CQC Rework to CQC- We Can Do this FDev!!

CQC is a fantastic idea! sadly I believe it just isn't being used as much as it should be, finding a match is pure hell and the effects of CQC on main game are next to none. This is why I will discuss possible adjustments that could be fair to the players (and the current system) as well as providing incentive to potentially rope more players in.


-Incentive-

Currently next to none, the only reason to play CQC is just for competitive fun. this is fine if you are that sort of person, but if you are the other percentile of the population, you are going to want some reward for your time investment. of which, there is ALOT of potential rewards and systems! such as;

- Leader board bonuses, where players per week will receive a credit payout for their position (80-60% may receive 100k, top 10% 1M, top 10 5M and no.1 receives the grand cash prize of 20M!) this system pays out once a week. this alone would be an enormous incentive to bring others in for competitive play! not to mention our most skilled combat pilots will get very rich indeed ;)


- Unique Modules, new toys are always fun for main game, be nice to see some of the CQC weapons and modules crossover. imagine getting OC pulse or Plasma repeaters for the main game!!! with size adjustments of course (except Plasma repeater, as that would be messed up crazy powerful in size 4 :D ) gimballed OC Pulse size 3 sounds pretty decent however! All modules are engineerable in main game to make them that bit more special. Modules are unlocked through player career progression levels.


-additional rewards, Engineer materials and extra credits are welcomed! every level of progression earns some low grade materials and cash bonus, each match also uses the same method with a more RNG (yes, I used that dirty abbreviation) focus on the material spawn, low level players can get random grades of 1-2, mid level 1-3 and high level 1-5. in this system lower grade materials have a higher chance than higher, but if you do get one of those grade 5's then lucky you!! considering it's just a bonus ;)



-Matchmaking-

there are two approach's to finding matches easier and faster, server browsing and bots. bots seems to be a little hot topic on this forum, but I will cover it anyway.

-server browsing, it has been well over a year since I played CQC competitively, and can't remember every detail. but I am certain that there was no option or means to look at active servers and join matches accordingly, this alone could make waiting easier, when you can't find matches in your timezone. simply choose another regional server. custom servers can also be added to allow player groups to decide their goals and actions! (Strictly game mode X on only map Y etc)


-Bots, yes, yes. not like we haven't heard this one a billion times already. but it's principle is very valid. to fill in the gaps of sessions so that EVERYONE can find a match quickly! and not wait for an eternity for some action. However, they should not be easy free kills like in 99% of other games that use bots. if they are to be added the will need to pose a serious challenge to other players, and to prevent leader board farming they will only contribute to 1/10 of a kill (and half the in game rewards per kill) this way there is still more incentive to participate with players, but by the same time allowing ease of access to game matches.


Anyone else have ideas they wish to see implemented in CQC? or debate the ones suggested? :)


Take care!


CMDR Jaylem
 
A few more modes would be good, a pve mode where you and 3 other guys vs ever difficulty settings of bots WOWS and fractured space do a good pve mode. A race mode like wipeout 2020 would be fun as well
 
-Incentive-

Currently next to none, the only reason to play CQC is just for competitive fun. this is fine if you are that sort of person, but if you are the other percentile of the population, you are going to want some reward for your time investment. of which, there is ALOT of potential rewards and systems! such as;


I'm not remotely competitive in CQC (good job too seeing as how bad I am!), I'm in it to eventually obtain the system permit at rank 50 and hopefully also the Elite ranking a few years from now. :)
 
On the topic of bots, I've often said CQC bots would be the perfect testing grounds for Sarah Jane Avery's most evil and vicious creations, a sort of Arkheim Asylum for the most fiendishly evil minions.
 
A few more modes would be good, a pve mode where you and 3 other guys vs ever difficulty settings of bots WOWS and fractured space do a good pve mode. A race mode like wipeout 2020 would be fun as well

Ahh, so you are suggesting that Arena should not just be about combat, but other avenues, racing does sound rather fun (imagine both Ship and SRV courses!) and I believe you were hinting at an almost survival mode as well. which I suppose I would also welcome as well. Both very cool ideas! :)

Solution is simple:

1) Let us queue for a match while playing in the main game
2) increase rewards to ~1 mil/hr played (maybe 3 mil if winning)


Yeah it would make it slightly easier (and significantly more rewarding!)

I'm not remotely competitive in CQC (good job too seeing as how bad I am!), I'm in it to eventually obtain the system permit at rank 50 and hopefully also the Elite ranking a few years from now. :)


Permit? there's a permit nobody told me about? what system is locked? and does it have anything like Founders does?


Don't talk yourself down either, I think a lot of people would be very rusty if they can't find matches, at my rate of a few matches per year it will take me almost half a century to get Elite! :D

On the topic of bots, I've often said CQC bots would be the perfect testing grounds for Sarah Jane Avery's most evil and vicious creations, a sort of Arkheim Asylum for the most fiendishly evil minions.


Who now? are you saying we throw NPC criminals into these things and blow them up for real? and do the galaxy a huge favour in the process of our amusement?
 
The system is "CD-43 11917", I believe. I'll find out for certain in a few years time :)
 
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It's CD-43 11917... it's a bit like Shinrata Derehra (or whatever it's called). It also has a starport with all 32 ships and all modules available. It has some discounts too.
The main difference is you won't meet idiots there while playing in Open. It's a quiet place.
 
It's CD-43 11917... it's a bit like Shinrata Derehra (or whatever it's called). It also has a starport with all 32 ships and all modules available. It has some discounts too.
The main difference is you won't meet idiots there while playing in Open. It's a quiet place.

In my eyes that's somewhat worth it, sick of having my exploration/ trade ships nearly ganked by some psychopath on a murder spree... hence why I have been playing solo for quite a while now....
 
It's CD-43 11917... it's a bit like Shinrata Derehra (or whatever it's called). It also has a starport with all 32 ships and all modules available. It has some discounts too.
The main difference is you won't meet idiots there while playing in Open. It's a quiet place.

I look forward to getting there someday :)
 
My suggestion would be to display the number of players currently playing or in queue for each of the game modes, right at the CQC main menu. It would save a lot of frustration of wondering whether nobody is playing, or if the game is full.
 
My suggestion would be to display the number of players currently playing or in queue for each of the game modes, right at the CQC main menu. It would save a lot of frustration of wondering whether nobody is playing, or if the game is full.

This should be in CQC from day one.

Also in-lobby chat would be nice in case of broken lobby when ideally we need everyone to briefly leave to the menu to fix it.
 
My suggestion would be to display the number of players currently playing or in queue for each of the game modes, right at the CQC main menu. It would save a lot of frustration of wondering whether nobody is playing, or if the game is full.

This pretty much would raise CQC from being a curiosity. I would also like to see a system where even two players could start fighting and more could drop in as it goes, I suppose they could just limit exp gain from such 1v1 fights to prevent possible exploits.

Introducing modules unlockable via CQC could be very interesting.

Also again no to bots, it would not be fun.
 
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