current system) as well as providing incentive to potentially rope more players in.
-Incentive-
Currently next to none, the only reason to play CQC is just for competitive fun. this is fine if you are that sort of person, but if you are the other percentile of the population, you are going to want some reward for your time investment. of which, there is ALOT of potential rewards and systems! such as;
- Leader board bonuses, where players per week will receive a credit payout for their position (80-60% may receive 100k, top 10% 1M, top 10 5M and no.1 receives the grand cash prize of 20M!) this system pays out once a week. this alone would be an enormous incentive to bring others in for competitive play! not to mention our most skilled combat pilots will get very rich indeed
- Unique Modules, new toys are always fun for main game, be nice to see some of the CQC weapons and modules crossover. imagine getting OC pulse or Plasma repeaters for the main game!!! with size adjustments of course (except Plasma repeater, as that would be messed up crazy powerful in size 4
) gimballed OC Pulse size 3 sounds pretty decent however! All modules are engineerable in main game to make them that bit more special. Modules are unlocked through player career progression levels.
-additional rewards, Engineer materials and extra credits are welcomed! every level of progression earns some low grade materials and cash bonus, each match also uses the same method with a more RNG (yes, I used that dirty abbreviation) focus on the material spawn, low level players can get random grades of 1-2, mid level 1-3 and high level 1-5. in this system lower grade materials have a higher chance than higher, but if you do get one of those grade 5's then lucky you!! considering it's just a bonus
-Matchmaking-
there are two approach's to finding matches easier and faster, server browsing and bots. bots seems to be a little hot topic on this forum, but I will cover it anyway.
-server browsing, it has been well over a year since I played CQC competitively, and can't remember every detail. but I am certain that there was no option or means to look at active servers and join matches accordingly, this alone could make waiting easier, when you can't find matches in your timezone. simply choose another regional server. custom servers can also be added to allow player groups to decide their goals and actions! (Strictly game mode X on only map Y etc)
-Bots, yes, yes. not like we haven't heard this one a billion times already. but it's principle is very valid. to fill in the gaps of sessions so that EVERYONE can find a match quickly! and not wait for an eternity for some action. However, they should not be easy free kills like in 99% of other games that use bots. if they are to be added the will need to pose a serious challenge to other players, and to prevent leader board farming they will only contribute to 1/10 of a kill (and half the in game rewards per kill) this way there is still more incentive to participate with players, but by the same time allowing ease of access to game matches.
Anyone else have ideas they wish to see implemented in CQC? or debate the ones suggested?
Take care!
CMDR Jaylem
-Incentive-
Currently next to none, the only reason to play CQC is just for competitive fun. this is fine if you are that sort of person, but if you are the other percentile of the population, you are going to want some reward for your time investment. of which, there is ALOT of potential rewards and systems! such as;
- Leader board bonuses, where players per week will receive a credit payout for their position (80-60% may receive 100k, top 10% 1M, top 10 5M and no.1 receives the grand cash prize of 20M!) this system pays out once a week. this alone would be an enormous incentive to bring others in for competitive play! not to mention our most skilled combat pilots will get very rich indeed
- Unique Modules, new toys are always fun for main game, be nice to see some of the CQC weapons and modules crossover. imagine getting OC pulse or Plasma repeaters for the main game!!! with size adjustments of course (except Plasma repeater, as that would be messed up crazy powerful in size 4
-additional rewards, Engineer materials and extra credits are welcomed! every level of progression earns some low grade materials and cash bonus, each match also uses the same method with a more RNG (yes, I used that dirty abbreviation) focus on the material spawn, low level players can get random grades of 1-2, mid level 1-3 and high level 1-5. in this system lower grade materials have a higher chance than higher, but if you do get one of those grade 5's then lucky you!! considering it's just a bonus
-Matchmaking-
there are two approach's to finding matches easier and faster, server browsing and bots. bots seems to be a little hot topic on this forum, but I will cover it anyway.
-server browsing, it has been well over a year since I played CQC competitively, and can't remember every detail. but I am certain that there was no option or means to look at active servers and join matches accordingly, this alone could make waiting easier, when you can't find matches in your timezone. simply choose another regional server. custom servers can also be added to allow player groups to decide their goals and actions! (Strictly game mode X on only map Y etc)
-Bots, yes, yes. not like we haven't heard this one a billion times already. but it's principle is very valid. to fill in the gaps of sessions so that EVERYONE can find a match quickly! and not wait for an eternity for some action. However, they should not be easy free kills like in 99% of other games that use bots. if they are to be added the will need to pose a serious challenge to other players, and to prevent leader board farming they will only contribute to 1/10 of a kill (and half the in game rewards per kill) this way there is still more incentive to participate with players, but by the same time allowing ease of access to game matches.
Anyone else have ideas they wish to see implemented in CQC? or debate the ones suggested?
Take care!
CMDR Jaylem