Your Feature Request / Idea
As we are aware, the current mechanics for the acu tranq mechanics require you to manually move a tranq'd dino to a new spot to wake it up, since a tranq'd dino would continue to be in a sedated state unless manually move.
The rework I propose is to instead have the effects of the tranquilizer be made temporary, wherein it wears off overtime. We can keep the mechanics of having to shoot multiple darts into a dino until it is successfully sedated. This way, we don't have to worry about moving a tranq dino just to wake it up. This mechanic is even present in JPOG.
As we are aware, the current mechanics for the acu tranq mechanics require you to manually move a tranq'd dino to a new spot to wake it up, since a tranq'd dino would continue to be in a sedated state unless manually move.
The rework I propose is to instead have the effects of the tranquilizer be made temporary, wherein it wears off overtime. We can keep the mechanics of having to shoot multiple darts into a dino until it is successfully sedated. This way, we don't have to worry about moving a tranq dino just to wake it up. This mechanic is even present in JPOG.