RGB Settings?

Hi guys and gals,

To all commanders and pioneers around here, I know this maybe a topic that has been brought up from time to time and I apologise, but there people who have strange eye sight problems also and it effects even just the minority but not only that but it surely must be bothersome to the majority who also do not like the glare and colour schemes.

RGB, Commonly here is a nice setting that could be brilliant not just to people like myself and others who do not like an orange glare, especially when sometimes it might look grey to some. There can be a few problems, I think a colour blind setting should be instated here but also a setting to help for the dashboard, it is always here, and the glare is there when you play. I feel I would be more comfortable playing if the strain was less impacting on my eyes as well as others who play. We have options such as gamma when we play which helps also, but wouldn't you feel better if you could have a setting that allowed you to change the settings.

R 0-255 (256)
G 0-255 (256)
B 0-255 (256)

All sensors then would allow you to pick all the colour schemes in the game also allowing with the emission that is also the gamma settings with this setting.

It would benefit a lot of players by doing this, is this something that may be implemented into ED at some point or is it going to stay bland - (I know PC users can easily mod this, so why shouldn't it be an option?)

Thoughts?
 
My thoughts, are yes, I would like to see this happen. However, it most likely won't be happening any time soon. There's another thread on this just under this one.

I suppose I should elborate a little for you. Basically, Frontier have said in the past that it would be quite a task to do this. Even for a simple slider bar setup with RGB kinda like what you're proposing. They built Elite in a such a way, that a lot of stuff is tied together. So changing one colour changes others. They'd have to rewrite a lot of stuff. (Ever see the blue NPCs on PC?) I hear they've done some work to seperate some things. (like NPCs no longer being tied to the color of the GUI.)
 
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Yes I apologise further on that matter, as I did say before about it.

I just thought with rather than what was said on just a simple section of colour schemes, this would leave better variation for everyone to have rather than just so many different colours and variations for the peoples preference.

That is fair enough and I can see why it is something that really isn't important so to speak, I don't mean that it isn't cause in some cases for players who suffer with colour blindness may see it in a different light, no pun intended... serious note.

I don't see a lot of things tied to together, just the main boards and the computer lay out of the screen to be tied as they are the ones that have this orange lay out, no when it comes to enemies and neutal bypasses and friendly terms that have will have a red, neutral white and green over lay, as your own ship is its own reputable being it will always signature green as far as I can gather, there is a few things which already are a darker colour (to me) which is the blue colour. I didn't know about this till maybe 5 or 6 years ago.

But not all things are tied in this game as some factors will have to change, especially when it comes to getting reps with different factions online. *Weak smile* I never heard of the blue npcs on pc though. I take this is the work around for the mod some people actually use then?
 
Yes I apologise further on that matter, as I did say before about it.

I just thought with rather than what was said on just a simple section of colour schemes, this would leave better variation for everyone to have rather than just so many different colours and variations for the peoples preference.

That is fair enough and I can see why it is something that really isn't important so to speak, I don't mean that it isn't cause in some cases for players who suffer with colour blindness may see it in a different light, no pun intended... serious note.

I don't see a lot of things tied to together, just the main boards and the computer lay out of the screen to be tied as they are the ones that have this orange lay out, no when it comes to enemies and neutal bypasses and friendly terms that have will have a red, neutral white and green over lay, as your own ship is its own reputable being it will always signature green as far as I can gather, there is a few things which already are a darker colour (to me) which is the blue colour. I didn't know about this till maybe 5 or 6 years ago.

But not all things are tied in this game as some factors will have to change, especially when it comes to getting reps with different factions online. *Weak smile* I never heard of the blue npcs on pc though. I take this is the work around for the mod some people actually use then?

Here's an example. I believe they managed to fix NPCs being tied to the GUI color, but as you can see here, if the color is changed by editing your files on PC, it will have an effect on other colors of the GUI. Notice how the color of shields, your ship, and other targeted ships change.

3DH2ttn.jpg


And notice, that just changing what hue of blue, can have a dramatic effect on other colors. Now the yellow shields are red.

HMdFZvf.jpg


Blue NPCs

fHgoQYb.png


A green that causes the normally orange, white-ish, and light blue symbols to completely change.

rY4Vfuj.jpg
 
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Ahh I am with you, so if you alter the primary colour for the layout it will add its functions to the next set of modules, I gotcha.

