Is there going to be a Ride Analysis/Rating/Review System?
If so, what parameters can we expect?
Things I would like to see at a minimum;
It would be particularly cool if, once a coaster was analysed, you could click on a piece of track and see the forces, velocities and accelerations that exist along that piece and by analysed I mean the program goes along and calculates the velocities and forces of the coaster once you finish building a custom coaster and stores the various data points along the track and if the track was modified the whole course would be recalculated. Then this data could be reviewed either by moving along the track piece by piece or in a section of time/distance graphs.
One thing that is hard as heck about building coasters is having no useful data, such as what speed will the coaster be doing at a particular point along the track? This sort of information is particularly useful for where to place boosters, brakes, loops, what angle of track, radius of turn or if you are sending passengers into blackouts with excessive force.
Anyway, I'm sure you guys have given consideration to such things so I was just wondering what we could expect in a release version of Planet Coaster or at least what things you guys are considering?
Thanks.
If so, what parameters can we expect?
Things I would like to see at a minimum;
- Force graphs (such as force normal[perpendicular] to direction of travel, force parallel to direction of travel / vs time or distance).
- Speed/velocity graphs.
- Acceleration graphs.
- Excitement rating (0-100 scale or something like that).
- Danger rating (0-100 scale or something like that).
It would be particularly cool if, once a coaster was analysed, you could click on a piece of track and see the forces, velocities and accelerations that exist along that piece and by analysed I mean the program goes along and calculates the velocities and forces of the coaster once you finish building a custom coaster and stores the various data points along the track and if the track was modified the whole course would be recalculated. Then this data could be reviewed either by moving along the track piece by piece or in a section of time/distance graphs.
One thing that is hard as heck about building coasters is having no useful data, such as what speed will the coaster be doing at a particular point along the track? This sort of information is particularly useful for where to place boosters, brakes, loops, what angle of track, radius of turn or if you are sending passengers into blackouts with excessive force.
Anyway, I'm sure you guys have given consideration to such things so I was just wondering what we could expect in a release version of Planet Coaster or at least what things you guys are considering?
Thanks.