tl;dnr: FPS drops in crowded scenes down to 55 FPS even with lowest Graphics although GPU and CPU are only utilized to 40-60%. PC don't seems to be the Problem.
I have bought me an Oculus Rift CV1 along with a GTX 1070 about an month ago. Only to play Elite Dangerous on it.
As i fiddled around with it and used the Oculus Debug Tool Performance Overlay i noticed FPS Drops.
(I also notice them in the game. Small random stutters or those jitter when Oculus ATW kicks in.)
I blamed my lower then Oculus recommended i5-4460 (3.4 GHz) and went all in to an i7-4790k (4.4 GHz) upgrade.
But it hasn't done anything really noticeable. (I've feared it all the way, as i didn't saw an i5 4460 as a real botleneck, but you know the uncertainty lets you made mad things.)
Now im flying around in the inner RES near Jaques Station in an Eagle and i've noticed Framedrops and FPS down to 75 to even 55 FPS at the worst moments.
Mostly when there are multiple ships engaging each other and me. All this in solo mode.
But now the wierd part: Both the GPU and the CPU aren't fully utilized. Both at maybe 50-60%.
(Use to look at the MSI Afterburner at my Monitor while i hold my Rift with my hand on the sensor to see these values.)
Also almost not matters what graphical settings i apply. It even happens when i set all to low.
(VR Low and then also set Texture Quality to low, Blur: Off and Depth of Field: off.)
My System: i7-4790k @4.4 GHz stable boost. GTX 1070 Overclocked to 2050 MHz with +200 MHz VRAM. 16 GB of 1600MHz DDR3 CL9 RAM. 850 Evo SSD.
Windows 10 64-Bit. No Swap file. 100mbit Internet Connection. The Oculus and the Sensor Camera is also connected (and working) via USB 3.0. Just to be sure.
As usual i hunt down any problem on my side. Drivers, Driver Settings, other Apps in the Background, BIOS (or better UEFI) Settings.
I even turned off all kind of Power Management features, Hyperthreading, CPU Boost, Speedstep and more just to test around. (PSA: PEG-ASPM Option: Off brought me 3% more Performance.
)
I set the nvidia driver to performance, played around with the pre render limit and all. Nothing helped.
I also Benchmarked my system via 3D Mark (about 8500 Points at Firestrike Extreme) and stuff like RAM Performance with Sisoft Sandra. All good. Nothing hinting on any Problems.
I can fly around inside or outside a Station with Ultra Preset in the Rift with no problem. (Occasionally Drops to 87 FPS and GPU may be utilized up to 90-95% there IIRC.)
As i thrown a lot of money on the problem with the GTX 1070 in the first place and then the i7 just to fix this, it is a bit disappointing to not get a stable experience out of my favorite game.
So what is going on there? What do you guys think?
Do you have similar observations? Do you think Frontier could (and will) fix this by further optimizing the Game? No big deal?
Any hope i could kill this problem with throwing even more money on it? Like getting an 6 or 8 Core CPU, DDR4 RAM. Titan X? (I seriously doubt it. I think its a Game issue.)
Any other Tips to solve it?
I have bought me an Oculus Rift CV1 along with a GTX 1070 about an month ago. Only to play Elite Dangerous on it.
As i fiddled around with it and used the Oculus Debug Tool Performance Overlay i noticed FPS Drops.
(I also notice them in the game. Small random stutters or those jitter when Oculus ATW kicks in.)
I blamed my lower then Oculus recommended i5-4460 (3.4 GHz) and went all in to an i7-4790k (4.4 GHz) upgrade.
But it hasn't done anything really noticeable. (I've feared it all the way, as i didn't saw an i5 4460 as a real botleneck, but you know the uncertainty lets you made mad things.)
Now im flying around in the inner RES near Jaques Station in an Eagle and i've noticed Framedrops and FPS down to 75 to even 55 FPS at the worst moments.
Mostly when there are multiple ships engaging each other and me. All this in solo mode.
But now the wierd part: Both the GPU and the CPU aren't fully utilized. Both at maybe 50-60%.
(Use to look at the MSI Afterburner at my Monitor while i hold my Rift with my hand on the sensor to see these values.)
Also almost not matters what graphical settings i apply. It even happens when i set all to low.
(VR Low and then also set Texture Quality to low, Blur: Off and Depth of Field: off.)
My System: i7-4790k @4.4 GHz stable boost. GTX 1070 Overclocked to 2050 MHz with +200 MHz VRAM. 16 GB of 1600MHz DDR3 CL9 RAM. 850 Evo SSD.
Windows 10 64-Bit. No Swap file. 100mbit Internet Connection. The Oculus and the Sensor Camera is also connected (and working) via USB 3.0. Just to be sure.
As usual i hunt down any problem on my side. Drivers, Driver Settings, other Apps in the Background, BIOS (or better UEFI) Settings.
I even turned off all kind of Power Management features, Hyperthreading, CPU Boost, Speedstep and more just to test around. (PSA: PEG-ASPM Option: Off brought me 3% more Performance.
I set the nvidia driver to performance, played around with the pre render limit and all. Nothing helped.
I also Benchmarked my system via 3D Mark (about 8500 Points at Firestrike Extreme) and stuff like RAM Performance with Sisoft Sandra. All good. Nothing hinting on any Problems.
I can fly around inside or outside a Station with Ultra Preset in the Rift with no problem. (Occasionally Drops to 87 FPS and GPU may be utilized up to 90-95% there IIRC.)
As i thrown a lot of money on the problem with the GTX 1070 in the first place and then the i7 just to fix this, it is a bit disappointing to not get a stable experience out of my favorite game.
So what is going on there? What do you guys think?
Do you have similar observations? Do you think Frontier could (and will) fix this by further optimizing the Game? No big deal?
Any hope i could kill this problem with throwing even more money on it? Like getting an 6 or 8 Core CPU, DDR4 RAM. Titan X? (I seriously doubt it. I think its a Game issue.)
Any other Tips to solve it?