Ride scenery should add something to actual ride stats

I'd like to see scenery around rides do something to the ride stats.. It's extremely frustrating and feels pointless to add tons of scenery around rides when it has no effect on the ride values at all. Queues get stat raises based on scenery, so should the rides themselves, even if only just a +1 to excitement for 100% coverage. Seriously, building ride scenery feels utterly pointless the way it is right now.

Example:I build a haunted house ride, and encase the entire thing in appropriate scenery. I spend hours building an actual haunted house around the track, putting in jumpscare scenery, creepy landscaping, sound points, and ride triggers, and the net result is that the ride stats are still only calculated by the speed, height, and curves of the track itself? A wild mouse ride with zero scenery has the exact same stats as one completely encased in scenery? Why should I bother building the ride scenery at all?

Like I said before, I'd be happy if all you did was add a +1 to excitement for doing it. At least then it would feel like doing so had a purpose.
 
Yes - I find this odd too.

When I think about some of the best dark rides I've been on (The Mummy springs to mind), it was the scenery around the ride that made it (especially when you think the ride is over and in fact it's not - very cool), so I don't understand why if it doesn't change some of the stats.

I wonder if it changes the general happiness of the guests? Maybe that's it - guests are happier on well themed rides? I don't know for sure as I've not tested this out (and not sure how I would anyway as it might just be the fact that they are on a ride that makes them happier)
 
The problem here is that the game doesn't know which scenery item does what effect. There's no way for the rides to know which stat should be improved.

All I know is that for coasters, scenery that is placed to close to the track has effect on the "Fear" factor.

It would be nice though.

Scenery does have effect on Prestige, but that's a different thing.
 
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The problem here is that the game doesn't know which scenery item does what effect. There's no way for the rides to know which stat should be improved.

All I know is that for coasters, scenery that is placed to close to the track has effect on the "Fear" factor.

It would be nice though.

Scenery does have effect on Prestige, but that's a different thing.

This is complicating the issue too much, we only have three factors - excitement, fear, and nausea. The only ride scenery I could think of that could realistically increase nausea would be graphic violence that will never be a part of the game anyway, and you say there is already something in place for fear, at least for coasters.

That simply leaves excitement rating lacking, and again I'd be fine if the system was as simple as 1% per scenery piece, summing to a +1 to overall excitement for 100% coverage.

We don't need "ok this is a monster so it needs to increase fear x amount", "this is a floofy little cute thing so we need to decrease fear x amount", "this is a whirling tunnel, so we need to increase excitement by x amount", and so on. That will never happen because it would be a dev nightmare, and it isn't how the queues work already anyway. A simple percentage of raised excitement per scenery piecce on a ride would be more than sufficient.
 
In Roller Coaster Tycoon 1 and 2 all the scenery items no matter what or how beautiful had the same result by increasing the excitement of a ride. Do you mean that should be implemented in here also?
 
Scenery does have effect on Prestige, but that's a different thing.
It is a different thing, but it is what draws the crowds!
In RCT3 Excitement drew the crowds.

In RCT3 if you couldn't build a coaster to meet excitement goals, you could just spam it with scenery. Lame.
In PlanCo, you actually have to build a better coaster to meet excitement goals. Not lame.

Sooo...why do we need scenery to raise the excitement rating?
 
I agree that the coasters , as it works in reality, are fine without having the excitement affected by the scenery, because it would be unrealistic otherwise.

However, this is simply not fine for the other track rides. A track ride with a lot of sequenced scenes, animatrons and effects, should have more excitement than a bare track ride.
 
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All the scenery raises the prestige on track rides a lot. It can actually draw so many peeps that it will wreck your park.
Excitement rating is virtually meaningless for track rides. So what would be gained by scenery raising it?
 
All the scenery raises the prestige on track rides a lot. It can actually draw so many peeps that it will wreck your park.
Excitement rating is virtually meaningless for track rides. So what would be gained by scenery raising it?

Well, although I've been playing PlanCo for almost 400 hours, I'm probably still missing something about the balance of the various factors, so you might be right here. But it feels weird that the excitement is so useless. Do you know (even by approximation) which formula is used to calculate how the peeps are drawn by an attraction?
 
Animated props should effect guests reactions, thoughts and mood (or increase it more)

Standard scenery should increase the rides "attractiveness" (or in otherwords, its prestige)

The way PlanCo is that all scenery will increase a rides prestige, which in turn raises attractiveness... it does not need to also increase excitement, although maybe animated props should or could... I wish there was a way to have diminishing returns when the same scenery piece is used over and over, and I also think certain items such as rocks should not give any bonus points. Parkitect has a pretty advanced system for how they calculate individual pieces per each guests sight, but that is insane lol!
 
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Animated props should effect guests reactions, thoughts and mood (or increase it more)

Standard scenery should increase the rides "attractiveness" (or in otherwords, its prestige)

The way PlanCo is that all scenery will increase a rides prestige, which in turn raises attractiveness... it does not need to also increase excitement, although maybe animated props should or could... I wish there was a way to have diminishing returns when the same scenery piece is used over and over, and I also think certain items such as rocks should not give any bonus points. Parkitect has a pretty advanced system for how they calculate individual pieces per each guests sight, but that is insane lol!


If triggered stuff on flatrides raised excitement like it does for tracks that'd do it.
 
I wish there was a way to have diminishing returns when the same scenery piece is used over and over!

I was wondering about this one when playing last night.

I build the car track ride, and was indecisive about making it fully indoor or make it a outdoor thing.

Then I decided to make it outdoor, with a not to detailed station, and just some beautiful nature scenes.

The reason I didn't want to make it indoor is because as soon as you build a complete building around it the prestige is already to high compared to other rides.

Now I don't think that building 30 walls should increase prestige so much, which made me wonder if there even is something in the game that can see if you used the same object over and over again and thus have lesser impact on the prestige.

Would be interesting to know, but maybe a bit off-topic.
 

HeatherG

Volunteer Moderator
For me, the more scenery the more people enter the park. I can have 1 ride seriously decked out w/ scenery and I have a thousand people in the park. I can have the same ride with NO scenery brings in 200 people. BUT they dont necessarily ride the ride. They just walk around mostly.
 
I guess I should be more specific. It isn't coasters that you built that I'm talking about. I'm talking about dark rides with very gentle tracks that are decjed out with scenerym and I'm talking flat rides. I placed a bumper cars, and then proceeded to build a haunted house around the entire thing, including path props. Net result? Nothing. People still almost completely ignore it.
 
Since I can't seem to edit my posts, sorry for double posting, but I want to correct a typo

* decked out with scenery,
 
I guess I should be more specific. It isn't coasters that you built that I'm talking about. I'm talking about dark rides with very gentle tracks that are decjed out with scenerym and I'm talking flat rides. I placed a bumper cars, and then proceeded to build a haunted house around the entire thing, including path props. Net result? Nothing. People still almost completely ignore it.

Add ride sequences to up the Prestige rating on flatrides. Then you'll get riders.
 
I guess I should be more specific. It isn't coasters that you built that I'm talking about. I'm talking about dark rides with very gentle tracks that are decked out with scenery and I'm talking flat rides. I placed a bumper cars, and then proceeded to build a haunted house around the entire thing, including path props. Net result? Nothing. People still almost completely ignore it.
Add ride sequences to up the Prestige rating on flatrides. Then you'll get riders.

Once they fix the bug keeping that from working -- until then, nope. [blah] It's been over a month now, too.
 
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