I am new to the game relative to a lot of players. Early on when playing around and learning the game, figuring out the role I wanted to fill, I found smuggling was an option. I was thoroughly excited about that and immediately started kitting out my cobra for that role. I spent lots of time and money doing so, flew out to robigo, and then continued to pump time into repping up with the faction at robigo. I do all this just to find that the cargo space in the cobra is barely enough to take on a mission with a, less then, million credit reward. Yet right next door at sothis and ceos I can haul a cobra's cargo hold worth of biowaste and hydrogen fuel back to the bubble for 5 million in one run? At infinitely less risk then taking on smuggling missions? This seems extremely broken to me. You have a role in the game that is completely useless and not even worth bothering with, even though it sounds like such an exciting, tense and fun role to play. The role is made completely moot when you have the simple hauling missions yielding MUCH higher rewards at virtually zero risk.
I feel this is something that needs to be addressed as I have seen many people upset that this role has been rendered pointless. I wasn't around to see what smuggling used to be but if it was broken in terms of credits, making it useless wasn't a well designed solution. Even making it yield the same kind of reward that the hauling missions do would be a step in the right direction, though I think some balancing should be done there. Or rework that role in some way to make it appealing again. Role playing for jobs in the game is a huge part of what makes a game like this fun. It turns it from a grind to a game.
I feel this is something that needs to be addressed as I have seen many people upset that this role has been rendered pointless. I wasn't around to see what smuggling used to be but if it was broken in terms of credits, making it useless wasn't a well designed solution. Even making it yield the same kind of reward that the hauling missions do would be a step in the right direction, though I think some balancing should be done there. Or rework that role in some way to make it appealing again. Role playing for jobs in the game is a huge part of what makes a game like this fun. It turns it from a grind to a game.