This actually doesn't look to bad the way I see it though. The first set of pictures is actually easier for me to see at least. *chuckles*

Food for thought though, I am sure that they can work out a module to sort colour coding out, it shouldn't be too hard for them considering they made the whole game to this level. *Weak smile* it is a brilliant game now even the way it is, just thinking they must be working on more important issues without trying to offend anyone by doing this. If they can make the game to this level and some other folk have modded it to the way it looks there then it seems like it should be a walk in the park. I could be wrong though, if it is as hard as you say. I am unsure wether it is a ploy tactic to get around saying it is not on our priority list atm and this is a way of distracting the matter, I don't want to sound condescending in the matter and make out they're lying to you. I just find it a bit ironic how it can be like this at times.
 
Ahh I am with you, so if you alter the primary colour for the layout it will add its functions to the next set of modules, I gotcha.

This actually doesn't look to bad the way I see it though. The first set of pictures is actually easier for me to see at least. *chuckles*

Food for thought though, I am sure that they can work out a module to sort colour coding out, it shouldn't be too hard for them considering they made the whole game to this level. *Weak smile* it is a brilliant game now even the way it is, just thinking they must be working on more important issues without trying to offend anyone by doing this. If they can make the game to this level and some other folk have modded it to the way it looks there then it seems like it should be a walk in the park. I could be wrong though, if it is as hard as you say. I am unsure wether it is a ploy tactic to get around saying it is not on our priority list atm and this is a way of distracting the matter, I don't want to sound condescending in the matter and make out they're lying to you. I just find it a bit ironic how it can be like this at times.

I think Nef showed the worst possible examples of overdoing the variations somewhat [yesnod]

It's not always the case that changing the colour options distort to the detriment of everything HUD and menu associated... depending on which colour variations you adjust. My HUD is blue with no effect to the avatar images in the menu, they don't all look like Asari clones with Smurf hair.

To me, the colour change enhances the HUD rather than deforms it, although I've no idea how someone with colour blindness would see it... the major changes apart from the base HUD colour are that the shields are now orange, mainly for contrast...but they still go red when damaged. Hostile targets still show up in red too, both in the radar display and the 3d hologram in the cockpit.

It's all in the subtle changes, not the extreme.

View attachment 115848
Elite - Dangerous (CLIENT) 06_03_2017 07_42_47.jpg
View attachment 115850.
 
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So they choose ORANGE to be the easiest on our eyes (via a bad understanding of Blue light is bad and Green is preaceful). Now then in life just how much of it is the colour ORANGE?

Here is a definitive list of all items in the world which are ORANGE: -

1. Oranges
2. Weird people who want Orange coloured objects like cars and bikes and stuff to make them stand out

If your doctors are wearing Orange then worry!
 
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So they choose ORANGE to be the easiest on our eyes (via a bad understanding of Blue light is bad and Green is preaceful). Now then in life just how much of it is the colour ORANGE?

Here is a definitive list of all items in the world which are ORANGE: -

1. Oranges
2. Weird people who want Orange coloured objects like cars and bikes and stuff to make them stand out

If your doctors are wearing Orange then worry!

I was trying for 5 minutes to come up with a really smartarsed quip with more additions than you put forward.... but you're right enough, just the 2.
 
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Here's an example. I believe they managed to fix NPCs being tied to the GUI color, but as you can see here, if the color is changed by editing your files on PC, it will have an effect on other colors of the GUI. Notice how the color of shields, your ship, and other targeted ships change.

http://i.imgur.com/3DH2ttn.jpg

And notice, that just changing what hue of blue, can have a dramatic effect on other colors. Now the yellow shields are red.

http://i.imgur.com/HMdFZvf.jpg

Blue NPCs

http://i.imgur.com/fHgoQYb.png

A green that causes the normally orange, white-ish, and light blue symbols to completely change.

http://i.imgur.com/rY4Vfuj.jpg

To be honest I'd be perfectly fine with these color schemes. Even if the color change changes all elements, said elements are still separate from the HUD so we could learn which color means what. Even if Frontier couldn't unbind them. They could be called "color schemes" or "themes". I don't think there would be very much complaint. Also, since Frontier have already unbound NPC pictures that wouldn't be a problem either. So I'd go with these colors instantly if I could.

- - - Updated - - -

I think Nef showed the worst possible examples of overdoing the variations somewhat [yesnod]

It's not always the case that changing the colour options distort to the detriment of everything HUD and menu associated... depending on which colour variations you adjust. My HUD is blue with no effect to the avatar images in the menu, they don't all look like Asari clones with Smurf hair.

