When playing ED with the DK2, everything feels too small, including the pilot's body. I know the scale in the game is right (characters relative to ships relative to stations and planets), but the way it is rendered in the Rift makes everything look tiny. When looking around the cockpit, I feel like Gandalf inside Bilbo's house. And when looking at my VR body I feel like Gandalf's head if it was attached to Bilbo's body. Outside, stations, asteroids and other ships don't look as big as they should.
It's not an IPD issue, because I set it both in the Rift utility, AND in the Elite config file. In the Rift demo VoxMachinae which puts you inside a robot cockpit, the scale feels just right, the pilot's body looks much bigger and the cockpit is scaled properly. It made the whole experience feel amazing and actually immersive. Right now unfortunately, in ED I don't get the feeling that I'm really inside the cockpit, I don't feel compelled to reach out and touch stuff. That fact that it works fine in VoxMachinae and also other demos I tried, tells me that it's not an issue with my Rift settings, so it has to be something related to the game. To be sure, I changed the IPD setting in ED's config file to extreme values both ways, and didn't feel any difference in the perceived scale of things. Only difference I noticed was that with a lower IPD setting, I don't need to twist my head so much for the left and right panels to pop up. The way I understand it, it's the distance between the virtual eyes that makes you feel the scale of things, so it's strange that changing the IPD doesn't change my perception in the game. In theory, setting an extremely wide IPD would mean my virtual eyes were so far apart that I'd need to cross my eyes to look at close things, but this isn't the case, which leads me to believe the IPD setting isn't properly implemented yet.
Has anyone experienced this issue in ED? Is there a solution? I understand the Rift (and probably its implementation in ED) isn't the final version, so I don't mind it if it's a problem that will be solved later. I can wait for consumer release. I just hope it won't be left like this forever, because it makes the whole experience very weird and not very enjoyable. I was looking forward to playing ED with the DK2 so much...
It's not an IPD issue, because I set it both in the Rift utility, AND in the Elite config file. In the Rift demo VoxMachinae which puts you inside a robot cockpit, the scale feels just right, the pilot's body looks much bigger and the cockpit is scaled properly. It made the whole experience feel amazing and actually immersive. Right now unfortunately, in ED I don't get the feeling that I'm really inside the cockpit, I don't feel compelled to reach out and touch stuff. That fact that it works fine in VoxMachinae and also other demos I tried, tells me that it's not an issue with my Rift settings, so it has to be something related to the game. To be sure, I changed the IPD setting in ED's config file to extreme values both ways, and didn't feel any difference in the perceived scale of things. Only difference I noticed was that with a lower IPD setting, I don't need to twist my head so much for the left and right panels to pop up. The way I understand it, it's the distance between the virtual eyes that makes you feel the scale of things, so it's strange that changing the IPD doesn't change my perception in the game. In theory, setting an extremely wide IPD would mean my virtual eyes were so far apart that I'd need to cross my eyes to look at close things, but this isn't the case, which leads me to believe the IPD setting isn't properly implemented yet.
Has anyone experienced this issue in ED? Is there a solution? I understand the Rift (and probably its implementation in ED) isn't the final version, so I don't mind it if it's a problem that will be solved later. I can wait for consumer release. I just hope it won't be left like this forever, because it makes the whole experience very weird and not very enjoyable. I was looking forward to playing ED with the DK2 so much...