I have a Logitech speaker set plugged in to the 3.5mm jack. Before I start playing ED in the Rift I have to set the Rift Audio device to be the default device that Windows uses otherwise I do not get audio in ED.
According to his KB FAQ article this issue was going to be fixed in 2.1. EDIT: as there is nothing in the patch notes I assume it hasn't.
I have tried the suggestion in this thread https://forums.frontier.co.uk/showt...on-for-users-with-VR-headsets-or-audio-issues and forced the audio to use the WASAPI API but it made no difference. The comments in the new AudioConfiguration.xml file say "Changing this might be useful if you experience Elite taking exclusive ownership about Windows' audio environment or silent Oculus Rift headphones" (and yes I removed the comment tags).
Is everyone else having to do this or am I missing a setting somewhere? Whilst I consider myself PC-literate audio is not my strong point. Does this only affect people with external speakers?
According to his KB FAQ article this issue was going to be fixed in 2.1. EDIT: as there is nothing in the patch notes I assume it hasn't.
I have tried the suggestion in this thread https://forums.frontier.co.uk/showt...on-for-users-with-VR-headsets-or-audio-issues and forced the audio to use the WASAPI API but it made no difference. The comments in the new AudioConfiguration.xml file say "Changing this might be useful if you experience Elite taking exclusive ownership about Windows' audio environment or silent Oculus Rift headphones" (and yes I removed the comment tags).
Is everyone else having to do this or am I missing a setting somewhere? Whilst I consider myself PC-literate audio is not my strong point. Does this only affect people with external speakers?
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