Rift 0.8 working with Elite Horizons beta -Reddit Thread

Reading down in Reddit, I'm realizing this is for Horizons beta only (for now). I'm so out of the loop because I stopped playing -waiting for more support for DK2. I did buy that big pass that covers all the updates. Hopefully that includes Horizons beta. I'm going to be all over this in the morning to see if it's true.
 
Last edited:
While it works, tried it out; it is still bound by the main display refresh rate. So if the max the display can do at 1080p is 60hz, it's what you also get in the DK2, leading to some jutter. Mind you having an AMD GPU (with it's known game problems) does not help either.
 
If your monitor can do 75 but only at 1400x900 is that the resolution you have in game?

Inconclusive. AMD new "Crimson" overlays makes it really difficult to change resolutions (need to create a custom). However after the change to the largest@75hz (1380) the HMD in game config still insists on 60Hz at any resolutions. It is however much smoother at 1080p *as long as one does not move head* as it seems that any head movement introduce much jigger.

But the last may be caused by the Steam VR overlay so I am not sure.
 
What about the old trick, having only DK2 as the active monitor? Meaning switching of the normal screen wile playing.
That way you dont have to care about what refreshrate you monitor can handle.

It ofcourse sucks pc managing wise, and you have to control your pc through the view of DK2 to some extent. But it worked
great back in earlier pre-0.5-runtime times when monitor refresh was an issue for judder.
 
Last edited:
The Devs will indeed be working with each SDK release to work with basic VR implementation, so when SDK1.0 is finally released (December/January) they'll have less work to do.
This is why you'll see a working VR version compatible with SteamVR. VR isn't just individual to Oculus. The concept is the same across all VR formats.
 
Last edited:
I read the reddit thread but did not manage to understand if that works for those who bought the game without steam. Is it only SteamVR related ?
I do not have the steam version of Elite. I tried to launch the horizons beta with sdk 0.8 activated and my oculus was not even recognized by the game (no HMD option).
 
Last edited:
You do not need the steam version, however you do need Steam (as Steamvr is a steam application tool). Both Steam and Steamvr must be beta enabled. Think of SteamVR as an overlay.
 
This is like a emulation, is not written that ELITE DANGEROUS supports the SDK 0.8. you just play Elite dangerous via SteamVR.

I will keep my sdk0.5 nicely installed.

What about VorpX, someone tried?
 
In any cases, I got the thing to work fairly smoothly trough StreamVR (and SDK8), but the game is still unplayable with my pair of AMD 290's. Even in solo mode, as soon as any ships appears in SC it's pukefest.

Bloddy hell FD, fix the darn SC thing.
 
Last edited:
You need to try a wddm 1.0 driver for AMD - 15.6 or even 14.12 will be much better when ships appear in SC.. FPS keeps up around 60fps and not down to like 11-14 as on the wddm 2.0/win 10 ones (even on win10).
As I do not have crossfire though it would be interesting what you get.

an win10 you will need to block driver updates though with the microsoft tool after deinstalling your current one
 
I understand that you can jerry rig both drivers and SDKs for this, however I refuse to play this game. The world has moved on, and most of the VR stuff I do now requires 8.0 or higher. This means a requirement of 15.11.1 or better on drivers.

I'm not about going to constantly change drivers and SDKs just to satisfy a single company that is reticent in making stuff work. I'd rather go without ED until such time as its fixed.
 
I understand that you can jerry rig both drivers and SDKs for this, however I refuse to play this game. The world has moved on, and most of the VR stuff I do now requires 8.0 or higher. This means a requirement of 15.11.1 or better on drivers.

I'm not about going to constantly change drivers and SDKs just to satisfy a single company that is reticent in making stuff work. I'd rather go without ED until such time as its fixed.
Well I understand but that's a bit harsh considering you're playing on a dev kit with its pre-release SDK. It is a bit curios seeing ED run fine with SteamVR (which is direct mode) but not with native Oculus SDK direct mode. I'll start crying if it doesn't work with SDK 1.0 until then I'll keep using 0.5.
 
I understand fully. The SC judder for AMD is there for ages now and I am too kind of frustrated.
As my spare time is limited and I just want to play ED I can give it some more time but will switch to Team Green in 2016 when theres CV1 out and no change in sight on the AMD Drivers status.
 
I've been playing with this all day and it does work well. You need Steam installed along with SteamVR (under Tools in Steam). The ED beta will run SteamVR automatically for you. It works with SLI which does not work with the switcher so for me this is much better. I actually haven't played this game in a long time because they have not kept up with the Oculus runtimes.

I lowered my main monitor's resolution until it gave me 75hz and then ran the game. Strangely, the game runs at 1080p/75hz no matter what resolution I choose in game but if I set my monitor to 60hz, the game runs in 60hz. I know, this is very odd but it's a good bug for us at this point.

This is a hack for sure but it works well and for me using SLI. I just wish I could oversample using Nvidia like we used to. The in-game oversampling is crippling.

I really am looking forward to the 1.0 runtime and official support from Frontier. All these hacks are just teasing me!
 
Why Frontier cannot update to the latest SDK if indie developers can manage to do this update alone in there basement?
Who is responsible of VR need to have his ears pulled a bit!
 
did not work for me... it just projects a floating screen... not how it used to be... eg properly immersed
 
Last edited:
I've been playing with this all day and it does work well. You need Steam installed along with SteamVR (under Tools in Steam). The ED beta will run SteamVR automatically for you. It works with SLI which does not work with the switcher so for me this is much better. I actually haven't played this game in a long time because they have not kept up with the Oculus runtimes.

I lowered my main monitor's resolution until it gave me 75hz and then ran the game. Strangely, the game runs at 1080p/75hz no matter what resolution I choose in game but if I set my monitor to 60hz, the game runs in 60hz. I know, this is very odd but it's a good bug for us at this point.

This is a hack for sure but it works well and for me using SLI. I just wish I could oversample using Nvidia like we used to. The in-game oversampling is crippling.

I really am looking forward to the 1.0 runtime and official support from Frontier. All these hacks are just teasing me!

How does the performance feel of running it in SteamVR compare to running it in native 0.5/6SDK in extended mode. I would like to hear your comments. In which can you go the highest settings?

Thanks for the feedback
 
Back
Top Bottom