To me, the colour change enhances the HUD rather than deforms it, although I've no idea how someone with colour blindness would see it... the major changes apart from the base HUD colour are that the shields are now orange, mainly for contrast...but they still go red when damaged. Hostile targets still show up in red too, both in the radar display and the 3d hologram in the cockpit.

It's all in the subtle changes, not the extreme.

View attachment 115848
View attachment 115849
View attachment 115850.

I think it's actually good that with a blue HUD the shield indicator changes to yellow. It would actually be worse if it remained blue as well. This way the HUD changes color but the separate elements of it can still be perceived just as well.
 
To be honest I'd be perfectly fine with these color schemes. Even if the color change changes all elements, said elements are still separate from the HUD so we could learn which color means what. Even if Frontier couldn't unbind them. They could be called "color schemes" or "themes". I don't think there would be very much complaint. Also, since Frontier have already unbound NPC pictures that wouldn't be a problem either. So I'd go with these colors instantly if I could.

- - - Updated - - -



I think it's actually good that with a blue HUD the shield indicator changes to yellow. It would actually be worse if it remained blue as well. This way the HUD changes color but the separate elements of it can still be perceived just as well.

As far as I know, FDev haven't separated the avatar images from the HUD colour map...I'm sure someone will correct me if it's just the case I missed it.

It's all about subtle changes in the colour variations that leave the images clear. Certain colour changes will still effect the avatars more than others or too dramatic a contrast. My HUD has just swapped the orange and blue over...orange shields, blue HUD and menus so the base colours remain roughly the same.
 
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In your #6 comment's pictures the avatars look perfectly fine to me. Anyway, even with this method it could easily be worked out what works and what doesn't and at least some options could be built in. Even if the game is designed so badly that the HUD has to remain bound together forever we would at least have some options. If the PC community can get along with it and even stream and make tons of videos with this solution then I don't think it would be that bad to have it on console. Your blue HUD is beautiful and I'd happily fly with it. :)
 
Yupin 2.3 Beta MOD GUI still affects Holo-me and Weapon colours Icon but gladly not the actual weapon colour when used.
 
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In your #6 comment's pictures the avatars look perfectly fine to me. Anyway, even with this method it could easily be worked out what works and what doesn't and at least some options could be built in. Even if the game is designed so badly that the HUD has to remain bound together forever we would at least have some options. If the PC community can get along with it and even stream and make tons of videos with this solution then I don't think it would be that bad to have it on console. Your blue HUD is beautiful and I'd happily fly with it. :)

This little app helps, saves all that manual messing around in the game files and trial and error edit/restart/edit/restart to test out colour changes. It's not that difficult even if it is tedious, but it's always nice when some clever person comes up with something like this [yesnod]

Dr Kaii's ED Profile Editor

It even has a large list of preset colourmaps with web based previews so you can just click on one you like, click 'Apply GUI Only' and hey presto...you can have a different colour HUD every time you play.
 
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This is why I think Frontier could do it officially. However the game is designed, if modders can come up with such sophisticated solutions then I think the developers could refine it even more without completely dismantling the game code. Even if the results weren't perfect I think most console players would welcome the addition.
 
This is something that looks better imo, but it is also down to personal preference, some folk might see it fine the way it is and might not even change the colour scheme. I suppose we could say if we have 2 choices over let's say 200 and you can only pick 1 of each of these decisions, people have a more of an impact to like it where as multipul choices leaves it endless for the person to go, you know what, I actually fancy the purple one today.

Changing this for the actual developers when they have made the game shouldn't be too difficult for them, they already have colour codes in there for the interface and every other thing also, what more damage is it going to cause just by changing one thing for all. Like you said with all the themes, the colour schemes don't look bad, it is not messing with much and if you don't like it, you can always change it back. Nothing serious right? The easy option though is to carry on with other things that prioritize the means of the game and not the secondary implements, being this for starters...

But this is the saddening thing is - Who do we cater for the most and what for, the gameplay should always matter, but getting content out is the best thing as it keeps the players playing more so than adding just a colour scheme to the hud.

It was mainly just a thought, but if I can think it from the start of playing this, I wanted the change. I am surprised this wasn't mentioned even in development period to be frank... but c'est la vie.

Thanks for the input guys, it is really nice of you all. I only want this to be a better game for everyone.
 
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