Ride Emotion Stats

Many times when I go to a theme park, there are rides that are really scary, exciting, thrilling, romantic, relaxing, etc. I would love it, especialy with all the cusomization that we can do, if the rides emotion stats would change depending on the ride and the scenery around it. For example, if we were to make a row boat ride that had a bunch of trees and flowers, fountains etc, then the romantic stat would increase. However if you took the same ride, replaced the scenery with ghosts, fog, dead trees, moss, scary music, things jumping out at you, then the spooky or scary stat would increase. And when people go to the ride and see it, they will think, "I want to go on a scary ride", or have a couple go and think that "I just want to go on a relaxing ride", or "I want to go to a futuristic ride" or I dont want to go on that ride because its too fast, or scary, or boring etc. What do you think?
 
This sort of thing will probably be impimented in some form or another, because the PC team does seem to be focusing a lot on scenery and themes, and the guests will surely react appropriately to different themed rides.

My hope is that certain things besides the particular theme of a scenery item will also contribute. Like, a skeleton object will obviously add scary points, but other, more ambiguous things should as well, such as very low ceilings on a super fast ride. Similiarly, slow rides would have a much higher propensity to be "romantic" or "relaxing".
 
Back
Top Bottom