General Gameplay Reworked ACU Tranq Mechanics

Your Feature Request / Idea
As we are aware, the current mechanics for the acu tranq mechanics require you to manually move a tranq'd dino to a new spot to wake it up, since a tranq'd dino would continue to be in a sedated state unless manually move.

The rework I propose is to instead have the effects of the tranquilizer be made temporary, wherein it wears off overtime. We can keep the mechanics of having to shoot multiple darts into a dino until it is successfully sedated. This way, we don't have to worry about moving a tranq dino just to wake it up. This mechanic is even present in JPOG.
 
Someone on reddit said that that can't be implemented because of the ragdoll physics. Another alternative is for the dinosaur to use the sleep animation.
 
Someone on reddit said that that can't be implemented because of the ragdoll physics. Another alternative is for the dinosaur to use the sleep animation.

I think I understand why because of the ragdoll, but the other option you said would be viable to have it tied to the new tranq mechanic.
 
Or, just get rid of the "rag-doll" thing altogether. It'd be more realistic anyway if the animal slowed down as the anesthetic took effect and eventually transitioned into a sleep animation.
 
Back
Top Bottom