Ride Loading and unloading

Well let's say i build a old timer tracked ride in the park, no matter how i design it, it always have queues up to 66 minutes due to the issue of the loading and unloading of passengers.
Same goes out to the go karts, the Water rides. The coasters i am agree on have a good capacity on their own, but the loading could be more efficient. The main issue of the loading is in the trackedrides. The only solution is a double loading station, but then the cars you can put on the track are limited.

But for the coasters, the long queues are not a result of the boarding process. It has more to do with you letting to many guests in your park, or most likely: unbalance in the AI system.
 
The two hour queues at wdw are proof: the loading and unloading processes there are unrealistic... Wdw need to change their process to match the excellent throughput in the PC universe.

No wait... What?

The logic and reasoning in this thread has me baffled.
 
The two hour queues at wdw are proof: the loading and unloading processes there are unrealistic... Wdw need to change their process to match the excellent throughput in the PC universe.

No wait... What?

The logic and reasoning in this thread has me baffled.

Well you know this forum does not have a good track record for having these qualities
 
(i skipped over most of the later answers)

I was building a ride, just experimetning and it has about six cars. The thing is, the front car only leaves when the car before it 'bumps into the waiting cars. The peeps in those rides are just waiting until they get to the exit. It's been said that more speed = less depth but I have the perfect solution or compromise that will satisfy BOTH parties.

Just make it an option. Those that do NOT want it, will leave it off and those that DO want it can enable it and BOOM problem solved.

I don't know if I was doing something wrong in my settings, but I would really like my peeps to be constantly leaving and exiting the cars. That's the way it happens in real life as well right? (I'm talking about single cars not trains) The stations is usually meant for all peeps to be exiting and then entering. So if there are three cars in station, the peeps exit those cars and then those three cars are filled again at which point they can leave quickly after each other.

I was fiddling around with the min and max waiting time and the block station thing but that didn't seem to do much. HOWEVER when I test the ride, the cars do what I want them to do and quickly leave one after another. So I'm really confused about what the heck I'm doing wrong.
 
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