[Rift DK2] Everything looks too small

I think I had it set to 1.88m, which is my real-world height. The pilot's body felt like a child's when it was set at that height.

Cool, i will give this a go later as i'm about 1.8x as well.
Did you notice any other difference with regards to image quality, 3d depth etc?
 
none. The cockpit feels slightly larger, I guess. The radar looks bigger and further away, but I think the further away from your eyes something is, the less noticeable the difference.
 
I think I had it set to 1.88m, which is my real-world height. The pilot's body felt like a child's when it was set at that height.

cool! since I have the same height I will try and set it too to 1.50. I tried the -5 on the IPD, but that just gives me headaches after a while.
 
Yes! My pilot does that a lot too. Once I actually moved my own hand exactly the same time as my pilot and it freaked me out for a moment.
 
Changing the IPD helps, however there is definitely a rendering issue as well. The devs tried to offset that by basically only rendering depth to about 5 m or so in front of your cockpit. The world beyond that is completely flat. This works well in smaller ships, up to the cobra, because you brain will tell you that because you don't have stereo separation while look at distant objects they must be really huge. That being said, the effect breaks entirely in the bigger ships. IF you use a type-7 or type 9 the cockpit is so large that it almost extents to the perceived edge of the depth simulation, so that when you look at the canopy and the stars and objects next to it your brain tells you that infact the object beyond your canopy must be tiny in order to be in the same focal plane.

Having just got a type-7, which yes is huge, I have NO idea what you are talking about beyond that. Its still the same 3d for me as in a viper. Nothing looks flat. I also flinch every time I dock because the damn things shields scrape on the station entrance.
 
Having just got a type-7, which yes is huge, I have NO idea what you are talking about beyond that. Its still the same 3d for me as in a viper. Nothing looks flat. I also flinch every time I dock because the damn things shields scrape on the station entrance.

Look at the edge of your canopy then look at a station behind that...or at the stars in the distance. They will appear to be in the same focal plane as your canopy. Which makes them appear smaller than they really are. The best example is when you approach the entrance of a station. Up to a certain distance your brain will tell you that it is impossible to fit the ship into such a small opening. The impression will flip as soon as you are within immediate proximity of the entrance. It is not a very big deal, but if they simply extended the 3d depth rendering by the length of the Anaconda's nose part it should be a lot better. I am suspect there must be a way to switch that around in the xml files somewhere, though I haven't found it yet.
 
Look at the edge of your canopy then look at a station behind that...or at the stars in the distance. They will appear to be in the same focal plane as your canopy. Which makes them appear smaller than they really are. The best example is when you approach the entrance of a station. Up to a certain distance your brain will tell you that it is impossible to fit the ship into such a small opening. The impression will flip as soon as you are within immediate proximity of the entrance. It is not a very big deal, but if they simply extended the 3d depth rendering by the length of the Anaconda's nose part it should be a lot better. I am suspect there must be a way to switch that around in the xml files somewhere, though I haven't found it yet.
That's also the case in reallife. At a certain distance everything just looks far away.
 
That's also the case in reallife. At a certain distance everything just looks far away.

Or course. However in this case it happens too soon. I am not sure if you have tried the rift implementation during the alpha. The depth implementation used to be a lot better.
Hmm, I am wondering how hard it would be to give people the option between the two ? Perhaps there is simply a valuable within one of the .xml files that users could tweak in order to find their own personal sweetspot.
 
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Or course. However in this case it happens too soon. I am not sure if you have tried the rift implementation during the alpha. The depth implementation used to be a lot better.
Hmm, I am wondering how hard it would be to give people the option between the two ? Perhaps there is simply a valuable within one of the .xml files that users could tweak in order to find their own personal sweetspot.
I started to play the game in the Beta, so I don't know how it was in the Alpha.

But I always thought that the game has no depth at all. These stations just don't look that big. The entrance looks like it's 2x4m big.
 
For me setting IPD in the oculus config utility is working. I tried to set 55, everything look bigger (I normaly use 65.5).
On the other hand, changing IPD in the file "Settings.xml" has no effect.

nice 1 brother, cant believe this works! must be some trickereeie with my monkey brain hahahaa :D i can make the cobra massive and the viper small, perfect, although im about 4ft tall when the ipd is set to 75 and about7ft tall when set to 55, all good though

MM
 
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