For the most part, I'm pretty comfortable with the ride types that are in the game. Just because an obscure ride type might have been in a park in the 60's doesn't mean that I necessarily need it for my park. As long as most of them are there, I can use interchangable trains and theming to get what I need. I also don't care about tons of new flat rides. My parks don't have many flat rides and I never ride them in parks myself.
If anything, I'd like to see an expansion on loading dynamics. While in the game, trains are loaded unhumanly fast, I like to imagine what the logistics would actually be like to get lightning fast dispatches -- that we only see at Disney or Cedar Point in the summer.
So I'd like to see options to dual load stations, tandem load stations, and most importantly: separate load/unload stations that wouldn't affect the excitement rating. The last one is good for theming too: it helps set the tone for the theme if the train rolls in with nobody on it. It would also allow for mobius racers too.
If anything, I'd like to see an expansion on loading dynamics. While in the game, trains are loaded unhumanly fast, I like to imagine what the logistics would actually be like to get lightning fast dispatches -- that we only see at Disney or Cedar Point in the summer.
So I'd like to see options to dual load stations, tandem load stations, and most importantly: separate load/unload stations that wouldn't affect the excitement rating. The last one is good for theming too: it helps set the tone for the theme if the train rolls in with nobody on it. It would also allow for mobius racers too.