Ride pricing model not working as intended

The price per ride model just isn't working. The price seems to be significantly impacted by capacity and theming/decoration rather than the actual attributes of the ride.

I have created an issue in the issue tracker about it here: https://issues.frontierstore.net/issue-detail/71200

I cannot see after a quick search that this has been raised recently, and it has certainly not been addressed. If the issue is that pricing is based around capacity and prestige as opposed to the actual elements and statistics of the ride itself that seems to me to be a particularly flawed approach. The whole downside of things like helter skelters (which are cheap to build and run) are that they are low income, low throughput. The price people are willing to pay should not increase just because it's lower capacity. Likewise, if I manage to put an extra train on a coaster my income per rider should not drop. If people were willing to pay X amount when there were just two trains, in reality, they're not suddenly willing to pay less just because there are some extra seats. Instead, they just become happier because of lower queue times. As things stand, now, I am disincentivised to increase throughput and capacity as it will harm my income.
 
^ This. (almost)

You are right that the capacity issue is .


You see this is a passion topic of mine :)

Where you are a bit wrong is about theming: Prestige is scenery and Ride experience combined. (scenery is capped at 500 or 2,5 Stars of prestige, Ride experience is theoretically uncapped)

For example you would pay more for a nicely themed top spin like tlalocan than your travelling fair topspin.

Theming adds to a coaster and greatly themed coaster can be just exciting than a coaster that just puts up elements.

Taron is world renowned coaster, but the theming is what makes the ride elite. The layout and pick of elements is okayish but not exceptional.
 
^ This. (almost)

You are right that the capacity issue is .


You see this is a passion topic of mine :)

Where you are a bit wrong is about theming: Prestige is scenery and Ride experience combined. (scenery is capped at 500 or 2,5 Stars of prestige, Ride experience is theoretically uncapped)

For example you would pay more for a nicely themed top spin like tlalocan than your travelling fair topspin.

Theming adds to a coaster and greatly themed coaster can be just exciting than a coaster that just puts up elements.

Taron is world renowned coaster, but the theming is what makes the ride elite. The layout and pick of elements is okayish but not exceptional.
This is still incredibly frustrating and is genuinely not making me want to play the game!
 
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